how to use AssertString() Addrouter() functions in CLIPS's dll of C++? - clips

i have used CLIPSWIN32.DLL in my program,and the functions in the dll is so limited.I even can not find the AssertString() Addrouter() functions in the dll.
the question is :
if there is a dll that contains the factions?
if not,is there a function that can repalce the twos above?

If you download clipsnet from the CLIPS SourceForge Files area (http://sourceforge.net/projects/clipsrules/), there are examples included that utilize the AssertString and AddRouter methods. Search the project to find the methods.

Related

Adding an export to a DLL without recompiling it

I have a DLL that I want to use/debug. I don't have the source.
Looking at it with IDA, I found 3 things :
DllMain does nothing
The code I need is self contained in a function that only calls a few Windows API. It does not reference anything else in that DLL.
That self contained function is not exported
I could extract the assembly code and link it to a C program, but I wonder:
Is it possible to (and how should I) add an entry to the export table of an existing DLL without recompiling it?
Yes, you can do that but most tools don't support this. For example using CFF Explorer, it's easier to convert an existing export to what you want it to be. Just edit the function RVA and exported name. Since you only need the one thing, it shouldn't be a problem that you're removing some other export.
You could even do it with a hex editor since it doesn't involve moving anything rebuilding the header, it's just an in-place edit.

Best way to fix IAT and relocs when patching (merging) two different binaries (x86 PE)?

First of - Hello and thank you for reading this,
I have one DLL which I do not have the source code but need to add some functionalities into it.
I made up another DLL implementing all these needed functionalities in C - using Visual Studio.
Now I need to insert the generated code from this new DLL into the target DLL (it has to be done at the file level {not at runtime}).
I am probably creating a new PE section on the target DLL and put there all the code/data/rdata from the dll I made up. The problem is that I need somehow to fix the IAT and the relocs relative to this new inserted code on the target DLL.
My question is:
What is the best way to do it?
It would be nice if Visual Studio came up with an option to build using only (mostly) relative addressing - This would save me a lot when dealing with the relocs.
I guess I could encapsulate all my vars and constants into a struct, hopefully MSVC would then only need to relocate the address of this "container" struct and use relative addressing to access its members. But don't know if this is a good idea.
I could even go further and get rid of the IAT by making a function pointer which would dynamically load the needed function module (kind of the Delay Load Module). And again, put this function pointer inside the "container" struct I said before.
The last option I have is to make it all by hand, manually editing the binary in hex... which I really didn`t want to do, because it would take some good time to do it for every single IAT entry and reloc entry. I have already written a PE file encryptor some time ago so I know most of the inner workings and know it can be done, just want to know your thoughts and maybe a tool already exists to help me out?
Any suggestions is highly appreciated!
Thanks again for your time for reading this!
Since you are asking for suggestions, take a look at the very good PORTABLE EXECUTABLE FILE FORMAT – A REVERSE ENGINEER VIEW PDF Document. The Section "Adding Code to a PE File" describes some techniques (and presents Tools) to add code to an existing PE image without having the code of the target image (your scenario) by manipulation the IAT table and Sections tables.

Should use "__imp__ApiName#N" or "_ApiName#N"?

I have dumped a Windows SDK .lib file (kernel32.lib) with DUMPBIN, the output show me that there are two "versions" for every API name, for example:
_imp_ExitProcess#4
and
_ExitProcess#4
So, why there are two of the same with different name mangling? .
Let say i want to call ExitProcess from NASM, wich of them should i use when declare EXTERN?, mi practice shows me that i can call any of them but i don't know which one is the "correct" or the "prefered" to stick with it.
I think the _imp_ version is meant to be used with __declspec(dllimport) on Visual C++ compilers to prevent potential conflicts with code in the same module.
You're not supposed to use that fact explicitly in your code -- just use the original function, i.e. _ExitProcess#4.

