I got a task to implement vast player in android app. I follow ima3 tutorial with sample link and my player works.
The problem is - where to get actually a VAST link to my app?
If you don't have your own Sales and Adops team, get in touch with a company to market and sell your inventory.
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I have a letter from Google Play support that update for my game was rejected because of
Ads or offers for in-app purchases that are not clearly distinguishable from your app content
Does anyone face this rejection?
Since I don't have in-app purchases I believe the reason for me is
Ads are not clearly distinguishable from your app content
Google Play support attach the screen with violation but I have no idea what is the fix they wanted.
Previous variant
Description "Watch video and get reward!" and button with text "Watch"
That was not clear enough from the Google Play Team point of view to support Family Policy and have a rate 3+.
A working variant which was published successfully
Description "Watch video ad and get reward!" and button with text "Watch ad"
I have exactly the same review of my app Nonogram Colors for an update.
Here is the screenshot provided by Google:
I suppose the wording to watch the video ad is not clear enough for the user. Maybe something like "Watch an ad video to get a reward" could fix the issue. I'll try something like this.
Please keep me in touch is you succeeded to update your app.
I have published app on play store, I don't know why the app is showing Pre-Registration, I want to give direct download option to my users. Helping hands will be highly appreciated.
The instructions for pre-registration are here. But I'm not sure how this would have happened to you by accident.
To remove it and publish, see the section "Launch your app or game from pre-registration"
Sign in to your Play Console.
Select an app or game that you made available for pre-registration..
Click Store presence > Pricing & distribution.
In the “Countries” section, click Manage countries.
Next to the countries where you want to launch your app or game, select Available.
Select Submit update.
Important: To make your app available on Google Play in the countries you select, make sure to publish your app or game on the Production track. You can publish on the Production track by selecting your app, and then selecting Release Management > App Releases.
After it’s published to the Production track, your app or game will become available in any country set to “Available” on its Pricing & Distribution page.
I have an issue with a few games that I made.
https://play.google.com/store/apps/details?id=com.menesapps.senet2
https://play.google.com/store/apps/details?id=com.menesapps.ur
(Don't know if I can give these links, for if not, don't hesitate to moderate).
I use Google Play Games Services for Unity for leaderboards, achievements and saved games and it works fine. But I often get emails or reviews from people from Russia saying that they can't connect to the game and after checking with them, there is no issues with the app.
GPGS do everything correctly but it fails to connect in the end (see screenshot).
Anyone have any idea why this happens?
Thank you for your time.
You may want to check Troubleshooting Issues in Your Android Game.
If you are unable to sign players into your game, first make sure that you have followed the instructions to create your client IDs and configure the games services. If you still encounter sign-in errors, check the following items to make sure that your game is set up correctly.
And, for additional insights, you may also see this GitHub post.
Sounds like this is related to the Play store or Play Services vs. a programming question.
I'd suggest contacting Google Play developer support. On the Play console, click the questionmark (help) icon on the top right and then at the bottom "Contact us".
IMO your games isnt publised for Russian country. Check you google developer console.
On this bug report on Github https://github.com/googlesamples/android-play-billing/issues/2#issuecomment-305380836 we were asked to raise the issue here.
The issue is simple. The user has 2 or more accounts on their phone, let's say xyz#gmail.com and abc#gmail.com. They install an app with the account xyz#gmail.com. They purchase some IAP items. The app updates and now the app is under abc#gmail.com and the user has lost the purchase. This happens a lot when using staged rollouts.
The main issue, as developers we aren't allowed to let the user choose which account to buy with or which account to check for purchases with.
The second issue, the Play Store app on Android ignores the user account selected on the hamburger menu. The only workaround for this is to use the Play Store website as described in this workaround https://github.com/googlesamples/android-play-billing/issues/2#issuecomment-259108286 on the same bug report.
I don't know what the ideal solution is, all I know is that this is a huge hassle for developers leading to a lot of 1-star reviews after each update.
EDIT: As pointed out in a comment, when I refer to multiple accounts I am talking about multiple Google accounts for a single Android User, I am not talking about multiple Android users within the same phone.
We are building a WP7 mobile game that will allow players to purchase game specific items.
Is there any other WP7 in app payment options other then PayPal? If so, are any of them better?
Thank you.
-Jessy Houle
I was flicking through old slides from WUPG today in AdDuplex's slides and they suggested Linxter and MoVend. Never tried either of them so dont make any claims about them working on WP7 or being easy.