We have an Issue on IOS/Android Devices.
Our application crash on iPhone/iPad that used IOS 8 and IOS 8.1 and Android 5.
We used:
Rhodes 4.0.0
RhoElements 4.0.0
Any Advice ?
Update:
here is the rholog.txt and crash report from IOS.
Files on DropBox
Rhodes v4.0.0 was released September/October 2013, around iOS7 release dates.
Newer version of RhoMobile Suite/Rhodes are now available that better support iOS8.
Rhodes 5.0sp2-stable branch on github supports iOS8 and iPhone6 and a RhoMobile Suite v5.0 Service Pack 1 built around this version should be released shortly.
More than this, without an understanding of which issues you're encountering, it's impossible to help.
Related
Description of the issues.
DJISDKManager.registerApp() ends up in crashing.
Steps to reproduce the bug or crash issues(It would be great if you can provide this)
App crashes when we try to register the app using DJISDKManager.registerApp() method
DJI iOS SDK version
DJI SDK 4.4
DJI Product
Mavic Pro
iOS system version
iOS 11.2.6
iOS device type you are using
iPad 5th generation
Xcode version you are using
Xcode Version 9.2 (9C40b)
If this is a deadlock case (iOS killing the app for main thread locked) we are aware, fixed it and it's coming with 4.5 (in a few weeks).
I have a major problem with the localization of my app.
Since I updated Xcode to version 6.1.1 (6A2008a) with the new simulator iOS 8.1, I found that the iOS 8.1 simulator no longer works with Localizable.string.
When I turn the stimulator with the version of iOS 7.1 my app works fine and the language changes according to the setting made on the device. Why does this problem occur on 8.1?
Thanks
As mentioned in the Xcode 6.1 release notes, this is a known bug in iOS 8.1 simulator runtime. Please try iOS 8.2 beta in Xcode 6.2 beta, which contains the fix.
I just started to use LiveCode and tried to create a standalone IOS app and get the following error:
"There was an error while saving the standalone application performing
iOS device builds requires the iOS 5.0 SDK platform to be installed"
We are using Xcode version 4.5.1 which includes the IOS 6 SDK along with LiveCode version 5.5.1 and thought that all needed SDK's would be installed when we installed Xcode.
We also don't know where to get the IOS 5.0 SDK and how to get it installed in Xcode so LiveCode can use it.
You only need iOS 5 SDK if you are deploying an armv6 or universal app. If you are deploying armv7 only then you won't get this error if you have iOS 6 or 6.1 SDKs. If you do that though your app won't support older armv6 devices from iPhone 3G back. When the standalone is built LiveCode needs the SDK that the engine was built against. This is why when a new SDK comes out LiveCode won't support it until its next release. If your using LiveCode it's worthwhile getting into the habit of retaining each version of Xcode.
Try upgrading to Xcode 4.5.2 and then take a look at this link: http://forums.runrev.com/viewtopic.php?f=49&t=9339
I have existing iphone app which is developed using XCode 4.2 and base sdk as iOS 5.0,Compiler is APPLE LLVM compiler 3.0.
Now as the iOS 6 is upcoming am I supposed to (or rather ought to) rebuild this app with latest XCode and the base SDK (i.e. XCode 4.5, base sdk as iOS 6.0, Compiler :-Apple LLVM Compiler 4.1) or will I be OK submitting my upgrade with older XCode and base SDK settings?
Will I be facing any issue while submitting my app built with older settings?
if your app works fine with iOS5 and you don't need any futures from iOS6, then leave it like this. iOS6 suppose to support the apps build with previous iOS. So, it means your app should work.
I want my app to run on iOS 5.0 and all newer versions. Should I do all my development work in Xcode 4.2.1, or use the Xcode 4.5 beta? If I implement maps, then will devices running ios 5.0 show google maps while future devices running ios 6.0 show apple maps?
Thanks for your help.
XCode 4.5 beta is for testing and report bugs to apple, test iOS 6, etc. You cannot submit an app with it.
I'd use Xcode 4.4.1 it's the latest non-beta version.
https://developer.apple.com/xcode/