xamarin.forms android application stuck in deployment - xamarin

I am creating cross platform app in xamarin.forms.but when i try to deploy it in xamarin android player.its just stuck there..i had found same question but still no proper solution..please help me..

The Xamarin Android Player has actually been deprecated, it was never fully released and likely has a few bugs.
Try using the built in visual studio emulator instead:
https://developer.xamarin.com/guides/android/deployment,_testing,_and_metrics/debug-on-emulator/visual-studio-android-emulator/

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Shell.Current.GoToAsync is not working on UWP

I want to use Xamarin.Forms Shell on the UWP platform, so I downloaded the example at https://learn.microsoft.com/en-us/samples/xamarin/xamarin-forms-samples/userinterface-xaminals/, and then i updated all the nugets, so the version of xamarin forms is 4.7.0.1179. When i built this project and run it "Shell.Current.GoToAsync" has no effect on the UWP platform.
My development environment:
So I want to know if this is normal, if not how can i fix this?
Shell.Current.GoToAsync is not working on UWP
It's know issue in UWP platform, and it was fix in pre-release version. Please try to update the Xamarin.Form nugget to 4.8.0.1187-pre2 will fix this issue.

Monodevelop + Linux and Android Xamarin developement

Is it possible to develop a portable Xamarin mobile (Android) application with MonoDevelop on Linux?
I'm using Linux Mint, I have installed MonoDevelop with the guides MonoDevelop linux and MonoDevelop Ubuntu-Debian.
After installing, I have expected, when creating a project, to find out a project type similar to "Xamarin Android Application" or something.
The only project type mentioning cross-platform + Xamarin is this:
The guides on Xamarin site only applies to Xamarin Studio. I am lost, is there something broken in my installation or it is simply impossible to use MonoDevelop to develop Xamarin for mobile Android applications (and I totally misunderstood)?
In case, can you point me to a guide or resource about developing Xamarin portable mobile apps with MonoDevelop?
PS: There is one Stack Overflow question with last comment of year 2012, and, since then, lot things have changed: Xamarin merge with NET.foundation, the open source release of Xamarin SDK.
Clearly I have misunderstood about Linux support availability. I have thought the question should be re-formulated. I hope this match the policies.
Not yet, Xamarin Android will be available in Linux , but ETA is still unclear.
https://github.com/xamarin/xamarin-android

Xamarin: Can I do in a cross platform project the "Android part" and do IOS when the rest is finish?

I have a project in Android Studio (on a pc), and as far as I know now Microsoft owns Xamarin and its free once you have a Visual Studio license, then you can develop apps using C#(Already know that I have to port the JAVA code) and then compile in a MAC the IOS app.
My 2 concerns are:
When you can't compile, will the IDE show the IOS related errors?
There is a clear implementation of "cross platform code" vs "specific code"?
How Xamarin manage it?
In addition, our plan is to finish the app for Android which is our primary target and then manage the IOS, besides the other questions, what I need to know is if that is possible.
Yes, the VS IDE will show you build errors from the iOS build server.
Yes, you can build an Android app using Xamarin and later extend it to build an iOS app also. This is easiest if you use Xamarin Forms, but it also possible with native Android/iOS UI, but will be much more dependent on how you architect your applications.

Basic Android App not working on Xamarin Android Player via VS2015

I have been trying to run basic Android App provided by Visual Studio 2015 via XAMARIN Android Player. Program gets build and deployed successfully, yet, App or anything does not appear on screen. Xamarin Player takes more than 20 mins to start and then nothing happens. Find Screenshots as well.
WIthin the Android SDK Manager look under Extras there is an package called Intel x86 Emulator Accelerator (HAXM Installer). Installing HAXM will increase the speed of the emulator when you use the Intel Atom CPU/ABI
Also when creating the emulator device check Use Host GPU for increaded performance.
I ran into few issues with Xamarin Android Player as well. Currently I am using Genymotion Emulator and it is much faster.
Well, Well, Well, I got my thing up and running. Following are the steps I performed:
After installing Xamarin for VS2015, I checked for latest Android SDK via SDK Manager. Got all the necessary updates installed.
Installed Xamarin Android Player and used emulator Nexus 5 KitKat API level 19.
Earlier I was using Nexus 5 Lollipop, was the reason why, it was not working. May be its not fixed for buil yet.
As, described by Mr.Pilatus in above answer, the particular HAXM things surely does help in accelerating emulator.
Got my Android app running.
Thank you all for all the necessary suggestion and guiding my in my baby steps in XAMARIN development. Gracias. NAMASTE!

How to find all calls incompatible with iOS 7

I'd like to find all iOS 7-incompatible calls in my app.
Is there a way to do that in Xamarin Studio?
Unfortunately Xamarin Studio does not help you here.
The usual way of doing this is to run your app on an older simulator and see where it breaks...

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