How to control a ready animation? - animation

I have downloaded from asset store a 3d model that comes with some animations.
At the instructions they gave was to create an animator controller and the animation could be used. I'm beginner using unity and just create and put de animations in animator controller don't make useful, I can't control time, distance of an avatar walks... somebody can help me?

There are several things you need to learn before you can animate your character.
Using the animator controller
Using the animation view
Basic animation scripting
Unity had conveniently created a comprehensive tutorial on this subject, so beginners such as yourself could learn how to use the program. The link is below:
Animations Tutorial

Related

Creating An Interactive Timeline

I want to build a 3D design program, just like tinkercad. However in this program user can create keyframes and play animation through a timeline in UI.
This is nothing new, many desktop applications can do this (e.g Blender, 3DSMax, AfterFX...). However, I couldn't find an example project or anything that comes handy in documentations. Is it possible to make it happen in three.js?
Have a look at GreenSock's GSAP, it is a general purpose HTML5 animation library, which can easily be applied to a three.js project. This is a tutorial about creating Timelines using GSAP
You might also want to check out the Under Neon Lights editor which uses Frame.js

How To: Animation in Corona SDK

I want to create a game using Corona SDK and have done so before but without the use of any kind of animation. This time, as you might have guessed, I need to learn how to animate!
What exactly am I looking for? What a mighty fine question!
I need some software that will allow me to create multiple pictures (profile view) of a man running and pictures that will allow me to simulate a moving sky. I am open to any and all suggestions!
Also, if you could tell me as to how I can write an animation function in Corona, that would be awesome.

Controlling the unity ui slider via script

I have a simple question: how does one go about controlling the UI Slider in Unity via code? I can control a GUI slider quite easily, but I'd prefer to work with the UI slider that can be assigned in the hierarchy.
I have a few scripts that control volume and audio timeline scrubbing (moving the slider to a certain point in an audio track) that work great, but I want to assign these scripts to a Unity UI slider.
I think I am missing something pretty easy, but have spent too much time trying to get this right. Any help would be greatly appreciated!
Have you had a look at the Tutorial for Sliders yet? And the Scripting API?
http://docs.unity3d.com/ScriptReference/UI.Slider.html
http://unity3d.com/learn/tutorials/modules/beginner/ui/ui-slider
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To add more calls just press the + ;)
Good Luck, hope that helps.

How to replicate code for Facebook image gestures?

I am developing an educational app that is made of multiple images. I am also new at coding and XCode. I wanted to know how to get my images so they respond to the gesture similar to the photos on facebook (swiping, min/max zooming, scrolling all on one image). I have the UIImage in UIScrollview.
Can I add all the gestures in UIScrollView or do I have to add each gesture separately? Because the app is made up of multiple png images do I have to connect each image separately or is there a method to implement one code for the entire program?
I am using Storyboard and have minimal coding.
If this information is already out there I would greatly appreciate some direction. I have tried to use "Basic Zooming Using the Pinch Gestures" from the iOS library with little success.
Check out this tutorial.
http://www.raywenderlich.com/6567/uigesturerecognizer-tutorial-in-ios-5-pinches-pans-and-more
In this they go over exactly what your wanting, zooming in and out images and swiping. Pretty much you use UIGestureRecognizers. :)

Unity single joystick prefab

I would like to controll movement and rotation ans cant seem to find an answer. Im working with 3.4 Unity
Try the good unity tutorial "Penelope". Is a good introduction for characters control.
Penelope Tutorial

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