WinAPI functions in new .exe

I've been looking recently into creating a new native language. I understand the (very) basics of the PE format and I've grabbed an assembler with a fairly kind interface off the webs, which I've successfully used to implement some simple functions. But I've run into a problem using functions from a library. The only way that I've called library functions from a dynamically compiled function previously is to pass in the function pointer manually- something I can't do if I create PE files and execute them in their own process. Now, I'm not planning on using the CRT, but I will need access to the Win API to implement my own standard libraries. How do I generate a reference to a WinAPI function so that the PE loader will patch it up?
You need to write an import table. It's basically a list of function names that you wish to use in your application. It's pointed to by the PE header. The loader loads the DLL files into the process memory space for you, finds the requested function in their export table and leaves the address for it in the import table. You then usually dereference that and jmp there.
Check out Izelion's assembly tutorial for the full details and for asm examples.
How about starting by emitting C instead of assembly? Then writing directly to ASM is just an optimization.
I'm not being facetious: most compilers turn out some kind of intermediate code before the final native code pass.
I realize you're trying to get away from all the null-delmited rigmarole, but you'll need that for the WinAPI functions anyway.
Re-reading your question: you do realize that you can get the WinAPI function addresses by calling LoadLibrary(), then calling GetProcAddress(), and then setting up the call...right?
If you want to see how to bootstrap this from pure assembly: the old SDKs had ASM sample code, probably the new ones still do. If they don't, the DDK will.

Size of a library and the executable

I have a static library *.lib created using MSVC on windows. The size of library is say 70KB. Then I have an application which links this library. But now the size of the final executable (*.exe) is 29KB, less than the library. What i want to know is :
Since the library is statically linked, I was thinking it should add directly to the executable size and the final exe size should be more than that? Does windows exe format also do some compression of the binary data?
How is it for linux systems, that is how do sizes of library on linux (*.a/*.la file) relate with size of linux executable (*.out) ?
-AD
A static library on both Windows and Unix is a collection of .obj/.o files. The linker looks at each of these object files and determines if it is needed for the program to link. If it isn't needed, then the object file won't get included in the final executable. This can lead to executables that are smaller then the library.
EDIT: As MSalters points out, on Windows the VC++ compiler now supports generating object files that enable function-level linking, e.g., see here. In fact, edit-and-continue requires this, since the edit-and-continue needs to be able to replace the smallest possible part of the executable.
There is additional bookkeeping information in the .lib file that is not needed for the final executable. This information helps the linker find the code to actually link. Also, debug information may be stored in the .lib file but not in the .exe file (I don't recall where debug info is stored for objs in a lib file, it might be somewhere else).
The static library probably contains several functions which are never used. When the linker links the library with the main executable, it sees that certain functions are never used (and that their addresses are never taken and stored in function pointers), it just throws away the code. It can also do this recursively: if function A() is never called, and A() calls B(), but B() is never otherwise called, it can remove the code for both A() and B(). On Linux, the same thing happens.
A static library has to contain every symbol defined in its source code, because it might get linked into an executable which needs just that specific symbol. But once it is linked into an executable, we know exactly which symbols end up being used, and which ones don't. So the linker can trivially remove unused code, trimming the file size by a lot. Similarly, any duplicate symbols (anything that's defined in both the static library and the executable it's linked into gets merged into a single instance.
Disclaimer: It's been a long time since I dealt with static linking, so take my answer with a grain of salt.
You wrote: I was thinking it should add directly to the executable size and final exe size should be more than that?
Naive linkers work exactly this way - back when I was doing hobby development for CP/M systems (a LONG time ago), this was a real problem.
Modern linkers are smarter, however - they only link in the functions referenced by the original code, or as required.
Additionally to the current answers, the linker is allowed to remove function definitions if they have identical object code - this is intended to help reduce the bloating effects of templated code.
#All: Thanks for the pointers.
#Greg Hewgill - Your answer was a good pointer. Thanks.
The answer i found out was as follows:
1.)During Library building what happens is if the option "Keep Program debug databse" in MSVC (or something alike ) is ON, then library will have this debug info bloating its size.
but when i statically include that library and create a executable, the linker strips all that debug info from the library before geenrating the exe and hence the exe size is less than that of the library.
2.) When i disabled the option "Keep Program debug databse", i got an library whose size was smaller than the final executable, which was what i thought is nromal in most situations.
-AD

Resources