Default link script in GNU Make - makefile

I have this very simple makefile:
P = hello_world.exe
OBJECTS = main.o
CFLAGS = -g -Wall -O3
LDLIBS =
CC = clang
$(P): $(OBJECTS)
When I run make it will compile main.c but it will not link to hello_world.exe. Shouldn't that be happening automatically?
My environment is cygwin 64bit.
The output of make -p is here: http://pastebin.com/qbr0sRXL

There's no default rule for .exe files that I'm aware of (or can find in that output).
You'll need to write one yourself.
If your output was hello_world and you had a hello_world.c/hello_world.cpp source file and also a main.c/main.cpp file then your makefile as written would work I believe (since the default %: %.o rule would apply and your added prerequisite would be added to the hello_world prerequisite list).

Related

Can this simple Makefile support cross-compilation?

I have a very simple Makefile:
override CFLAGS+=-Wall -g
OBJS=myobj.o
all: mymain
mymain: $(OBJS)
myobj.o: myheader1.h myheader2.h
It works perfectly on a target system, but can I somehow pass it some arguments to not compile with gcc but with mypreferred-gcc?
Or I have to introduce some extra CC parameters and I have to build the compilation line in the Makefile to do this?

Run two instances of the same C++ program simultaneously

I've got a C++ program with a Makefile, building (g++) and running on Windows cmd. Thing is, sometimes it takes a while to run and save the results, and I want to run it with different parameters at the same time so that I can do something else while I wait for the first instance to finish. It doesn't work though, because of the executable I guess:
>make
g++ -c -o main.o main.cpp
Assembler messages:
Fatal error: can't create main.o: Permission denied
make: *** [main.o] Error 1
You have two problems: The one you ask about, and the reason you ask this question in the first place.
Lets start with the problem you have...
Judging by the Makefile you show, you have it all wrong.
Rules are in the format
target: sources_the_target_depend_on
The target is usually a file that need to be created. For an object file that is the name of the actual object file itself. The source files that the object files then depend on should be on the right-hand side.
To take an example from you Makefile (before you edited it away):
graph2: graph2.o
g++ -g -c graph.cpp -o graph2.o
Here you tell make that the file graph2 depends on the file graph2.o, and then it creates the graph2.o file. That's wrong. The rule should be that the file graph2.o depends om the file graph.cpp and go on to generate the file graph2.o:
graph2.o: graph.cpp
g++ -g -c graph.cpp -o graph2.o
This indirectly leads to the problem you have, with this line (deduced from your error and the Makefile):
main: main.o utils.o graph.o heuristics.o
g++ -g main.cpp -o main.o utils.o graph.o heuristics.o
This contains the same error as discussed above: You say that the file main depends on main.o and then the rule create main.o. Your rule should be
main: main.cpp utils.o graph.o heuristics.o
g++ -g main.cpp -o main utils.o graph.o heuristics.o
Note also how I no longer name the executable file main.o, as that is supposed to be used for object files.
Now lets continue with the reason you have the problem in the first place: That you need to edit the code to change data or values.
This is a problem that you need to solve. One common way to solve it is through command line arguments. If your program parses the command line arguments passed to your program you can pass it the values that could change from run to run.
How to do this is whole chapter on its own, so I wont give you any more details. There are plenty of tutorials online.
Lastly, you can simplify your Makefile considerably, by using implicit rules and variables.
I would simply create the Makefile to look something like this
# The compiler to use
CXX = g++
# Flags to pass to the compiler (add warnings when building)
CXXFLAGS = -Wall
# The main executable file to generate
TARGET = main
# List the object files needed to generate the main executable file
OBJECTS = main.o utils.o graph.o heuristics.o
# The all target depends on your main executable file
# Also as the first target in the Makefile, if no specific target is specified
# this will be the one that is used (it's the "default" target for the Makefile)
all: $(TARGET)
# The main executable file depends on the object files
$(TARGET): $(OBJECTS)
This is really it. the object files will be built automatically from their respective source files, and then the executable program will be linked using the object files listed.

Cmake vs make sample codes?

