Cannot open File protocol links in Resource protocol page in Firefox 41 - firefox

I've made a local file (log.html) in Firefox profile and tried to open it in an add-on page (add-on folder/data/log.html and it's shown as Resource protocol in URL bar).
self.port && self.port.on('add-log-path', function(payLoad) {
addLogPath(payLoad);
});
function addLogPath(url) {
// url == "file:///Users/usr/Library/Application Support/Firefox/Profiles/05rhodfg.cfxo/log.html"
$('#logpath').attr('href', url);
}
I've also tried changing that to JS method window.open
function addLogPath(url) {
$('#logpath').on("click", function() {
window.open(url);
});
}
But the error is
JavaScript error: , line 0: Error: Access to
'file:///Users/usr/Library/Application%20Support/Firefox/Profiles/05rhodfg.cfxo/log.html'
from script denied
BTW, before Firefox version 41, it has no problem doing this.
Can you suggest other workaround to solve this? Thank you!
edit:
added add-on example to reproduce the problem
download and run the following statement in Terminal:
$ cd fileProtocolExample && cfx run

Do self.data.url('filename_here') to get that path to your file.
It will look something like resource://your-extension-id/data/filename_here, then this should load fine. That resource:// in front is important, make sure you get and use that URL.
The file:// won't work, because your addon is packed in a zip. Its not extracted into the system. How did it work in Firefox 41? Was your addon unpacked at that time? This is an Addon-SDK addon right?

Related

PhoneGap Build API for Node.js - Unable to load a custom build

I am trying to upload a zip file containing my App into PhoneGap Build by using the API with Node.js but it doesn't work, it does if I upload the file manually from the website.
After a successfully authentication with this piece of code:
pgBuild.auth({ token: phonegapBuildToken }, authenticationResponse);
in my callback I do the following:
function authenticationResponse(e, api){
unlockAndroidKeyMethod(api);
unlockiOSKeyMethod(api);
var options = {
form: {
data: {
platforms: ['android', 'ios']
},
file: './www/xxx.zip'
}
};
api.post(phonegapEndpoint + '/build', options, function(ee, data) {
console.log('## BUILD IN PROGRESS...');
console.log(ee);
console.log(data);
//waitingForPendingBuild(api);
});
}
inside the option I am pointing to the file I want to load
file: './www/xxx.zip'
the problem is that whatever I put there it doesn't get picked up, what PhoneGap Build builds is the file always the file loaded through the website.
Can I get some help, please? :)
Thanks
PS: I get no error
I have managed to solved this problem - it was a problem on how I create the zip file apparently...PhoneGap Build API don't like zip files done with gulp-zip, using archiverjs (https://archiverjs.com/docs/) solves the issue :)
Thanks

cannot view in browser php files sublime 3

I don't know how to run a file in sublime. I have installed View in Browser but after I pressed it nothing happens. I ve seen some solutions and one of them was to edit the project something like:
{
"C:/xampp/htdocs":{
"url_testing":"http://localhost",
"url_production":"http://localhost"
}
}
but when I run it in the browser the url is:
file:///C:/xampp/htdocs/project/hello.php
How to resolve this?
When I run it from the folder htdocs it's ok.
try this guide:
http://www.hongkiat.com/blog/preview-in-localhost/
Then edit your JSON file with this:
{
"C:/xampp/htdocs":{
"url_testing":"http://localhost//",
"url_production":"http://localhost//"
}
}
I was able to run the code by right-clicking the file > Open in Browser > Default.

D3, loading a csv file, filepath issue ? [duplicate]

