I have Installed Xcode 8 beta 6 and deployed the app into iOS 8 - 10 device to test.
I found some app images are broken in iOS 8 device (Please refer to the image shown below)
It works perfectly fine in iOS 9 and iOS 10
Is it a bug from Apple? Anyone having the same problem? Many thanks.
Possible duplicate to : Xcode 8 simulator ios 8 image get distorted
Update: Xcode 8 GM build fixed this problem
I'm having the same issues too. I found that the same image on iPhone 4s was distorted but not on iPhone 6s. So I then tested it by disabling the 1x and 2x asset for the same image. It then started working on iPhone 4s. I hope Apple fixes this issue in the gold master.
Same here! There is a pending bug report in the other ticket, hopefully Apple will react and fix this in the next Beta iteration.
This issue is back in Xcode 9.2
https://developer.apple.com/library/content/releasenotes/DeveloperTools/RN-Xcode/Chapters/Introduction.html#//apple_ref/doc/uid/TP40001051-CH1-SW936
"Workaround: Build the app using Xcode 9.1, or use Xcode 9.2 and set the deployment target to iOS 8.4 or later."
Another more involved workaround is to delete the image from Images.xcassets and add the image(s) back in directly to the bundle.
Related
I use xcode8 archive the App run well on iOS 11,But xcode9 GM archive the App show more different.
For example, UINavigationBar show different but the code same!
Who can tell me why and how fix it?
thx
When you are using Xcode 8 to build the app its using iOS 10..so the UINavigationBar you are watching is from iOS 10..So even you are running on iOS 11 its using iOS 10 UINavigationBar.But when u are building with Xcode 9 its using iOS 11 sdk. So its changing as iOS 11 behaviour.. Actually it depends on which sdk u are using.
I am new to react native I just started it, After installing react native in the terminal and I created projects according to that explained in the docs.
When running the project in the Xcode simulator I find some issues I don't to how to rectify it can anyone help me. here are the images of my simulator
it is for iPhone 6
the second one is for iPad retina
when simulating iPad retina last part is cutting how to solve it. any solution is much appreciated
Because your screen is designed for iPhone 5 or 6.
iPad retina support only iPhone 4 screen size in emulation.
I'm using Xcode 6 GM Seed (build 6A313) with iPhone 5s (Model A1530, iOS 8 build 12A365). I connect the iPhone via USB lightning cable. But in Xcode, it shows as: "iPhone 5s (unavailable)".
Further investigation: I open Xcode menu > Window > Devices, it shows the following error:
An error was encountered while enabling development on this device.
Please try rebooting and reconnecting the device. (0xE8000070)
I reboot and reconnect my iPhone 5s, the same error is shown. This device was used for development in previous Xcode 5, and shows no problem at all.
What should I do? I want to try my apps in iOS 8 device.
If you are using Xcode-beta 7.1 and want to run app on iOS 9.0 like me you will also get the same error. The solution is:
Use corresponding iOS 9.1-beta.
Use Xcode 7.0
Run on simulator.
The problem is resolved after I updated iTunes to version 11.4 via Software Updates.
The Xcode error message is misleading.
In my case, during 2 years developing, my phone has several test app with name (null). you can only see a default Xcode app icon in app list in Setting. I had tried updating Xcode, but not work. finally I delete these null name apps, then Xcode - device can connect it without warning sign. Run test app won't get the error in question. only my case. share it in case you encounter in future.
unable to view feedback chat by using apptentive third party in iOS 8 version.But it is good in lower version. please help me to get the Feedback chat in iOS 8.0 version
The "blank" Apptentive Message Center view in iOS 8 was caused by this issue: http://openradar.appspot.com/17962954
How can a get the auto layout size of the UICollectionViewCells in iOS 8? (systemLayoutSizeFittingSize returns size with zero height in iOS 8)
We added a partial fix for this issue in version 1.5.6 of the Apptentive iOS SDK. This added a default height of around 2 lines, if the height for a cell was reported as 0.
This issue was present for all iOS 8 devices in the iOS 8 beta.
It was fixed for the iPhone 5, 5s, and iPad Mini, at least, in the iOS 8 GM.
However, we still reproduced it using the iOS 8 GM on the iPad Retina and new iPhone 6 and 6 Plus. For those devices, it was fixed in iOS 8.0.2.
You should now see messages of the correct height in Message Center. If you continue to experience any issues, please let us know!
Tried copying over the iOS 7.0 Simulator to the Xcode 4.6.3 bundle in the correct location. It does show up in the Device List, and the simulator starts, but then pinwheels.
I had to hard stop the simulator and Xcode. I'm mainly just curious, but wanted to know if this should work or can work.
Here is how to run the IOS 7.0 Simulator under the Xcode 4.6.3 version.
0) Make a backup point for the Mac
1) Download and install the Xcode 5 Beta X
2) Make sure that the IOS 7 simulator is working for Xcode 5 with IOS 7 Simulator
3) Stop all simulators and Xcodes
3.5) Make duplicate of the current Xcode 4 and do 4) to the duplicate app bundle
4) Copy
/Applications/Xcode5-DP3.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/
to
/Applications/Xcode copy.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/
5) Start the proper simulator in 7.0 mode using Xcode 5 and a sample app, etc.
6) Stop Xcode 5
7) Start Xcode 4 COPY and choose the same 7.0 simulator and run your app (Xcode 4 is not "smart" enough to start the 7.0 simulator).
8) Should show up in the 7.0 simulator
Simple!
Open the iOS7 simulator from the XCode 5 Pacakage folder
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Applications
Keep the iOS7 Simulator open. Now Open your XCode 4.6 build your project with Simulator selected. The app will be now opened in the iOS7 Simulator.
If the app quits or not running, Try Reseting the Simulator contents or Clean the project and keep trying. It works for me.
Nope. iOS7 only works with Xcode 5 DP.
Here is another way to run the IOS 7.0 Simulator under the Xcode 4.6.3 version, after copyint it to the right location described above:
Start XCode 5 running a sample app within the iOS simulator
Change settings of the simulator to keep it in dock
Quit XCode 5
Change requested hardware in iOS simulator which is still running
Start XCode 4.6.3 running your app within the iOS simulator after selecting the hardware set within the simulator - they must be equal.
That´s it !
Furtheron you only need to start the simulator first, set the requested hardware, start XCode 4.6.3 with equal hardware set in the simulator and RUN.
Simpler answer to run a Xcode 4 project on iOS7:
Backup your 4.6 project. (either physical backup or commit to github or svn)
Open your project in Xcode 5 DP
Xcode 5 will make changes to the files, but that's OK because you made a backup
Run the app with Xcode5 and iOS7
When you are done, restore your project with the backup you made earlier
???
Profit