I was wondering if there was any sample code for Makefiles (make) and CMakeLists.txt (cmake) that both do the same thing (the only difference being that one is written in make and the other in cmake).
I tried looking for 'cmake vs make', but I never found any code comparisons. It would be really helpful to understand the differences, even if just for a simple case.
The following Makefile builds an executable named prog from the sources
prog1.c, prog2.c, prog3.c and main.c. prog is linked against libmystatlib.a
and libmydynlib.so which are both also built from source. Additionally, prog uses
the library libstuff.a in stuff/lib and its header in stuff/include. The
Makefile by default builds a release target, but offers also a debug target:
#Makefile
CC = gcc
CPP = g++
RANLIB = ar rcs
RELEASE = -c -O3
DEBUG = -c -g -D_DEBUG
INCDIR = -I./stuff/include
LIBDIR = -L./stuff/lib -L.
LIBS = -lstuff -lmystatlib -lmydynlib
CFLAGS = $(RELEASE)
PROGOBJS = prog1.o prog2.o prog3.o
prog: main.o $(PROGOBJS) mystatlib mydynlib
$(CC) main.o $(PROGOBJS) $(LIBDIR) $(LIBS) -o prog
debug: CFLAGS=$(DEBUG)
debug: prog
mystatlib: mystatlib.o
$(RANLIB) libmystatlib.a mystatlib.o
mydynlib: mydynlib.o
$(CPP) -shared mydynlib.o -o libmydynlib.so
%.o: %.c
$(CC) $(CFLAGS) $(INCDIR) $< -o $#
%.o: %.cpp
$(CPP) $(CFLAGS) $(INCDIR) -fPIC $< -o $#
Here is a CMakeLists.txtthat does (almost) exactly the same, with some comments to underline the
similarities to the Makefile:
#CMakeLists.txt
cmake_minimum_required(VERSION 2.8) # stuff not directly
project(example) # related to building
include_directories(${CMAKE_SOURCE_DIR}/stuff/include) # -I flags for compiler
link_directories(${CMAKE_SOURCE_DIR}/stuff/lib) # -L flags for linker
set(PROGSRC prog1.c prog2.c prog3.c) # define variable
add_executable(prog main.c ${PROGSRC}) # define executable target prog, specify sources
target_link_libraries(prog mystatlib mydynlib stuff) # -l flags for linking prog target
add_library(mystatlib STATIC mystatlib.c) # define static library target mystatlib, specify sources
add_library(mydynlib SHARED mydynlib.cpp) # define shared library target mydynlib, specify sources
#extra flags for linking mydynlib
set_target_properties(mydynlib PROPERTIES POSITION_INDEPENDENT_CODE TRUE)
#alternatively:
#set_target_properties(mydynlib PROPERTIES COMPILE_FLAGS "-fPIC")
In this simple example, the most important differences are:
CMake recognizes which compilers to use for which kind of source. Also, it
invokes the right sequence of commands for each type of target. Therefore, there
is no explicit specification of commands like $(CC) ..., $(RANLIB) ... and so on.
All usual compiler/linker flags dealing with inclusion of header files, libraries, etc.
are replaced by platform independent / build system independent commands.
Debugging flags are included by either setting the variable CMAKE_BUILD_TYPE to "Debug",
or by passing it to CMake when invoking the program: cmake -DCMAKE_BUILD_TYPE:STRING=Debug.
CMake offers also the platform independent inclusion of the '-fPIC' flag (via
the POSITION_INDEPENDENT_CODE property) and many others. Still, more obscure settings can be implemented by hand in CMake just as well as in a Makefile (by using COMPILE_FLAGS
and similar properties). Of course CMake really starts to shine when third party
libraries (like OpenGL) are included in a portable manner.
The build process has one step if you use a Makefile, namely typing make at the command line. For CMake, there are two steps: First, you need to setup your build environment (either by typing cmake <source_dir> in your build directory or by running some GUI client). This creates a Makefile or something equivalent, depending on the build system of your choice (e.g. make on Unixes or VC++ or MinGW + Msys on Windows). The build system can be passed to CMake as a parameter; however, CMake makes reasonable default choices depending on your system configuration. Second, you perform the actual build in the selected build system.
