How to call wgpicasa pro component into module in joomla? - joomla

I am trying to get wgpicasa pro component into my module through component anywhere plugin but sometime working good but sometime not working. So anyone tell me how can i call component into module without using component anywhere plugin.

For doing this we need to use short code of wgpicasa pro in custom HTML module and need to enable prepare content to get content by short code without installing any component.
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How can i make a multi language nativescript vue app?

I need to have over 10 language in my Nativescript-vue app. I have looked at "vue-i18next" but i don't understand how it works with single file components. I don't understand how it will work if i have exempel app.vue, register.vue, login.vue and so on.. The docs didn't show how to do it on single file components.
Can someone give me a example with nativescript-vue "vue-i18next" or another language plugin? Just show me one single file component how its done ;)

how to create drupal8 ckeditor shortcodes?

what would be the best direction toward creating shortcodes usable in drupal 8 editor?
Ckeditor being placed to core, shortcode module nor shortcode_wysiwig module being ported , I am not quite sure where to start from.
you need to implement a custom module using the ckeditor.api
for further examples see here:
https://drupal.stackexchange.com/questions/139075/implementing-ckeditors-plugin-in-drupal-8

Joystick.js on Unity project

I just downloaded the UnityPackage to try AirConsole in my project, and I want to use the joystick controller example that is provided on GitHub. The problem here is that said joystick controller needs Joystick.js, and Unity tries to parse the file as Unity code...or at least that's what I think it's trying to do!
Any clue how to get rid of these unnecesary compilation errors?
JavaScript files that you want to use for the controller need to be in Assets/WebGLTemplates/AirConsole, together with your controller file.
I haven't tested it, but you could put the Joystick.js into a script tag on your controller.html, then Unity won't compile it.

Accessing resources XML from another library project in Xamarin.Android

I am trying to create a Xamarin.Android Component to send to the Xamarin Component Store, and I need to bundle my Colors.xml with it, so it is accessible to everyone using my component. I am setting the build action for the Colors.xml tp "AndroidResource".
So I created an Android sample application, when I add a reference to my library project's dll, I am able to use the colors defined, my project compiles and it runs, but I get no intellisense on Xamarin Studio. So that would be a bad thing for anyone using my library, as they would not be able to even see that the colors are available to use. You can see in this picture the colors defined are not available in the suggestions box.
If I add the Colors.xml directly into my project, I get Intellisense support, like this:
Is there a way to achieve the same result above when adding just the dll reference? Did I do something wrong or Xamarin.Android/Xamarin Studio doesn't support this kind of scenario?
EDIT: To be clear, I know this is a problem with Intellisense not being able to pick up the values, but is there anything I can do to make it work?

Joomla! 3.0: core module edition not working

I'm trying to edit the default core module named mod_weblinks to change how the list of weblinks within a category is shown.
The problem comes when I change the default.php file in modules/mod_weblinks/tmpl/ and I get no results when hit f5.
I also tried to copy and odify this file in template/my_template/html/mod_weblinks/ but same result.
I uninstalled and installed this module from joomla! control admin panel.
Any suggestion?
TIA
Ok, I found it, the problem is that I was modifying a module but using a component so I have change the code of the component (which is a bit more complex)

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