I engaged a freelancer on my ios app developing and he sent over a link via diawi to download the ipa. However nothing seems to work..All my Apple devices stopped at installing stage. Funny thing is it works on my freelancer apple devices (He showed me video of him installing via diawi, it was installed and works)
I looked up all the possible answers from this site and tried all the suggested solutions but nothing works.
I have checked
All UDID are registered (not the FFFF...) I got my UDID from itunes.
Software updated iOS 8
I installed via diawi...failed at installing (stuck for hours)
I installed via itunes....failed at installing
Testflight as well failed....unable to complete installing.
I tried on 2 different iphone 6, iphone 5s, ipad mini, ipad 3. I am in China but it shouldn't be a problem...or is it? A friend in Malaysia tried and able to install just not mine. Is there something I am doing wrong? Please help!
fyi - my developer using xcode 6.3, I don't have mac
I just had the same problem, and it turned out my provisioning profile and certificates had expired.
Related
I create an Unity app to desktop platforms using Unity 2017.4.40. I publish it on Steam and now I Wana publish it on Mac app store. I follow this guide "https://docs.unity3d.com/Manual/HOWTO-PortToAppleMacStore.html" to learn how to submit an Unity game to Mac App Store.
I do all steps on this guide and submit a PKG file to AppStore, but the game was rejected. I receive the following feedback from AppStore Review Team.
Hello,
The issues we previously identified still need your attention before we can approve your submission.
If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know.
Guideline 2.1 - Performance
We discovered one or more bugs in your app when reviewed on Mac running macOS 12.3.
Specifically, the app did not launched and remained on a loading loop.
We tried to launch and review the app at the following two devices:
MacBook Pro (16-inch, 2019)
MacBook Air (M1, 2020)
Next Steps
Please run your app on a device to identify the issue(s), then revise and resubmit your app for review.
If you are unable to reproduce this issue, ensure you are testing the exact version of the app that you submitted for review, and that you're doing so in a minimally privileged environment. See Technical Q&A QA1778: How to reproduce bugs reported against Mac App Store submissions.
For additional information on crash reports, see Diagnosing Issues Using Crash Reports and Device Logs.
I test my game on MacOS Big Sur 11.6.1 and on a fresh install on another device with MacOS Monterey 12.3.
For me it works perfectly in both tests. But when submitted to AppStore I got this error, now I don't know what I can do fix this to make my Unity game runs on MacOS devices from Apple review team.
How can I fix that?
I succeed to publish one app in the Mac App Store.
I use the link below and I was able to understand how to publish my app in the Mac App Store
https://github.com/dilmerv/UnityBuildTools
My problem is that I forgot to sign my app with the "3rd Party Mac Developer Application: My Name (XXXXXXXXXX)" certificate and after that create a pkg file and sign it with "3rd Party Mac Developer Installer: My Name (XXXXXXXXX)" certificate.
It works for me, my app was finally published in the Mac App Store.
There is another certificates that are needed to distribute the app outside Mac App Store. For me I will need to use the "Developer ID Application: My Name (XXXXXXXXXX)" to sign my app to distribute using Steam.
All,
I am a first time iMac user. Yesterday I installed Flutter.
I used my iCloud ID to create app signing, as I am only interested in experimenting with my iPhone.
By fooling around by trying to fix another issue ("Codesign wants to access key 'access' in your keychain"), I deleted my Xcode certificate. The net result is that I can neither recover nor re-create the certificate.
How can I fix this issue? Many of the StackOverflow related posts don't appear to apply to me as I don't have a developer account and I am not interested in distribution
I am using Mojave 10.14.6, Xcode 11.3.1
I see you commented, but have you actually opened the keychain app? most of the settings for Mac is, once the application is selected, in the upper left of the screen there are preferences and options in the keychain app to delete the keychain, which would allow a fresh start. Keychain can break easily in my experience
Everything seems to be working ...
I decided to check for firmware updates, and the Mac updated from Mojave to Catalina. For reasons I don't understand, but won't complain about, that fixed the certificate issue. The certificate was automatically regenerated/fixed (?) and Xcode stopped complaining
Using Xcode, I then tried to install the app on my iPhone. I had the following error dyld: Library not loaded which apparently was due to the fact that I was using a non-developer ID. The post recommended upgrading the iPhone to iOS 13.4.
Once I did that, however, Xcode (on the laptop) was out of sync with the iPhone. I upgraded Xcode to the latest version
Xcode successfully managed to install the app on my iPhone
Flutter successfully managed to install the app on my iPhone.
#Daniel and #Gordon, thank you for your assistance
I don't have the Apple 79€/year account. In iOS 5.0 and Xcode 4.2.1 I changed SDKSettings.plist ecc... And it works. In iOS 5.1.1 and Xcode 4.3.2 no, I already changed settings ecc but don't work, the app installs on device but crash on launch... How can I run my app on device without crashes? Thanks, and sorry for my english.
I have had this issue before on a jailbroken device. You have a few solutions depending on the exact issue. First you can install app sync in order to allow unsigned code to work on your device if you are not using a valid code signing identity. The second option is to actually get a valid code signing identity along with the provision profile so you can run the application correctly. This involves paying for the developer program so this may not be the best option.
Last is a very common issue with jailbroken devices. Which is that you will receive an error such as "failed to get the task for process xxxxx". This tends to happen a lot with jailbroken devices. This is because Xcode notices you are not using a provision profile that is required to report error logs. All you have to do is launch the application again on the device and everything should work.
This is just Xcode not being able to fully launch your application because of the missing provision profile so it results in a crash. If none of these solutions solve your problem please post a more detailed explanation of the issue you are having.
I'm a mac OSX developer and have an App which I am trying to get ready for the App Store. The provisioning file which I created on the Apple developer site and then downloaded via Safari is not recognized as a valid extension by anything. I cant load this document into either XCODE4 or the keychain. All of the other certificates have worked as expended. I have uninstalled XCode and then reinstalled it. Still a no-go. I can't find any help anywhere on the web. I have written apple developer support and have been waiting nearly two weeks.
This can't be this difficult to fix... Help please.
I got my own answer from apple dev... You have to be using Lion and Xcode4 for lion...
This really blows since I have some tools that require Rosetta in order to run. Now that Apple has removed Rosetta in lion this will complicate some product development and maintenance.
I will try this upgrade and see if it fixes the provision file problem...
I am using Xcode 3.2.1 and I accidentally updated my iPod to 4.2.1 in iTunes.
When I open Xcode > Organizer and try to restore my iPod to 3.1.3.
http://img195.imageshack.us/i/screenshot20110318at630.png/
It fails with an error message: Unable to preflight personalized install
http://img402.imageshack.us/i/screenshot20110318at633.png/
I am using this software image:
iPod2,1_3.1.3_7E18_Restore.ipsw
And I am quite sure this image is not corrupted since it comes from pfd.apple.com and I have re-downloaded it for several times.
My iPod is a registered device in the Provisioning Portal and I have never jailbroken it before.
What do you think the problem is?
Thanks in advance.
I have searched in the apple member center developer forum, after reading some posts, what I can conclude is, unless you have previously saved you SHSH, you cannot possibly downgrade it from 4.x to 3.1.3.
Ignoring the option of buying another iPod which still has the 3.1.3 iOS installed, the only option you are left with, is to persuade yourself that most people are already using 4.x iOS and supporting 3.1.3 is not that important.