Sources and build instructions are available at https://github.com/rhoelzel/make_cmake.
Grab some software that uses CMake as its buildsystem (there's plenty of opensource projects to choose from as an example). Get the source code and configure it using CMake. Read resulting makefiles and enjoy.
One thing to keep in mind that those tools don't map one-to-one. The most obvious difference is that CMake scans for dependencies between different files (e.g. C header and source files), whereas make leaves that to the makefile authors.
If this question is about a sample Makefile output of the CMakeList.txt file then please check the cmake-backend sources and generate one such Makefile. If it is not then adding to the reply of #Roberto I am trying to make it simple by hiding the details.
CMake function
While Make is flexible tool for rules and recipe, CMake is a layer of abstraction that also adds the configuration feature.
My plain CMakeLists.txt will look like the following,
cmake_minimum_required(VERSION 2.8)
project(example)
file(GLOB testapp_SOURCES *.cc)
add_executable(testapp ${testapp_SOURCES})
Note, that CMake hides how the build can be done. We only specified what is the input and output.
The CMakeLists.txt contains list of function-calls that are defined by cmake.
(CMake function) Vs Make rules
In Makefile the rules and recipes are used instead of functions . In addition to function-like feature, rules and recipes provide chaining. My minimalistic Makefile will look like the following,
-include "executable.mk"
TARGETS=testapp.bin
all:${TARGETS}
While the executable.mk will look like the following,
SOURCES=$(wildcard *.cpp)
OBJECTS=$(SOURCES:.cpp=.o)
DEPS=$(SOURCES:.cpp=.d)
%.bin:$(OBJECTS)
$(CC) $(CFLAGS) -o $# $^ $(LFLAGS) $(LIBS)
.PHONY: all clean
clean:
$(RM) $(OBJECTS) $(DEPS) $(TARGETS)
-include $(DEPS)
Starting from the scratch I shall start with a Makefile like the following,
all: testapp.bin
testapp.bin:sourcea.o sourcb.o
$(CC) $(CFLAGS) -o $# $^ $(LFLAGS) $(LIBS)
.PHONY: all clean
clean:
$(RM) $(OBJECTS) testapp.bin
I got this snippet from here and modified it. Note that some implicit-rules are added to this file which can be found in the makefile-documentation. Some implicit variables are also relevant here.
Note, that Makefile provides the detail recipe showing how the build can be done. It is possible to write executable.mk to keep the details defined in one file. In that way the makefile can be reduced as I showed earlier.
Internal Variables in CMake and Make
Now getting little advanced, in CMake we can set a compiler flag like the following,
set(CMAKE_C_FLAGS "-Wall")
Please find out more about CMake default variables in CMakeCache.txt file.
The CMake code above will be equivalent to Make code below,
CFLAGS = -Wall
Note that CFLAGS is an internal variable in Make, the same way, CMAKE_C_FLAGS is internal variable in CMake .
adding include and library path in CMake
We can do it in cmake using functions.
target_include_directories(testapp PRIVATE "myincludes")
list(APPEND testapp_LIBRARIES
mytest mylibrarypath
)
target_link_libraries(testapp ${testapp_LIBRARIES})
Vs adding include and library path in Make
We can add include and libraries by adding lines like the following,
INCLUDES += -Imyincludes
LIBS += -Lmylibrarypath -lmytest
Note this lines above can be generated from auto-gen tools or pkg-config. (though Makefile is not dependent of auto-config tools)
CMake configure/tweek
Normally it is possible to generate some config.h file just like auto-config tools by using configure_file function. It is possible to do more trick writing custom functions. And finally we can select a config like the following,
cmake --build . --config "Release"
It is possible to add some configurable option using the option function.
Makefile configure/tweak
If somehow we need to compile it with some debug flag, we can invoke the make like,
make CXXFLAGS=NDEBUG
I think internal variables, Makefile-rules and CMake-functions are good start for the comparison, good luck with more digging.

