I am trying to verify a user's phone (landline) by calling them and allowing them to enter a 4 digit code when prompted , thus verifying their phone. Is it possible via sinch ? As per their docs they only support a flash call and that too within an android app.
Or verification SDK does not have that right now (we are working on it) and will launch it soon. If you mail me I can give you some pre access if you want. christian#sinch.com
Related
I need to test how my app reacts when an incoming call interrupts execution. How can I do this in the simulator?
Go to Properties of your App(right click on solution Explorer), Select Debug tab and there you will find a checkbox(Tombstone upon deactivation while debugging), check that. After checking it whenever the apps gets deactivated , it will get in to tombstone state while debugging.
I think that Scenario is not possible to Test in Emulator. You can make call from your app in emulator but Receiving can be tested in only Device. for more Reference you can refer this Question Windows Phone 7 emulator : Can I simulate a phone call.
To test for making a call from your app, you can find Reference here How to use the phone call task for Windows Phone 8
When I try to write my custom app, I am asked to white list the device. But how can I run the sample apps without whitelisting my chromecast device.
Sample apps here, https://github.com/googlecast/CastHelloText-android
First you need to add the app on your Google Cast SDK Developer Console. Once it is added, click on your application and publish the app. As stated:
When published, your application can be launched on any device. When
unpublished, your application can only be launched on your authorized
devices.
If you want to use your own receiver, you have no choice but to whitelist your device for your app (unless you decide to publish your app which is not a good idea). You can use the app id that is provided in that project and that refers to a published on but that is not your receiver anymore.
I want to obtain the Passcode protection feature in my app as it is in Wallet App which is already exist in Windows Phone emulator. After setting the pin and exit from the app. Then again start the app it ask for the Wallet pin. How to obtain that view in my app. My Question is whether it is default library in Windows Phone 8 or we have to built itself? if it is default then what we called it how to do access such thing? Thanks in advance.
This would have to be built by you or from a 3rd party - there is nothing in the SDK that implements the behaviour you are after.
This is a simple questions:
I've developed my first app for windows phone 7 (Mango). I have created a new release in the marketplace for beta test.
I have received one confirm email about this process. All is ok. But now, in this email, there is a Url like this:
zune://navigate/?appid=46546c45-7b41-11ae-b78e-268334559f0ac
In theory, I have to send this url to beta testing people of my list. But Where I or they have to write this url for download the app?
In zune? In the marketplace? I don't know what I have to do with this url....
Thanks guys,
JPe
When you submitted the app for beta testing, you needed to specify the live ids of some testers. This link (zune://) can be used to install the application through Zune. You need to send this link to those testers whose live ids you entered there. Just paste the link in any browser and it will open with Zune.
The link will not work for anyone else, but for the specified live ids.
If your live id is not in the beta tester live ids list, I am not sure that you can test the app with your live id. I'd suggest to add your live id to the list.
And by the way, you cannot access a beta app through the Marketplace, the only way is through Zune with the given link.
I hope it will work for you.
I have found in most cases the beta links only work when opened from a Windows 7 device, opening the link on a PC through Zune either gets a "app not available" or "app not available for your country".
There doesn't seem to be any setting in the marketplace to get around this so it may be by design.
No word yet on if this is fixed with the web marketplace but I doubt it since the Beta apps only give a Zune link
What the WP7 application needs to do?
- download some others applications and install them automatically on the device.
The device will send first a request to a web server with some rules and will receive an answer containing the links to the applications that need
to be downloaded and installed on the device.
As far as I read, the Marketplace is the only way to get apps on a Windows Phone 7 device, so let's suppose that the applications I want to
install are already on the Marketplace and I can refer to each one by their links (according to this post).
Can I download programmatically an application from the MarketPlace (having the link to it) in another application and install it
on the device?
I do not want to open the app link in browser because this opens the Marketplace hub and points me to the application location.
Just for my curiosity: every time you want to install an application from Marketplace you need to sign in with a Windows Live ID?
Thanks & Regards,
Paul
You cannot dynamically download or execute code or install applications on WP7. The closest you can get is launching a MarketplaceDetailTask which directs the user to a page on the marketplace where they can choose to download the application.
The user's Live ID remains signed in until they sign out from Settings so, no, they don't have to sign in more than once.