Will Google Tango Unity SDK (Camera Motion Tracking part) be extended to other phones? - google-project-tango

Would the camera tracking functionality would of Google Tango Unity SDK become compatible to IOS?

Project Tango SDK are developed based on Android. I don't think it is compatible to ios.
also The SDK right now only works for Project Tango Device only.
other Android device also won't work

IOS is not going to happen, since this is native to Android. But to expand on your question, google is trying to make this into a mass market consumer product, but it's a really slow process. This is on of the most recent and helpful news stories I found on the topic
http://www.engadget.com/2015/05/29/google-qualcomm-project-tango-phone/

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Is it possible to use the ML Kit SDK on Wear OS?

I am wondering if anyone knows if it is possible to use the ML Kit SDK on Wear OS devices? I know Wear OS is based on Android, and I've seen references online to Firebase notifications working on Wear OS.
I have googled combinations of the terms "ML Kit", "Firebase ML Kit" and "Wear OS" but not found any definitive answers.
I don't have code on hand, but I am wondering would it even be possible to import/use the SDK on Wear OS apps in the first place.
Expected results would be being able to instantiate and use some of the machine learning models from the ML Kit API on a Wear OS watch.
Battery usage and efficiency are secondary at the moment, I'm just wondering if it is possible at all.
I have never tied it but I think it is possible. In the end, the Andorid Wear 2.0 (WearOS) is just another regular Android and it supplies direct internet access from the device.
I was able to succesfully use RenderScript on Wear devices but on the other hand I've faced an issue that Google Awareness API was not available on Wear. THis seem not to be the expected state.
Probably in the end you will need to do feasibility study on your own.
You can try to use some android MLKit sample and simply run it on Wear device.

Google Firebase MLKit for Xamarin

Is there Google Firebase MLKit Vision API support for Xamarin? I was trying to implement barcode reader using MLKit.
While searching I got an impression that Google is going to stop supporting for Mobile Vision API.
UDP since 2019: Packages for Xamarin native
Xamarin.Android -> Xamarin.Firebase.ML.Vision and
Xamarin.IOS -> Xamarin.Firebase.iOS.MLKit.
As of today bindings are not available for Xamarin. They are still working on it, you can expect a release by next month. You can track their progress here and here
According to the official Firebase documentation only Android and iOS are supported at the moment.
However, if your objective is only the barcode-reading functionality, you may find alternatives such as ZXing.NET or Scandit

How to make third party SDK for Xamarin? (like Facebook SDK)

I'm making app with bluetooth device with using Xamarin.forms. (PCL Project)
It's great platform and many great developers participate it.
I love it.
I have a question, let's say, I have to do porting third party library(SDK) from each native SDK for Xamarin. (ex-facebook / Of course I know there is facebook SDK for Xamarin already. It's just for example.)
What documents should I look?
In my actual case, I have to make app that uses DFU OTA to nordic bluetooth mcu. Nordic company gave to their developer native code(iOS and Android) for that.
Now I have to convert or use it on Xamarin.forms.
I learned dependency services and it works great.
Should I use dependency services?

iBeacon app for android and IOS doubts

I'm trying to learn something about iBeacon and I have a question:
As far as I understood Apple provides API in order to develop iBeacons app since IOS7, but for android how does it work? The only thing I found is that It works only from version 4.3 (Is it correct?) But are there any sdk or library to use?
Yes, you can use the open source Android Beacon Library, which gives Android the same basic capabilities to detect and transmit as beacons as provided by CoreLocation on iOS devices. This library is designed to be vendor neutral, and works with a wide variety of beacons. There are also a number of proprietary Android SDKs offered by beacon manufacturers, some of which harness special features that only work with those beacons.
The main thing to understand on Android is that while 4.3+ devices can all detect Bluetooth LE transmissions, there is no native beacon framework, and working with beacons typically requires quite a bit of logic beyond reading the Bluetooth LE packets they send out. As a result, Android beacon apps typically bundle a small library like mentioned above with the app to provide beacon detection and/or transmission capability.
Full disclosure: I am the lead developer for the Android Beacon Library.
You can use as well kontakt.io Android SDK which handles Beacons with IBeacon profile. In the latest release some optimizations in terms of battery consumption were made. Additionally, it supports filtering and modes (Android Lollipop and upwards) according to which scan is performed (explanation in brief here).
To start, visit http://docs.kontakt.io/android-sdk/quickstart/ and follow the instructions.
There is a sample app demonstrating SDK functionalities here. I suggest observing the project as it is the first place where new changes are being introduced.
As #davidgyoung pointed, there is no native framework for IBeacons in Android at the moment.

Admob implemenatation in XNA on WP possible?

As a hobby project I have developed a simple 2D game using XNA for WP (7/8). Pubcenter has never given me an ad when testing (both on emulator and on the device), whicle I can confirm that it works because the test-mode ad works. Hence I am looking for alternatives - primarily AdMob by Google.
Unfortunately google has stopped its support for XNA since September 2013. I have tried using Adrotator to fetch ads using an AdMob ad-unit that I registered as for an IOS app - doesnt work.
Is there any way to get AdMob on XNA for WP presently ?
Thanks.
AdMob is currently officialy supported under WP8.
https://developers.google.com/mobile-ads-sdk/download#downloadwp
You realy should consider moving to Monogame as XNA is an abandoned engine. With monogame you can easily implement ads for variety of OSes.

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