CFLAGS vs CPPFLAGS

I understand that CFLAGS (or CXXFLAGS for C++) are for the compiler, whereas CPPFLAGS is used by the preprocessor.
But I still don't understand the difference.
I need to specify an include path for a header file that is included with #include -- because #include is a preprocessor directive, is the preprocessor (CPPFLAGS) the only thing I care about?
Under what circumstances do I need to give the compiler an extra include path?
In general, if the preprocessor finds and includes needed header files, why does it ever need to be told about extra include directories? What use is CFLAGS at all?
(In my case, I actually found that BOTH of these allow me to compile my program, which adds to the confusion... I can use CFLAGS OR CPPFLAGS to accomplish my goal (in autoconf context at least). What gives?)
The implicit make rule for compiling a C program is
%.o:%.c
$(CC) $(CPPFLAGS) $(CFLAGS) -c -o $# $<
where the $() syntax expands the variables. As both CPPFLAGS and CFLAGS are used in the compiler call, which you use to define include paths is a matter of personal taste. For instance if foo.c is a file in the current directory
make foo.o CPPFLAGS="-I/usr/include"
make foo.o CFLAGS="-I/usr/include"
will both call your compiler in exactly the same way, namely
gcc -I/usr/include -c -o foo.o foo.c
The difference between the two comes into play when you have multiple languages which need the same include path, for instance if you have bar.cpp then try
make bar.o CPPFLAGS="-I/usr/include"
make bar.o CFLAGS="-I/usr/include"
then the compilations will be
g++ -I/usr/include -c -o bar.o bar.cpp
g++ -c -o bar.o bar.cpp
as the C++ implicit rule also uses the CPPFLAGS variable.
This difference gives you a good guide for which to use - if you want the flag to be used for all languages put it in CPPFLAGS, if it's for a specific language put it in CFLAGS, CXXFLAGS etc. Examples of the latter type include standard compliance or warning flags - you wouldn't want to pass -std=c99 to your C++ compiler!
You might then end up with something like this in your makefile
CPPFLAGS=-I/usr/include
CFLAGS=-std=c99
CXXFLAGS=-Weffc++
The CPPFLAGS macro is the one to use to specify #include directories.
Both CPPFLAGS and CFLAGS work in your case because the make(1) rule combines both preprocessing and compiling in one command (so both macros are used in the command).
You don't need to specify . as an include-directory if you use the form #include "...". You also don't need to specify the standard compiler include directory. You do need to specify all other include-directories.
You are after implicit make rules.
To add to those who have mentioned the implicit rules, it's best to see what make has defined implicitly and for your env using:
make -p
For instance:
%.o: %.c
$(COMPILE.c) $(OUTPUT_OPTION) $<
which expands
COMPILE.c = $(CXX) $(CXXFLAGS) $(CPPFLAGS) $(TARGET_ARCH) -c
This will also print # environment data. Here, you will find GCC's include path among other useful info.
C_INCLUDE_PATH=/usr/include
In make, when it comes to search, the paths are many, the light is one... or something to that effect.
C_INCLUDE_PATH is system-wide, set it in your shell's *.rc.
$(CPPFLAGS) is for the preprocessor include path.
If you need to add a general search path for make, use:
VPATH = my_dir_to_search
... or even more specific
vpath %.c src
vpath %.h include
make uses VPATH as a general search path so use cautiously. If a file exists in more than one location listed in VPATH, make will take the first occurrence in the list.
I installed httpd on Ubuntu 18.04 using the CPPFLAGS variable for the -DLINUX flag. When run, CPPFLAGS scans the code from top to bottom, file by file, looking for directives before compiling, and will not be extended by other meaningful things like size optimization, flags that do not increase the size of the output file; under the type of processor; to reduce the size of the code and speed up the program; disable all variables except case. The only difference between CPPFLAGS and CFLAGS is that CFLAGS can be set to specify additional switches to be passed to the compiler. That is, the CFLAGS environment variable creates a directory in the installation path (eg CFLAGS=-i/opt/include) to add debugging information to the executable target's path: include general alarm messages; turning off alarm information; independent location generation; display compiler driver, preprocessor, compiler version number.
Standard way to set CPPFLAGS:
sudo ./configure --enable-unixd=DLINUX #for example
list of some known variables:
CPPFLAGS - is the variable name for flags to the C preprocessor.
CXXFLAGS - is the standard variable name for flags to the C++ compiler.
CFLAGS is - the standard name for a variable with compilation flags.
LDFLAGS - should be used for search flags/paths (-L) - i.e. -L/usr/lib (/usr/lib are library binaries).
LDLIBS - for linking libraries.
CPPFLAGS seems to be an invention of GNU Make, referenced in some of its built-in recipes.
If your program is built by some Free software distributions, you may find that some of them require packages to interpolate this variable, using CPPFLAGS for passing down options like -D_WHATEVER=1 for passing down a macro definition.
This separation is a poor idea and completely unnecessary in the GNU environment because:
There is a way to run gcc to do preprocessing only (while ignoring compiler options unrelated to preprocessing).
The stand-alone GNU cpp is tolerant to compiler options, such as -W warnings that do not pertain to preprocessing and even code generation options like -fstrict-aliasing and the linker-pass through like -Wl,--whatever.
So generally speaking, build systems that need to call the stand-alone preprocessor for whatever reason can just pass it $(CFLAGS).
As an application developer writing a Makefile, you cannot rely on the existence of CPPFLAGS. Users who are not insider experts in open source building won't know about CPPFLAGS, and will do things like make CFLAGS=-Dfoo=bar when building your program. If that doesn't work, they will be annoyed.
As a distro maintainer, you cannot rely on programs to pull in CPPFLAGS; even otherwise well-behaved ones that pull in CFLAGS, LDFLAGS and LDLIBS.
It's easy enough for the application developers to write GNU Make code to separate preprocessor flags out of $(CFLAGS):
cpp_only_flags := $(foreach arg, \
$(CFLAGS), \
$(or $(filter -D%,$(arg)), \
$(filter -U%,$(arg)), \
$(filter -I%,$(arg)), \
$(filter -iquote%,$(arg)), \
$(filter -W%,$(arg)), \
$(filter -M%,$(arg)))) \
$(CPPFLAGS) # also pull this in
all:
#echo cpp_only_flags == $(cpp_only_flags)
Demo:
$ make CFLAGS="-Wall -I/path/to/include -W -UMAC -DFOO=bar -o foo.o -lm"
cpp_only_flags == -Wall -I/path/to/include -W -UMAC -DFOO=bar
In the case of the GNU compiler and preprocessor, this is probably unnnecessary; but it illustrates a technique that could be used for non-GNU compilers and preprocessors, in a build system based on GNU Make.

