Admob implemenatation in XNA on WP possible? - windows-phone-7

As a hobby project I have developed a simple 2D game using XNA for WP (7/8). Pubcenter has never given me an ad when testing (both on emulator and on the device), whicle I can confirm that it works because the test-mode ad works. Hence I am looking for alternatives - primarily AdMob by Google.
Unfortunately google has stopped its support for XNA since September 2013. I have tried using Adrotator to fetch ads using an AdMob ad-unit that I registered as for an IOS app - doesnt work.
Is there any way to get AdMob on XNA for WP presently ?
Thanks.

AdMob is currently officialy supported under WP8.
https://developers.google.com/mobile-ads-sdk/download#downloadwp
You realy should consider moving to Monogame as XNA is an abandoned engine. With monogame you can easily implement ads for variety of OSes.

Related

Can we make mobile application using ARCORE on Xamarin or Ionic?

I want to make an application on Augmented Reality. I was intending to use simple Android Studio, but I thought it would be much better if I use Xamarin/Ionic, because it is cross-platform.
you can check out these implementations for xamarin forms
https://github.com/jsuarezruiz/xamarin-forms-arcore-sample
Xamarin University Guest Lecture - Michael Zaletel - ARKit and ARCore
https://www.youtube.com/watch?v=lpp4E4T9Z9c

React native vs Xamarin forms

We need to build a commercial mobile app that is supported on iOS, Android and UWP platforms. We have been looking at react native and xamarin forms to do so. What is more recommended/preferable technology to implement this?
Reasons why we wanted to use react native in first place:
1) more experience in JavaScript
2) Some of the UI designs in our mobile app includes having cross platform features which by default could be native to either IOS or android. Such as having icon badges on tab items, having toggle search box in navigation bar. On react native we found these were more easily achievable by git hub plugins but in xamarin forms you need to write custom renderers to achieve so.
Reasons why started investigating on xamarin forms: Since the app needs to run windows phones too, we stared using react native XP plugin to support that. But end prototype on windows phone wasn't very impressive in terms of performance and user experience of some of react native plugins we have used. Plus we also had to do quite a bit UI customisation in terms of specifying width/heights to make components work.
I have been develop on Xamarin a few years now. My honest opinion is that there is a lot of third party libraries and components that only has support for Android and iOS only. Maybe you you check out what third party libraries you need and work back from there.
If Windows Phones are an honest target for you going forward, unless you can limit to those capable of UWP apps (Win 10 Mobile) then scratch Xamarin from the list. Windows Phone 8 and 8.1 support is deprecated and will be dropped soon from Forms.

How to make third party SDK for Xamarin? (like Facebook SDK)

I'm making app with bluetooth device with using Xamarin.forms. (PCL Project)
It's great platform and many great developers participate it.
I love it.
I have a question, let's say, I have to do porting third party library(SDK) from each native SDK for Xamarin. (ex-facebook / Of course I know there is facebook SDK for Xamarin already. It's just for example.)
What documents should I look?
In my actual case, I have to make app that uses DFU OTA to nordic bluetooth mcu. Nordic company gave to their developer native code(iOS and Android) for that.
Now I have to convert or use it on Xamarin.forms.
I learned dependency services and it works great.
Should I use dependency services?

Will Google Tango Unity SDK (Camera Motion Tracking part) be extended to other phones?

Would the camera tracking functionality would of Google Tango Unity SDK become compatible to IOS?
Project Tango SDK are developed based on Android. I don't think it is compatible to ios.
also The SDK right now only works for Project Tango Device only.
other Android device also won't work
IOS is not going to happen, since this is native to Android. But to expand on your question, google is trying to make this into a mass market consumer product, but it's a really slow process. This is on of the most recent and helpful news stories I found on the topic
http://www.engadget.com/2015/05/29/google-qualcomm-project-tango-phone/

Using Titanium appcelerator for game development

Is it possible to develop games using titanium to wrap html5 canvas and javascript? If it is possible would that get flagged by the Apple app store? because it is "not a unique experience". This is based on what i read from http://www.adobe.com/devnet/phonegap/articles/apple-application-rejections-and-phonegap-advice.html
Is it even possible to develop a game through titanium with pure javascript? If so do you have any examples? I must be using the wrong keywords but everytime i search about game development and titanium i get http://developer.appcelerator.com/blog/2012/03/getting-started-with-game-development-titanium.html which is an old article.
I am an aspiring developer with a C/C+,javascript,HTML5 background but i'm still deciding whether to use a wrapper like titanium or phoneGap or to suck it up and just learn to develop native apps.
There was a library that helped with this in the past.
http://developer.appcelerator.com/blog/2012/03/getting-started-with-game-development-titanium.html
From what I remember, what was left of that technology was sent over to Lanica and they are developing technology to allow game development. They have a game engine that is in early beta.
http://lanica.co/
The Most Helpful framework is lanica you have to check it

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