NativeScript not working below android 4.4 - nativescript

Tried on emulate and run on physical device below android 4.4. It just not work and come out with this error.

You shouldn't test app on physical android 4.0. NativeScript supports only devices with Android 4.2 (API level 17) or newer.

Related

Android Xamarin App works flawlessly up to Android 11.0 (API Level 30) - Instantly crashes (won't even launch) when Target is set to 12.0 (API 31)

My minimum Android Version is Android 5.0, and Target Android Version is 12.0. I have tested with both Android 12.1 and 13.0 as well, the app crashes instantly with all three. 11.0 and below, all work flawlessly. I have tried all of them with the "Compile using Android Version (Target Framework)" set to Android 11.0, 12.0, and 13.0 all with the same result. All versions even 12.0 and above work without issue in my emulators. The issue is limited to phsyical devices as far as I can tell. This makes it very difficult, well actually impossible to debug, as even launching directly to my physical device over USB in debug, I am not getting any relevant output.
Since the play store has increased the minimum targeted version to 12.0 (API Level 31), I naturally updated my app using target of 12.0, only to realize the app is crashing instantly for all of my Android users now, and since the minimum target is 12.0, I am stuck and have no way to revert. Anyone else having this issue, or any thought on what the issue is?
Finally figured it out! So, since my app does not utilize PendingIntent, the only way I could be getting that error was from a NuGet Package. It ended up being MarcTron's AdMob Package that was causing it for me. I simply Uninstalled the package, removed whatever was neccessary throughout the Solution and the app is now running with no issue!

DJISDKManager.registerApp() crashes in some devices

Description of the issues.
DJISDKManager.registerApp() ends up in crashing.
Steps to reproduce the bug or crash issues(It would be great if you can provide this)
App crashes when we try to register the app using DJISDKManager.registerApp() method
DJI iOS SDK version
DJI SDK 4.4
DJI Product
Mavic Pro
iOS system version
iOS 11.2.6
iOS device type you are using
iPad 5th generation
Xcode version you are using
Xcode Version 9.2 (9C40b)
If this is a deadlock case (iOS killing the app for main thread locked) we are aware, fixed it and it's coming with 4.5 (in a few weeks).

Crashing Issue On IOS 8.X And Android 5 Using Rhodes

We have an Issue on IOS/Android Devices.
Our application crash on iPhone/iPad that used IOS 8 and IOS 8.1 and Android 5.
We used:
Rhodes 4.0.0
RhoElements 4.0.0
Any Advice ?
Update:
here is the rholog.txt and crash report from IOS.
Files on DropBox
Rhodes v4.0.0 was released September/October 2013, around iOS7 release dates.
Newer version of RhoMobile Suite/Rhodes are now available that better support iOS8.
Rhodes 5.0sp2-stable branch on github supports iOS8 and iPhone6 and a RhoMobile Suite v5.0 Service Pack 1 built around this version should be released shortly.
More than this, without an understanding of which issues you're encountering, it's impossible to help.

Creating a LiveCode IOS standalone application

I just started to use LiveCode and tried to create a standalone IOS app and get the following error:
"There was an error while saving the standalone application performing
iOS device builds requires the iOS 5.0 SDK platform to be installed"
We are using Xcode version 4.5.1 which includes the IOS 6 SDK along with LiveCode version 5.5.1 and thought that all needed SDK's would be installed when we installed Xcode.
We also don't know where to get the IOS 5.0 SDK and how to get it installed in Xcode so LiveCode can use it.
You only need iOS 5 SDK if you are deploying an armv6 or universal app. If you are deploying armv7 only then you won't get this error if you have iOS 6 or 6.1 SDKs. If you do that though your app won't support older armv6 devices from iPhone 3G back. When the standalone is built LiveCode needs the SDK that the engine was built against. This is why when a new SDK comes out LiveCode won't support it until its next release. If your using LiveCode it's worthwhile getting into the habit of retaining each version of Xcode.
Try upgrading to Xcode 4.5.2 and then take a look at this link: http://forums.runrev.com/viewtopic.php?f=49&t=9339

iphone app submission for iOS 6.0

I have existing iphone app which is developed using XCode 4.2 and base sdk as iOS 5.0,Compiler is APPLE LLVM compiler 3.0.
Now as the iOS 6 is upcoming am I supposed to (or rather ought to) rebuild this app with latest XCode and the base SDK (i.e. XCode 4.5, base sdk as iOS 6.0, Compiler :-Apple LLVM Compiler 4.1) or will I be OK submitting my upgrade with older XCode and base SDK settings?
Will I be facing any issue while submitting my app built with older settings?
if your app works fine with iOS5 and you don't need any futures from iOS6, then leave it like this. iOS6 suppose to support the apps build with previous iOS. So, it means your app should work.

Resources