Adding a directory for the headers in a Makefile

Hello I would like to ask you, If someone knows how can I add a directory for the header files in the Makefile to avoid the error *.h not found, I have tried this option but does not work:
INC_PATH := -I /directory/to/add
At least for GNU make, try the implicit variable CFLAGS, as in:
CFLAGS=-I/directory/to/add
Although the goal is ultimately to affect the value of CFLAGS (as suggested by #unwind), it is often not a good idea to simply set the value of CFLAGS as it is often built out of many pieces. You have to understand the structure of the makefile, and the set of macros used.
[Added:
Eduardo asked: Can you post macros to do the same?
Yes, but whether they are helpful depends on how your makefiles are structured. Here's a moderately complex example from one of my makefiles.
CC = gcc -g
XFLAGS = -Wall -Wshadow -Wstrict-prototypes -Wmissing-prototypes \
-DDEBUG -Wredundant-decls
#CC = cc -g
#XFLAGS =
UFLAGS = # Always overrideable on the command line
DEPEND.mk = sqlcmd-depend.mk
INSTALL.mk = sqlcmd-install.mk
ESQLC_VERSION = `esqlcver`
OFLAGS = # -DDEBUG_MALLOC -g
OFLAGS = -g -DDEBUG -O4
PFLAGS = -DHAVE_CONFIG_H
OFILES.o = # rfnmanip.o # malloc.o # strdup.o # memmove.o
VERSION = -DESQLC_VERSION=${ESQLC_VERSION}
#INC1 = <defined in sqlcmd-depend.mk>
#INC2 = <defined in sqlcmd-depend.mk>
INC3 = /usr/gnu/include
INC4 = ${INFORMIXDIR}/incl/esql
INC5 = . #${INFORMIXDIR}/incl
INCDIRS = -I${INC3} -I${INC1} -I${INC2} -I${INC4} -I${INC5}
LIBSQLCMD = libsqlcmd.a
STRIP = #-s
LIBC = #-lc_s
LIBMALLOC = #-lefence
LIBRDLN = -lreadline
LIBCURSES = -lcurses
LIBPOSIX4 = -lposix4
LIBG = #-lg
LIBDIR1 = ${HOME}/lib
LIBDIR2 = /usr/gnu/lib
LIBJL1 = ${LIBDIR1}/libjl.a
LIBJL2 = ${LIBDIR1}/libjlss-${ESQLC_VERSION}.a
LIBTOOLS = ${LIBJL2} ${LIBJL1}
LDFLAGS = ${LIBSQLCMD} ${LIBTOOLS} -L${LIBDIR2} ${LIBG} ${LIBMALLOC} \
${LIBPOSIX4} ${LIBC} ${STRIP}
CFLAGS = ${VERSION} ${INCDIRS} ${OFLAGS} ${XFLAGS} ${PFLAGS} ${UFLAGS}
This a makefile for a program of mine called sqlcmd (a name chosen a decade and more before Microsoft created a command of the same name). I assume that the make program has a rule for compiling C code to object like:
${CC} ${CFLAGS} -c $*.c
and that the rule for linking a program from a set of object files listed in the macro OBJECTS looks like:
${CC} ${CFLAGS} -o $# ${OBJECTS} ${LDFLAGS}
As you can see, there are separately settable macros for the ESQLC_VERSION (the version of Informix ESQL/C in use, derived by default by runing a script esqlcver), then the include directories via INC1 to INC5 and INCFLAGS (there can be quite a lot of these, depending on platform), and optimizer flags (OFLAGS), extra flags (CFLAGS), user-defined flags (UFLAGS - an idiom I use in most of my makefiles; it allows the user to set UFLAGS on the make command line and add an extra flag to the build), and a bunch of library-related macros. This is what it takes for my development makefile to be tunable with minimal fuss to my development platform, which can be Linux, Solaris or MacOS X. For consumers of the program, there is a configure script generated by autoconf, so they don't have to worry about getting those bits right. However, that has a strong genetic resemblance to this code, including the UFLAGS option.
Note that many systems for makefile building have a mechanism for setting CFLAGS faintly similar to this - and simply assigning to CFLAGS undoes the good work done by the system. But you have to understand your makefile to be able to modify it sanely.
]

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