How to find all calls incompatible with iOS 7 - xamarin

I'd like to find all iOS 7-incompatible calls in my app.
Is there a way to do that in Xamarin Studio?

Unfortunately Xamarin Studio does not help you here.
The usual way of doing this is to run your app on an older simulator and see where it breaks...

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Xamarin ios app to run on Mac with mac-catalyst

we're currently wrapping up our cross platform xamarin forms app that is being deployed on android, UWP and iOS.
Just wondering with the introduction of Mac Catalyst has anyone had any success or information on making their xamarin ios app run natively on the mac using this feature or would they just be using xamarin.mac?
Through this thread, it looks like the mac-catalyst of xcode11-feature has not been supported so far.
And you can follow this issue link to track the process of adding support for Catalyst.
Will be available with .NET 6 this Fall (2021). According to their plan.

xamarin.forms android application stuck in deployment

I am creating cross platform app in xamarin.forms.but when i try to deploy it in xamarin android player.its just stuck there..i had found same question but still no proper solution..please help me..
The Xamarin Android Player has actually been deprecated, it was never fully released and likely has a few bugs.
Try using the built in visual studio emulator instead:
https://developer.xamarin.com/guides/android/deployment,_testing,_and_metrics/debug-on-emulator/visual-studio-android-emulator/

Monodevelop + Linux and Android Xamarin developement

Is it possible to develop a portable Xamarin mobile (Android) application with MonoDevelop on Linux?
I'm using Linux Mint, I have installed MonoDevelop with the guides MonoDevelop linux and MonoDevelop Ubuntu-Debian.
After installing, I have expected, when creating a project, to find out a project type similar to "Xamarin Android Application" or something.
The only project type mentioning cross-platform + Xamarin is this:
The guides on Xamarin site only applies to Xamarin Studio. I am lost, is there something broken in my installation or it is simply impossible to use MonoDevelop to develop Xamarin for mobile Android applications (and I totally misunderstood)?
In case, can you point me to a guide or resource about developing Xamarin portable mobile apps with MonoDevelop?
PS: There is one Stack Overflow question with last comment of year 2012, and, since then, lot things have changed: Xamarin merge with NET.foundation, the open source release of Xamarin SDK.
Clearly I have misunderstood about Linux support availability. I have thought the question should be re-formulated. I hope this match the policies.
Not yet, Xamarin Android will be available in Linux , but ETA is still unclear.
https://github.com/xamarin/xamarin-android

Xamarin Cross Platform disable IOS

I'm new to Xamarin.
My goal is to develop an app for both Android and Windows phone platforms, without IOS. I dont have any mac to test.
Under the properties solution, I already tried to remove IOS from the targets platform, but doesn't allow me. It's mentioned that its
Thats the solution i tried withou sucess:
Remove ios, windows8, and wp8 from Xamarin Forms PCL - nuget 3.0 opt-into error?
Please help.
It doesn't really matter! It doesn't mean you are actually stuck with iOS in any way.
The only thing it means is that the set you have selected is also compatible with the libraries in Xamarin.iOS. So it means that you could create an iOS project without too much trouble if you would want to in the future.
If you do not create an iOS project, you won't get an iOS app.

How do I get the option to create an iOS solution in Xamarin Studio? [duplicate]

This question already has answers here:
How to develop iOS app using Xamarin Studio on Windows?
(7 answers)
Closed 8 months ago.
I've installed Xamarin Studio and I can create Android solution just fine. I don't have the option to create iOS projects though.
I've tried reinstalling multiple times but no change. Running Windows 8.
I dug up a forum post that states that Xamarin Studio only supports iOS on Mac. I didn't see this anywhere in any of the tutorials or documentation so hopefully this will help someone else.
I tried installing Xamarin in Mac OS, and i could able to create successfully iOS project both in the simulator as well as in the iPhone Device.

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