I'm just learning d3, and I'm attempting to import data from a CSV file, but I keep getting the error "XMLHttpRequest cannot load file:///Users/Laura/Desktop/SampleECG.csv. Cross origin requests are only supported for HTTP. ". I've searched for how to fix this error and have ran it on a local web server, but I haven't found a solution that works for d3.v2.js. Here's a sample of the code:
var Time = []
ECG1 = []
d3.csv("/Desktop/d3Project/Sample.csv", function(data)
{
Time = data.map(function(d) {return [+d["Time"]];});
ECG1 = data.map(function(d) {return [+d["ECG1"]];});
console.log(Time)
console.log(ECG1)
});
Any help will be much appreciated.
This confused me too (I am also a d3 beginner).
So, for some reason, web browsers are not happy about you loading local data, probably for security reasons or something. Anyways, to get around this, you have to run a local web server. This is easy.
In your terminal, after cd-ing to your website's document root (thanks #daixtr), type:
python -m SimpleHTTPServer 8888 &
Okay, now as long as that terminal window is open and running, your local 8888 web server will be running.
So in my case, originally the web page I was working on was called
file://localhost/Users/hills/Desktop/website/visualizing-us-bls-data-inflation-and-prices.html
When I opened it in chrome. To open up my page on my local web server, I just typed (into the chrome search bar):
http://localhost:8888/Desktop/website/visualizing-us-bls-data-inflation-and-prices.html
Now, reading in CSVs should work. Weird, I know.
To those using built-in python webserver and who are still experiencing issues, do REMEMBER and make sure that you run the "python -m SimpleHTTPServer 8888" invocation at the correct path of which you consider to be your DocumentRoot. That is, you cannot just run 'python -m SimpleHTTPServer 8888' anywhere. You have to actually 'cd /to/correct/path/' containing your index.html or data.tsv and then from there run 'python -m SimpleHTTPServer 8888'.
Also, just learning D3 for school work. I was trying to run this simple D3 example:
https://gist.github.com/d3noob/b3ff6ae1c120eea654b5
I had the same problem as OP re: loading data using Chrome browser. I bet the great solution Hillary Sanders posted above was re: Python 2.X.
My answer is re: Python 3.X [OS: Ubuntu 16x]:
Open a terminal window within the root directory of your project, then run:
python3 -m http.server
It will serve HTTP on port 8000 by default unless it is already taken, in that case to open another port, e.g. 7800, run:
python3 -m http.server 7800
Then, on your Chrome browser address bar type:
localhost:8000
The above worked for me because I only had an index.html page in my root folder. In case, you have a HTML page with a different name, type the whole path to that local HTML page and it should work also. And, you should be able to see the graph created from the data set in my link (that must be in a folder like data/data.csv). I hope this helps. :-)
Use Firefox, idk what Chrome tries to accomplish

Get GraphicsMagick to open file from a https url?

I can use GraphicsMagick to download images given a URL, however when the URL starts with a https I get the following error (for https://example.com/image.png):
Unable to open file (//example.com/image.png) [No such file or directory].
I am using the gm driver for node.js with code like so:
gm = require('gm');
gm(url).write(name);
but have also tried the gm directly from the command line with the same issue.
As stated already, it works fine for http URLS, can I get it to work for https?
GraphicsMagick uses the HTTP support from libxml2, which does not currently support HTTPS. Try using an external program like 'wget' or 'curl' (which use OpenSSL to support HTTPS) to retrieve the file. Then you can pass the returned file to GraphicsMagick.
As Bob said, HTTPS is still not supported BUT:
Using the https module you can create a buffer and input it directly into GraphicsMagick.
https.get('https://www.eff.org/files/https-everywhere2.jpg', function(response) {
gm(response, 'image.jpg')
.write('test.jpg', function(err) {
if (err) return handle(err);
console.log('Created an image from a Buffer!');
});
});

Use relative path in Firefox extension

I develop Firefox extension with bundled executable file which should be run on browser startup.
To run process I need get nsIFile or nsILocalFile instance which points to executable file.
I know one solution how to get it using directory service:
var file = Components.classes["#mozilla.org/file/directory_service;1"].getService(Components.interfaces.nsIProperties).get("ProfD", Components.interfaces.nsIFile);
file.append("extensions");
file.append("<extension id>");
file.append("<relative path>");
But this solution has two disadvantages:
It doesn't work in development mode, when instead of installed extension I have only text file with real extension path
I'm not sure that it will work on all Firefox configurations because of hardcoded "extensions" part of the path
So is there any nicer way to run executable file which comes with Firefox extension?
Thanks.
You are making way too many assumptions about the directory structure of the Firefox profile - don't. The Add-on Manager API lets you get the path of a file inside the extension, you should use it:
Components.utils.import("resource://gre/modules/AddonManager.jsm");
AddonManager.getAddonByID("<extension id>", function(addon)
{
var uri = addon.getResourceURI("<relative path>");
var file = uri.QueryInterface(Components.interfaces.nsIFileURL).file;
...
});
A restartless addon's startup function (in the bootstrap.js file) will receive, as its first parameter, the path where the addon is installed. You can then play various tricks to read files inside the .jar file, if any: see https://github.com/protz/GMail-Conversation-View/blob/master/bootstrap.js#L55 as an example.
In a non-restartless case, I must confess I don't have much of an idea :).
I found this thread looking for a way to reference a path to an image hosted in extension's directory from a content script. Here's a solution:
Include your files in web_accessible_resources in the extension's manifest.
"web_accessible_resources": [
"images/*"
]
Absolute paths to these resources contain randomly generated UUID, therefore we're using runtime.getUrl() giving it the path relative to manifest.json. Example:
let myImg = document.createElement('img');
myImg.src = browser.runtime.getURL("images/my-img.png")

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