Joystick.js on Unity project - airconsole

I just downloaded the UnityPackage to try AirConsole in my project, and I want to use the joystick controller example that is provided on GitHub. The problem here is that said joystick controller needs Joystick.js, and Unity tries to parse the file as Unity code...or at least that's what I think it's trying to do!
Any clue how to get rid of these unnecesary compilation errors?

JavaScript files that you want to use for the controller need to be in Assets/WebGLTemplates/AirConsole, together with your controller file.

I haven't tested it, but you could put the Joystick.js into a script tag on your controller.html, then Unity won't compile it.

Related

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Is it possible to add code snippets in Xcode for autocomplete purposes without using the UI? I auto generate some data models with scripts, and wish to enable auto complete for those.
I can see the code snippets created through Xcode under ~/Library/Developer/Xcode/UserData/CodeSnippets/, but it seems like just adding a new xml file there doesn't register it with Xcode.
Oh, it seems like after I add code snippets in ~/Library/Developer/Xcode/UserData/CodeSnippets/, I have to kill/quit xcode explicitly for it to load the changes. If I just close and reopen xcode, the changes don't load.

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Please can someone suggest what I might have done wrong, or what I need to do when duplicating the project to avoid the same story file being used.
Please check the "Full path" of your file like shown below. Make also sure, that all your other files are linked correctly.

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I have a question about adding new UI widget (in my case its an EditBox but with UIEditView instead of UIEditBox). I make some changes to UIEditBox, named it UIEditView and put into UI folder. Add all the files to the new created group
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Here the default list
Both Classes in my UIEditView have unique names
Names of classes
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Also you don't have to add your custom ui into the cocos ui folders, unless you want to push it back to to project. Otherwise I have a folder for CustomUI that I host on GitHub as a opensource project so others can use it. Just makes it easier to manage.
If this did not help can you please post more of your files, if you don't mind sharing, will make it easier to help you.

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So I created an Android sample application, when I add a reference to my library project's dll, I am able to use the colors defined, my project compiles and it runs, but I get no intellisense on Xamarin Studio. So that would be a bad thing for anyone using my library, as they would not be able to even see that the colors are available to use. You can see in this picture the colors defined are not available in the suggestions box.
If I add the Colors.xml directly into my project, I get Intellisense support, like this:
Is there a way to achieve the same result above when adding just the dll reference? Did I do something wrong or Xamarin.Android/Xamarin Studio doesn't support this kind of scenario?
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Resources