I'm trying to add firebase's Database.framework without Cocoapods, but have compilation error
Undefined symbols for architecture arm64:
"_kFIRDefaultAppName", referenced from:
+[FIRDatabase databaseForApp:] in FirebaseDatabase(FIRDatabase.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
error
Does anyone know which framework I should add too? Thanks
So from this question Use of unresolved identifier 'FIRDatabase' when using Firebase , I can see that FirebaseDatabase depends on FirebaseAnalytics. After add all FirebaseAnalytics framework into the project, everthing works as expected. Hope this helps others too
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Building failed with Xcode 13beta for React Native 0.64.2 project. It is on macOS Big Sur. The detail of error is:
Undefined symbols for architecture x86_64:
"__swift_FORCE_LOAD_$_swiftFileProvider", referenced from:
__swift_FORCE_LOAD_$_swiftFileProvider_$_YogaKit in libYogaKit.a(YGLayoutExtensions.o)
(maybe you meant: __swift_FORCE_LOAD_$_swiftFileProvider_$_YogaKit)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
What configuration change is needed to eliminate the error?
Create an empty swift file (####.swift) from Xcode in the main project which located Appdelegate.h file. This worked for my React Native project after Xcode version 13 update.
Try creating a new Swift empty file (it's not necessary to create a Bridging Header).
Adding libswiftWebKit.tbd into Link Binary With Libraries build phase in XCode helped to solve the problem:
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Integrating CouchbaseLite in iOS application causing error through cocoapods . Here is error i am getting :
Undefined symbols for architecture x86_64: “OBJC_CLASS$_CBLManager”,
referenced from: objc-class-ref in ViewController.o ld: symbol(s) not
found for architecture x86_64 clang: error: linker command failed with
exit code 1 (use -v to see invocation)
I also raised issue on couchbase-lite forum :
https://forums.couchbase.com/t/bjc-class-ref-error-in-couchbase-lite-in-ios-cocoapods-xcode-9/14744?u=st.shubh.tiwari
The “Other Linker” flags was set to “-ObjC”. Change that to $(inherited). That will ensure that Cocoapods is able to include the appropriate flags. Otherwise your cocoa pods install won’t go through fine.
This really helps me to resolve my issue . Big Thanks to CouchBase community.
I'm using Xcode 6.0.1 and need to add a library libpt.a to my C project. I cannot figure out how to properly integrate it into my project. I have already done Link Binary With Libraries however I still continue to get this error:
Undefined symbols for architecture x86_64:
"_pt_add_xpage", referenced from:
_main in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I am assuming that the above error means that the library has not been integrated correctly. I have already added the header file pt.h and included into my project. What am I doing wrong?
I am trying to run the demo project that comes with the Unity3d package for Google cardboard, but I keep getting this error when I build in xCode.
Undefined symbols for architecture arm64:
"_SecTrustEvaluate", referenced from:
l155 in libvrunity.a(GTMSessionFetcher.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I am running Unity 5.2.0f3 and Xcode 6.4. The only things I have in my project are the CardboardSDK and the demo project both downloaded from here: https://developers.google.com/cardboard/unity
Has anyone run into this problem before or know how to fix it?!
You need to add the Security.framework in order for it to build.
I was trying to deploy a game to an iOS device,these error shows up. Now is this because the plugins need to be upgraded?
Undefined symbols for architecture armv7:
"UnityGetGLViewController()", referenced from:
+[GameCenterManager showViewControllerModallyInWrapper:] in libGameCenterPlugin.a(GameCenterManager.o)
+[GameCenterManager dismissWrappedController:] in libGameCenterPlugin.a(GameCenterManager.o)
+[GameCenterManager unityViewController] in libGameCenterPlugin.a(GameCenterManager.o)
-[StoreKitManager displayStoreWithProductId:] in libStoreKit.a(StoreKitManager.o)
___45-[StoreKitManager displayStoreWithProductId:]_block_invoke in libStoreKit.a(StoreKitManager.o)
-[StoreKitManager productViewControllerDidFinish:] in libStoreKit.a(StoreKitManager.o)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
We need solve this problem your unity version , xcode version. update please.
Now, just tell you symbol(s) not found for architecture armv7 issue is generation in old plugin