Running an APK in ARC for chat application called Kik - google-chrome-arc

I have uploaded my APK which is a chat application named KIK on ARC. I logged on, but doesn't connect... Help please, my computer is connected to the internet via Wifi, I have used other emulators which work perfectly.
Have I done something wrong or there is something I haven't done right?

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Xamarin Android 10 UDP Client In Background (Release Mode Only)

I am having an issue with the UDPClient in Android 10 (worked fine in Android 9) so Im assuming Im missing from Android 10 that I have yet to be able to find so far.
I have a UDPService (background service) running which is a pretty standard implementation (Port is 64200)
m_udpSocket = new UdpClient(m_port);
m_udpSocket.Client.ReceiveTimeout = (int)m_healthTimeout.TotalMilliseconds;
m_healthSocket.Client.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, (int)m_healthTimeout.TotalMilliseconds );
I wont post the sending and receiving code at this stage as I think its more permissions related.
The client periodically sends some UDP data to the server for processing. Its all local network based (not internet) and the data is sent via the WiFi on the device.
In Android 9, it all works as expected with the app in the foreground or the background.
In Android 10, it works perfectly when the app is in the foreground, but when the app goes to the background, when I try to issue the send on the socket
System.Net.Sockets.SocketException (0x80004005): Access denied
This error only happens in release mode on Android 10. If Im running in Debug Mode attached to the device, I can put the app into the background and the UDP traffic works as expected.
Based on all the above, Im assuming there is something else I need to do to allow the socket to work in the background in release mode but I cant seem to put my finger on what it is. Ive read about INTERNET permission and how Debug mode automatically adds this so is there something else I may be missing in the Android Manifest that could cause this.
Any help would be greatly appreciated.
Thanks in advance.
For anyone experiencing similar problems, in the end it had nothing to do with the actual code, but it was the Battery Optimisation Settings in Android.
Once I removed the app from the automatic battery optimisations, everything worked as expected.

How mobile Firefox addon can recieve information from it's Desktop version? (if both are logged in)

I want to be able to close tabs on my mobile Firefox, while using Desktop version of Firefox. I thought Tab-sync would make it work, but it doesn't. So now I'm on the quest to fix it with an extension.
I have thought about using sync area of storage (https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/sync) but it's not supported on Android.
Do I have to build some external service to send command from Desktop version to that service and then use Mobile Firefox extension to do the polling or there is a better way to utilize fact that I'm logged on both of these devices.
Any ideas please?

How to deploy / test Dialogflow chatbot to the actual Google Home device?

I created a Dialogflow project and have tested via Integration->Web Demo and Google Actions->Simulator; everything works correctly. I now want to test it on the actual device. My account is enabled for testing on the device - see screenshot. However, I can't locate it when I open the Google Assistant app on my iPhone search for it, I don't find it. What else do I have do to get in on my device? Thanks for the help!
Many Thanks
It won't show up in the Assistant Directory until you publish it, however you can start it the same way you start it in the simulator - by saying "Hey Google, talk to action name"

Deployment of app to device failed

I have Xamarin Live Player up and running.
When I use it with a newly created Xamarin Forms (Master Details) app, it works fine. I see the app on the device.
However, when I try to run my full-blown app, Visual Studio tells me "Deployment to device failed. Make sure that Xamarin Live Player is open and that the device is in the same network."
Since the new app runs fine, I guess something else is the problem.
I've already set the Android project properties to be same as the newly created app.
Just to make sure, I've made it so that my full-blown app requests all rights.
How could I debug more in detail what's going wrong?
Xamarin Live Player can't run all apps. As soon as you use reflection, embedded resources, a MVVM framework or a custom renderer in Xamarin.Forms it might simply just not run the App.
You can read about the limitations of Xamarin Live Player in the official documentation for it.
You will probably have a much better experience just running directly on the device without Live Player.

I cannot deploy my app on my phone

I've started yesterday afternoon studying WP7, so be patient.
I've just created my first test app, registered as developer on AppHub, connected my phone with Zune, registered my phone in my AppHub profile (I can see it in my devices section) and compiled my app.
When I try to transfer my app into phone (using Application Deployment Tool as described here) I get an error that can be traslated as
Unable to connect to device because it's locked by pin
But my device has not any pin (or I don't know to have one) and it doesn't show anything on screen.
What could/should I do?
UPDATE:
Zune is running: if I try I get the error
I close Zune and run WPConnect: my device is connected but the error is the same
When deploying the app, make sure the phone screen is unlocked.
Additinal info: If you are developing from Desktop PC, sometimes connecting from front USB panel wont work.
You can't deploy while the screen lock is active, so try swiping up the lock screen before deploying.

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