SCN Action Animation seems not to be working at all in the current iOS 10 Beta 8. Either on iPhone or Apple TV. Seems to work fine with XCODE Beta and iOS 9 devices.
We are seeing that when we do the RUN_ACTION, the animation seems to run once, then never finish and that NODE is now "jammed". We are trying to make a sample app that will show this same issue when we get some time.
iOS 10 seed and XCODE for 10 SEED is also showing this issue.
Anyone with any information on this?
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Getting this error every time I try to simulate on Xcode. "TimeoutError: Timed out waiting for connection to DTServiceHub after 15.0 seconds."
Updated 2017 iMac to Monterey 12.5 on Monday - 4 days ago. Downloaded Xcode 13.4.1 onto it.
Since then, have not been able to run simulator even once as pop up - or resume auto preview. Zero simulation success even with an empty 'hello world' app.
Every time I try to preview the machine grinds to a near halt, everything else stops too. After around 30 minutes the wheel stops spinning and it generates the error message - but it is taking that long to even show the error message.
If I 'try again' it instantly red x's and shows error message again instantly without even trying to preview.
The dialogs show that it is building successfully, but it is in the preview space that the fail happens.
I have the diagnostic logs but can't see anything that leaps out at me (but to be fair I don't know what Im looking for.)
I have uninstalled Xcode, and reinstalled it. It seems to have taken, and everything works but this.
Any help greatly appreciated. Thanks
I'm seeing the same behavior in the brand new Version 14.0 (14A309) release. I was working in iPhone 14 Pro most of the day today.
So what fixed it for me was changing the simulator type. For some reason my iPhone14Pro went sideways and I got stuck on this error. My guess is when I rebooted earlier today the simulator persisted something in a weird state.
Setting the iOS Device simulator to a different iPhone model, caused it to refresh and build and it's now working for me.
It looks like picking from RECENT in the menu has a weird state bug. Pulling from the device list below that I was able to bounce to iPhone 11 and then back to iPhone 14 Pro as LONG AS I did not pick from 'recent' list.
I got the same error after updating Xcode to version 14.2
Before that I used an Xcode 14.0 beta 6. Fortunately, this beta version is still working, and the preview is still working well too.
I found a workaround for my problem - I downloaded the latest version (14.2) of Xcode from this page https://developer.apple.com/download/applications/, and it works well with preview. The version from AppStore still doesn't work, but that doesn't matter to me now.
The timeout issue got away after changing preview from iphone 14 pro to SE. I guess the issue was because of low system memory. However, running separately on iPhone 14 pro simulator it is working quite well. So I switch between preview and run.
I have Installed Xcode 8 beta 6 and deployed the app into iOS 8 - 10 device to test.
I found some app images are broken in iOS 8 device (Please refer to the image shown below)
It works perfectly fine in iOS 9 and iOS 10
Is it a bug from Apple? Anyone having the same problem? Many thanks.
Possible duplicate to : Xcode 8 simulator ios 8 image get distorted
Update: Xcode 8 GM build fixed this problem
I'm having the same issues too. I found that the same image on iPhone 4s was distorted but not on iPhone 6s. So I then tested it by disabling the 1x and 2x asset for the same image. It then started working on iPhone 4s. I hope Apple fixes this issue in the gold master.
Same here! There is a pending bug report in the other ticket, hopefully Apple will react and fix this in the next Beta iteration.
This issue is back in Xcode 9.2
https://developer.apple.com/library/content/releasenotes/DeveloperTools/RN-Xcode/Chapters/Introduction.html#//apple_ref/doc/uid/TP40001051-CH1-SW936
"Workaround: Build the app using Xcode 9.1, or use Xcode 9.2 and set the deployment target to iOS 8.4 or later."
Another more involved workaround is to delete the image from Images.xcassets and add the image(s) back in directly to the bundle.
I updated to Xcode 6 recently and just started a new project. I made a project using storyboard and i was testing it in the simulator for the past days. Today i was testing the sound in the app and it wasn't working so i decided to try it on my iPod. This is what the app looks like in the simulator:
And now here is how it looks on my iPod:
I didn't use any constraints or anything. The only thing that could have messed it up IMO is the UIProgressView that i made bigger. I don't know if that could have deformed my project on device. Any suggestions to fix it?
ps: I was testing on the iphone 5 simulator and was using an ipod touch 5 to test on device.
Welp, i found the issue(s). The deformation was caused by Auto Layout being checked on. The black bars was solved here https://stackoverflow.com/a/25817683/3763526.
iOS 8, xcode 6.0.1, unity 4.54f1
Last night I updated my iPhone5 to iOS 8. It requested xcode 6.0.1 which in turn requested to update Unity. I did everything that was asked and now after I build to my iPhone, the app gets stuck on the splash screen. I tried building to an iPad with iOS 7 and that did not work either.
They both get stuck after the log says applicationDidBecomeActive() and then applicationWillResignActive(). Exiting the app will say that Thread0 has crashed and it will show me a method call that worked fine 2 days ago. Android still works perfectly fine.
My question is: are there compatibility issues between xcode/unity/ios8/all 3 at this point? What can I do about it?
It turns out that the problem was with a hackish plugin that was made to run a unity app in the background which no longer applies to the current version of xcode. Apologies for wasting your time.
I recently updated to Xcode 6 beta 3.
When I run my app in Xcode 6 beta 2 it runs fine. When I run my app in beta 3 on an iOS7 device it runs fine.
However, when I run using beta 3 and iOS8 beta 3, it builds, claims it is running (in the toolbar feedback); and – about 5 seconds after that – it shows "finished running" in the toolbar. The app isn't installed on the phone after all this. There isn't anything logged in the console. Everything from Xcode's side appears fine.
I did manage to install the app the first two times I tried, but never again.
I used a work around invalid virtual filesystem overlay file when the error mentioned in link popped up... but I'm not sure how that is related to this.
I reset everything I can think of, and reinstalled iOS8 on the phone. Nothing seems to fix this problem. Has anyone else run into this?
Seems fixed in later xCode versions.