I have Xcode 4.4.1 installed on my system.
I recently installed iosopendev to develop apps for jailbreak. It integrated well, now I can see the option for iosopendev in new project menu.
My question is, how do I design the interface visually, like using storyboard for a jailbreak app, and which template should I select for that?
For starters, I selected the Cocoa Touch Library Template, but it didn't have a storyboard or xib.
I would highly appreciate it, if someone could elaborate the steps and method for designing apps for jailbreak visually using Xcode.
P.S.- I have searched a lot on the internet and didn't find anything useful and hence as a last resort posted a question here.
Two ways you can create UI apps in Xcode that can be used with iOSOpenDev:
(1) Select an Xcode template and refer to https://github.com/kokoabim/iOSOpenDev/wiki/Convert-to-iOSOpenDev-Project to convert it to iOSOpenDev.
..Or..
(2) Select an iOSOpenDev template (that produces a bundle binary), add XIB file(s), create a Copy Bundle Resources Build Phase and drag-and-drop that new Build Phase so that it is above the Run Script Build Phase that runs the iosod script.
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I am working in a mobile app testing project. We do write feature files (like scenarios) in a simple Xcode editor as of now. What I want is if I click on any step written in my feature file, it should take me to its step definition which is written in another document and open that in that editor.
I don't know if this facility is available with Xcode editor but if it is, please let me know how I can use it.
Also I thought if Eclipse or any of its plugin could be used but I don't know how.
Please let me know if there is any Editor which could be used for that (selecting an step and it takes me to the page where it is defined). And also it should be able to get executed on my mac with terminal.
Thank you very much for any help. really!
P.S. I am using git (SourceTree, Xcode etc) and working for an iOS app.
I suppose you use standard XCTest framework for testing? The feature you're looking for is present in Calabash framework. See tutorial at https://www.natashatherobot.com/calabash-ios-tutorial/
I am currently trying to get the Haxe Debugger working with IntelliJ, using information from This video tutorial and This blog post.
At one point, the tutorial says that a DebugSocket object must be created in the "create" method of the main file. However, when I type this in, I get an unknown symbol error.
From what I understand, the DebugSocket object should be available from the hxcpp library (which I have included). However, the only options I am given if I type new hxcpp. are:
Builder
NekoInit
StaticMysql
StaticRegexp
StaticSqlite
StaticStd
StaticZlib
What am I doing wrong? Have I included the wrong library? Are these tutorials referencing an older version of the library? Is there anywhere I can find comprehensive documentation on how to use the hxcpp debug tools properly?
If this is easier with a flash build then I would consider this.
i haven't gotten hxcpp debugging to work (but i m sure it does). However, i find flash debugging to be easier. I assume you already have the project setup in idea (and isn't just using it as a simple text editor). This is the set of steps i took to get it to work:
Open the project structure (from the menu 'file', then 'project structure')
find the 'modules' section on the left, and select your module, then find the 'haxe' tab.
in the haxe tab, select compile with 'openfl', and target flash.
in the bottom part of the haxe tab, select a flex sdk.
if you don't have flex+air sdk installed, you can easily install it by going to http://www.adobe.com/devnet/flex/flex-sdk-download.html, and http://www.adobe.com/devnet/air/air-sdk-download.html. make sure you remember where you installed it. An alternative place you can find it is via flashdevelop's 'tools', 'install software' menu (which by default installs to your C:/Users/username/AppData/Local/FlashDevelop/Apps/flexairsdk/4.6.0+4.0.0/.
you can add the sdk to intellij by selecting 'SDKs' on the left, and click on the '+', and then select 'flex/air' sdk. You need the flex plugin installed (whcih should be by default).
once you got your debug SDK setup, you can create a run configuration, and debug like you normally do (click on the debug run menu item or toolbar button).
One complication is that on windows, you potentially have a deadlock with haxelib not starting your app, and intellij hanging to wait for it. See https://github.com/TiVo/intellij-haxe/issues/123 - i have outlined a solution in the issue comment if you find that you also have this problem.
use this website : http://raintomorrow.cc/post/48029438701/setup-idea-intellij-for-haxe-nme-development for some screenshots (it's an older version of intellij tho).
This should be an easy one, but surprisingly I could not find any information about it being or not being possible to do.
I have some .xib files created in older versions of Xcode/Interface Builder and I would like to use Xcode 4.4's new features but so far I've only been able to achieve this by deleting the older .xib files and creating new ones from scratch.
You may need to update the older xib files' development target. Select the xib file from the project navigator and open the file inspector. In the file inspector's Interface Builder Document section is a Development menu. Try updating the development target to Xcode 4.4 and see if that allows you to take advantage of the new Xcode 4.4 features.
If updating the development target doesn't work, you'll have to provide some more information about the problems you're having and the features you haven't been able to access.
I needed to make a project bundle with which has several small projects. When I try to add them into resources I get several errors. dont know where I am going wrong
The feature is called workspaces. You have to create an Xcode workspace (there’s a special command in the File menu for it) and then you can drag other projects into the left project sidebar. I suggest that you google for some Xcode workspace tutorial to walk you through.
Alright, I have a problem on my hands. I'm trying to convert my project to a universal app for the iPhone and the iPad. I'm trying to make iPad-specific versions of my XIB files. As it's not possible to Create iPad version using autoresizing masks in Xcode 4, I assumed I'd just be able to pop my XIB into Xcode 3's version of IB, and let that do the magic. No dice. Here's the error I get when i try to open the XIB file in IB:
To be honest I don't know where to proceed from here. I guess I could just resize my views manually, but that's quite tedious and I don't really have the time to be doing that. Any ideas?
Alright, I figured out a rather convoluted workaround.
First of all, duplicate your original project and then select your project info. Right-click on your target, and select "Duplicate".
Xcode will then pop up this message. Select "Duplicate and Transition to iPad".
Now Xcode converts the XIB files for you, and presents you with an iPad resources folder.
Now open these XIB files in the Finder, and append ~ipad after the file name.
After doing so, copy these XIB files back into your original project, and then turn your project into a universal project by selecting from the dropdown in your target settings.
And you're done. I found that really convoluted, and I'm hoping Apple can fix this huge usability problem soon.
This should not happen. One way to fix this problem would be t completely remove the Xcode 4 Installation and re install it from scratch . And then re install it.
Use the following command to uninstall and re install Xcode 4
sudo [xcode-path]/Library/uninstall-devtools --mode=all
PS: If you are creating projects in Xcode 4 that you also want to open in Xcode 3 make sure you keep Document Versioning section to Interface Builder 3.1