I updated to Xcode 6 recently and just started a new project. I made a project using storyboard and i was testing it in the simulator for the past days. Today i was testing the sound in the app and it wasn't working so i decided to try it on my iPod. This is what the app looks like in the simulator:
And now here is how it looks on my iPod:
I didn't use any constraints or anything. The only thing that could have messed it up IMO is the UIProgressView that i made bigger. I don't know if that could have deformed my project on device. Any suggestions to fix it?
ps: I was testing on the iphone 5 simulator and was using an ipod touch 5 to test on device.
Welp, i found the issue(s). The deformation was caused by Auto Layout being checked on. The black bars was solved here https://stackoverflow.com/a/25817683/3763526.
Related
I have a 2019 16-inch Macbook Pro with an i7. My iOS simulator is showing terrible behavior on Xcode 12 and 13. The rendering happens only partially. I start typing but only top part of the TextField updates. When I pull my modally presented controllers up and down, it leaves glitches and artifacts in the render whenever I release the mouse pointer from the window. Only when I drag and click something in the simulator, only then the screen updates properly.
I have tried resetting the simulator and the machine, and different versions of Xcode AND or simulator iOS and nothing helps. I also have not found too specific mentions of this issue online.
This is a known issue that was fixed in Xcode 13. It primarily affects the iPhone mini so you can workaround it by using a different simulator.
I am new to react native I just started it, After installing react native in the terminal and I created projects according to that explained in the docs.
When running the project in the Xcode simulator I find some issues I don't to how to rectify it can anyone help me. here are the images of my simulator
it is for iPhone 6
the second one is for iPad retina
when simulating iPad retina last part is cutting how to solve it. any solution is much appreciated
Because your screen is designed for iPhone 5 or 6.
iPad retina support only iPhone 4 screen size in emulation.
Firstly, thanks for your time and effort.
Just today I started having a random issue in my iOS simulator running an app from Xcode 6. No Xcode update has been installed since I last used the simulator so I don't think it is an issue with an update.
Basically, my simulator is drawing everything HUGE. Like 4x the size it should be. This happens with all simulator devices regardless of iOS version. I'm aware of the window scaling with CMD + 1, 2, 3. That is not the issue. It shows the same no matter the scale. When you click or interact with the screen squares of it flicker. This is what it looks like.
Note that it is not just the application, but also the home screen.
I should also note that this does not seem to be just the simulator. The screen saver on OSX with the words and definitions also is entirely too large. I haven't noticed it in any other application though.
I have done everything I could think of to debug the issue.
I deleted Xcode and reinstalled it with a restart in between.
I have created a new user account on my machine and ran a boilerplate app on the simulator and it displayed the same way.
I've changed my screen resolution to see if that resolves the issue.
I cleared the mysterious PRAM.
None of these solved the issue or made it better or worse.
Again, thanks for your time. It is appreciated.
For me pressing command + 2 or command + 3 when the ios simulator opens up solve the problem. Pressing the above keys do scaled down the simulator size.
Bug in 10.10.2 beta:
https://devforums.apple.com/thread/243676
https://devforums.apple.com/thread/254997
iOS simulator scaled bug
iOS 8 and Xcode 6 Simulator Display Out of Alignment
iOS Simulator display scaled incorrectly
I recently started and I had the same issue. You simply have to change the scale. When the iOS Simulator opens, navigate to Window and change the scale; 50% worked for me.
I changed to 14C94b, fixed this bug.
I have been to see same problem for Subline Text3
enjoy)
iOS 8, xcode 6.0.1, unity 4.54f1
Last night I updated my iPhone5 to iOS 8. It requested xcode 6.0.1 which in turn requested to update Unity. I did everything that was asked and now after I build to my iPhone, the app gets stuck on the splash screen. I tried building to an iPad with iOS 7 and that did not work either.
They both get stuck after the log says applicationDidBecomeActive() and then applicationWillResignActive(). Exiting the app will say that Thread0 has crashed and it will show me a method call that worked fine 2 days ago. Android still works perfectly fine.
My question is: are there compatibility issues between xcode/unity/ios8/all 3 at this point? What can I do about it?
It turns out that the problem was with a hackish plugin that was made to run a unity app in the background which no longer applies to the current version of xcode. Apologies for wasting your time.
I have an odd issue that's driving me nuts by now. Hopefully someone here can help me or ran into something similar. I've searched up and down but didn't find anything similar.
I am creating a universal app (Xcode 4.3.3) with storyboard including a UITabBar with 4 icons. The icons are from the free glyphish set, and look just fine in the iPhone simulator. In the iPad simulator, however, they look enlarged, and only about the top half is visible in the tabbar.
In addition to the original icon, I also created #2X, ~ipad and #2X~ipad versions (I did this for pretty much all art via batch in Photoshop). However, the icons look the same (i.e. too large) in the iPad simulator even when I remove these other versions and only keep the glyphish original.
I looked at the storyboard source code, I changed around a bunch of Tabbar and TabbarItem settings in the storyboard, nothing seems to help. HELP!
EDIT: I just noticed that the icons look fine in the iPad (Retina) simulator!?!?
SOLVED IT:
OK, solved it myself. Not sure which of these steps did it, but here's what I did:
delete the app from the simulator
Clean the Project
Recompile and Run
Now the icons display correctly. Go figure.
SOLVED IT: OK, solved it myself. Not sure which of these steps did it, but here's what I did:
Delete the app from the simulator
Clean the Project
Recompile and Run
Now the icons display correctly. Go figure.