I'm new to Qt Creator and reading the book Qt 5 Cadaques. It told me to create a Qt Quick UI Project which is in the Other Project category in the New Project window. However, I cannot find anything like that. Did I miss something while installing the IDE? Here is the screenshot:
It is under Applications > Qt Quick Application > Qt Quick Controls X.X.
Pick a Qt Quick project, and like it says in the description of the one with Qt Quick Controls, it creates a .ui.qml file.
Hope that helps.
Related
I am new to Xcode, running version 8.0.
Right now I am going trough this
tutorial. (I am programming in C++). There the author is creating a class. Since he is not using Xcode and the other answers to a similar question are dealing with an older version, I am asking myself if someone can help me out.
Thanks in advance.
How to create a new c++ file in Xcode
To be able to run c++ files in Xcode you need to create a new project first.
Then in your project you can add files using the guide below
Right click on a side menu with your project -> new file -> ios source on left panel -> swift file on a right panel. That's pretty much it.
I am currently trying to get the Haxe Debugger working with IntelliJ, using information from This video tutorial and This blog post.
At one point, the tutorial says that a DebugSocket object must be created in the "create" method of the main file. However, when I type this in, I get an unknown symbol error.
From what I understand, the DebugSocket object should be available from the hxcpp library (which I have included). However, the only options I am given if I type new hxcpp. are:
Builder
NekoInit
StaticMysql
StaticRegexp
StaticSqlite
StaticStd
StaticZlib
What am I doing wrong? Have I included the wrong library? Are these tutorials referencing an older version of the library? Is there anywhere I can find comprehensive documentation on how to use the hxcpp debug tools properly?
If this is easier with a flash build then I would consider this.
i haven't gotten hxcpp debugging to work (but i m sure it does). However, i find flash debugging to be easier. I assume you already have the project setup in idea (and isn't just using it as a simple text editor). This is the set of steps i took to get it to work:
Open the project structure (from the menu 'file', then 'project structure')
find the 'modules' section on the left, and select your module, then find the 'haxe' tab.
in the haxe tab, select compile with 'openfl', and target flash.
in the bottom part of the haxe tab, select a flex sdk.
if you don't have flex+air sdk installed, you can easily install it by going to http://www.adobe.com/devnet/flex/flex-sdk-download.html, and http://www.adobe.com/devnet/air/air-sdk-download.html. make sure you remember where you installed it. An alternative place you can find it is via flashdevelop's 'tools', 'install software' menu (which by default installs to your C:/Users/username/AppData/Local/FlashDevelop/Apps/flexairsdk/4.6.0+4.0.0/.
you can add the sdk to intellij by selecting 'SDKs' on the left, and click on the '+', and then select 'flex/air' sdk. You need the flex plugin installed (whcih should be by default).
once you got your debug SDK setup, you can create a run configuration, and debug like you normally do (click on the debug run menu item or toolbar button).
One complication is that on windows, you potentially have a deadlock with haxelib not starting your app, and intellij hanging to wait for it. See https://github.com/TiVo/intellij-haxe/issues/123 - i have outlined a solution in the issue comment if you find that you also have this problem.
use this website : http://raintomorrow.cc/post/48029438701/setup-idea-intellij-for-haxe-nme-development for some screenshots (it's an older version of intellij tho).
I have created a new qmlproject using New File or Project… / Applications / Qt Quick 2 UI with Controls. I'd like to add resources (such as image files and fonts) to the project.
When I rightclick on the project, the entry Add Existing Files… is greyed out.
When I choose Add New… / Qt / Qt Resource file, Qt Creator creates a new resource file, but then pops up an error message that the file could not be added to the project.
When I drag an existing file from Finder to the project, Qt Creator open the file in a hex editor, but does not add it to the project.
I could not find any documentation on this, so this is why I would like to know: what is the standard way for adding a resource to a .qmlproject?
I'm using the version of Qt Creator bundled with Qt 5.2.0 beta 1
I don't think you can.
The type of project wizard you chose is documented here:
Qt Quick UI (in the Other Project category) creates a Qt Quick UI project with a single QML file that contains the main view. You can review Qt Quick UI projects in a preview tool and you need not build them. They do not contain any C++ code.
Qt Quick Controls UI is like Qt Quick UI, but using Qt Quick Controls.
The part in bold is key here, because .qrc files must be compiled into the application's executable, which can't happen when you don't have any C++ files to compile. Even if you had external binary resources, there's no QML API to register them as far as I'm aware; only C++.
Newer versions of Creator seem to recommend against it:
Creates a Qt Quick 2 UI project using Qt Quick Controls with a QML entry point. To use it, you need to have a QML runtime environment such as qmlscene set up. Consider using a Qt Quick Controls Application project instead.
I wouldn't recommend using the .qmlproject format. From memory, the last time I tried to deploy such a project to e.g. an Android device, it didn't work. You're better off using the "Qt Quick Application"/"Qt Quick Controls Application" project.
I have Xcode 4.4.1 installed on my system.
I recently installed iosopendev to develop apps for jailbreak. It integrated well, now I can see the option for iosopendev in new project menu.
My question is, how do I design the interface visually, like using storyboard for a jailbreak app, and which template should I select for that?
For starters, I selected the Cocoa Touch Library Template, but it didn't have a storyboard or xib.
I would highly appreciate it, if someone could elaborate the steps and method for designing apps for jailbreak visually using Xcode.
P.S.- I have searched a lot on the internet and didn't find anything useful and hence as a last resort posted a question here.
Two ways you can create UI apps in Xcode that can be used with iOSOpenDev:
(1) Select an Xcode template and refer to https://github.com/kokoabim/iOSOpenDev/wiki/Convert-to-iOSOpenDev-Project to convert it to iOSOpenDev.
..Or..
(2) Select an iOSOpenDev template (that produces a bundle binary), add XIB file(s), create a Copy Bundle Resources Build Phase and drag-and-drop that new Build Phase so that it is above the Run Script Build Phase that runs the iosod script.
I hope you can help me with my little problem here.
I'm just starting with Cocoa and XCode 4 and I'm working myself through a bunch of tutorials.
I have one tutorial off the Apple site called "QTKit Application Tutorial"
( it can be found here http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/QTKitApplicationTutorial/BuildingaSimpleMediaPlayerApplication/BuildingaSimpleMediaPlayerApplication.html )
The problem is that this tut covers XCode 3.2 and I can't find the according settings in XCode 4.
I have my QT Player and I need to tell it which formats and extensions it can open.
In XCode 3, this is done via a few params as described in the tut.
Can you guys maybe tell me where I can find these settings in XC 4?
any help is strongly appreciated,
best,
Flo
In the Project Navigator (the first tab) select your project. In the editor select your target and open the Info tab. Document Types is the next sections after Custom Target Properties.