I made updating for the app. I load the application through Application Loader 3. Also I loaded directly through xCode 8. After loading, assembly is in the status of "Processing". 5-10 minutes later assembly just disappears. I thought that it is in the hidden processing, and decided to wait. I waited for 12 hours, but assembly did not appear. I filled in already 4 assemblies, all disappear. What's the problem? How to update the app?
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anyone know how to fix the below problem which shows up when I running my project :
Could not load IOSurface for time string. Rendering locally instead swift 4
I did not any of update xcode, pod, It all of sudden appeared on the xcode log.
I wanted to make a clickable prototype of an app on (storyboard only). I have just added two interface controllers and some images and buttons. I filled xcassets with several images (overall less than 150kB) and tried to run the app. When there was a single interface controller with 3 buttons (images in background) + 1 imageView (around 100kB all) it took some time but the app lauched. I added 1 more interface controller and a few images to it (the biggest are around 9kB) and this time Xcode displayed me a message that it lost a connection with an iPhone but the watch is still running or the watch app timed out error. At the same time I have the app name on the watch screen and a spinner. And it's spinning for ages without any result... I've tried to delete the app from both devices, restarting, cleaning folders etc. and no success. Is there a limit of images one can put in the watch's xcassets? So frustrating...
I was also facing same issue where spinner on real devices was never ending.
This was because watch extension and watch app were missing arm64 architecture, make sure you select Standard Architectures(armv7 and arm64)in build setting.
Here is what you could do/check:
You should use the xcassets that is located in your WatchKit app, not the one in your WatchKit extension.
Build and run your main iPhone app as the primary target once.
Yeah, i've been struggling with this too...
the only way i found : i click on digital crownd of the AppleWath, then re-tap on my app and magically the app launching (and the debugger work.)
if this is not working the hard way : Reboot xcode, Clean, if still not working same as you clean, restart devices... this is so annoying.
first solution take less time, and work 7/10 times
if someone knows a beter solution i'll take it !! ;-)
I am trying to submit my first app to App Store using Xcode (beta version). I followed the instruction from the following link from Apple.
App Distribution Guide from Apple
I have created Archive and clicked "Validate". I have been waiting for 20 mins but still no response. I googled this but couldn't find anything quite relevant.
Is this a common problem? Sorry I don't have enough reputation to put up the screenshot. It is showing me "Preparing Archive" with an indicator spinning (so I thought it was doing something) but no response after 20 mins still.
We have uploaded a new build using Xcode 6 , and the submission was successful .
In Itunes connect in the app page, we filled everything, and we have to chose the build, but there is no plus button (as usual) to upload the build,only says "upload your build using Xcode 5.1"
I know sometimes you have to wait, we waited an hour, and even tried again, without success.
We also have the same issue with an update of an app (one is new,one is an update)
Is there a way to do something to see it ?
Change the version number of your app, reupload the build but in the upload process uncheck "Include app symbols for your application to receive symbolicated crash logs from Apple". The build should appear under "Betas" and then you have to approve it as a normal build. Once you do that, it should appear on the app's page.
I'm submitting from the Organizer and I get as far as "Choose an application and code signing identity". After that I just get the spinning circle which lasts for hours until I cancel and start over. I've already submitted this same app once, but the first time it was rejected by the reviewer because of a new requirement in itunesconnect that was added after the first submission. So I made the change in itunesconnect, changed the version, and rebuilt the app. No other changes.
I've run into this before, but I just kept trying and eventually I would get to the loading screen. The app id and the code signing identity are valid, and I didn't receive any errors during validation, so I'm not sure where to look for the problem.
I'm using Xcode 4.4.1.