I have existing iphone app which is developed using XCode 4.2 and base sdk as iOS 5.0,Compiler is APPLE LLVM compiler 3.0.
Now as the iOS 6 is upcoming am I supposed to (or rather ought to) rebuild this app with latest XCode and the base SDK (i.e. XCode 4.5, base sdk as iOS 6.0, Compiler :-Apple LLVM Compiler 4.1) or will I be OK submitting my upgrade with older XCode and base SDK settings?
Will I be facing any issue while submitting my app built with older settings?
if your app works fine with iOS5 and you don't need any futures from iOS6, then leave it like this. iOS6 suppose to support the apps build with previous iOS. So, it means your app should work.
Related
We have upgraded to XCode 5 and Xamarin.iOS 7.x, but have one app we are not quite ready to support iOS 7 for yet.
Is there a way to target the iOS 6.0 SDK, and compile the app so that it has the old iOS 6 keyboard, etc.?
We tried changing the settings in iOS Build->SDK Version, and we can change it when targeting the simulator, but the option doesn't exist for AhHoc or AppStore builds.
Any ideas?
Xcode ships with several simulator SDK but only one device SDK. So you need to install an older version of Xcode. E.g. installing Xcode 4.6 will give you the 6.1 SDK).
Both versions can coexists side-by-side if you rename the existing one before installing the 2nd.
Be sure to have XS points to the Xcode you want to use (it's not a project specific setting).
I just started to use LiveCode and tried to create a standalone IOS app and get the following error:
"There was an error while saving the standalone application performing
iOS device builds requires the iOS 5.0 SDK platform to be installed"
We are using Xcode version 4.5.1 which includes the IOS 6 SDK along with LiveCode version 5.5.1 and thought that all needed SDK's would be installed when we installed Xcode.
We also don't know where to get the IOS 5.0 SDK and how to get it installed in Xcode so LiveCode can use it.
You only need iOS 5 SDK if you are deploying an armv6 or universal app. If you are deploying armv7 only then you won't get this error if you have iOS 6 or 6.1 SDKs. If you do that though your app won't support older armv6 devices from iPhone 3G back. When the standalone is built LiveCode needs the SDK that the engine was built against. This is why when a new SDK comes out LiveCode won't support it until its next release. If your using LiveCode it's worthwhile getting into the habit of retaining each version of Xcode.
Try upgrading to Xcode 4.5.2 and then take a look at this link: http://forums.runrev.com/viewtopic.php?f=49&t=9339
I have upgrade to xcode4.5 from 4.4, but i can't find ios simulator 4 or prior within it. I open Xcode menu, preference, downloads, i can see simulator5 and 5.1 only. I am not sure whether xcode4.5 support ios simulator 4 and debugging with ios4.3 and prior.i know almost iphone and ipad people upgrade their ios to 5 already. but we have some project runs in ios 4.3.does someone know how to install simulator 4 in xcode 4.5?
thanks in advance.
Looks like it has been removed from xcode 4.5 on Mountain Lion:
xcode 4.5 runs ios 4.0 simulator (NOT)
According to Apple you can still set the deployment target for 4.3 though:
https://discussions.apple.com/docs/DOC-3461
The minimum supported deployment target with Xcode 4.5 or later is iOS 4.3.
I want my app to run on iOS 5.0 and all newer versions. Should I do all my development work in Xcode 4.2.1, or use the Xcode 4.5 beta? If I implement maps, then will devices running ios 5.0 show google maps while future devices running ios 6.0 show apple maps?
Thanks for your help.
XCode 4.5 beta is for testing and report bugs to apple, test iOS 6, etc. You cannot submit an app with it.
I'd use Xcode 4.4.1 it's the latest non-beta version.
https://developer.apple.com/xcode/
I have iPad 2 with 4.3.2, can I run an App built on xcode 4.2.1 ios sdk 5.
If your app's IOS Deployment Target is set to 4.3.2 or lower, then you should be fine.
If your app is built with IOS Deployment Target set to 5.0, it's likely not to be installable much less launchable on an iPad 2 running with iOS 4.3.2.
Also, here's a related question. You probably could have done a search for this before asking. ;-)