glibtool on MacBook - xcode

I am building a project on Mac. It ends with
glibtoolize: command not found.
I don't find any instructions for installing glibtool and glibtoolize. All search results talks about installing libtool, which I already installed on my Mac.
Anyone know how this works? (I already installed the lated xcode, but no glibtool in my system.)

Install Homebrew (http://brew.sh). And then I guess brew install libtool.

Related

How to install everything natively without rosetta 2 in M1 macs?

I have been using M1 macbook for almost half a year and initially, I installed many packages under rosetta 2 and many natively (I assume). I run my terminal under rosetta 2 but whenever I install any package using brew, I do it using arch -arm64 brew install <pkg-name>. Now, I have no clue if all this time, I had been installing the packages under rosetta 2 or natively.
Anyways, now I want to install the native versions of all the packages and software since now, most of them are available natively. Please help me to figure out how can I do this. All I want to do is remove everything and then install then natively without rosetta 2.
Some of the things which I want to reinstall are:-
Homebrew
Mini conda and the python libraries.
gcc and g++
MySQL
Node and npm
Also, in future, if I want to install anything natively then how should I do it?
If you used Homebrew to install all of the packages, try to uninstall them as you where using brew. Then uninstall the x86 version of Homebrew
And for the native versions, install the new Homebrew with the ARM terminal. And reinstall everything.

Error installing control v3.0.0 package on El Capitan for Octave

I recently installed Octave using the binary installer found on this site: http://wiki.octave.org/Octave_for_MacOS_X
I then tried to install the control package using 'pkg install -forge control' but it gave me the error 'pkg: error running `make' for the control package.'. I have gone through most of the threads regarding this error but with no success.
I then tried to use MacPorts to install the control package, I followed the instructions on the wiki page above with some help from this thread: Installing general package in octave has error. I believe I succeeded installing the packages because I can see them in the folder tree for Octave and MacPorts says it is installed when using the console.
The problem is that when i run some code in Octave it cannot build as it doesn't know that I have installed any additional packages. Using 'pkg list' in Octave it says that no additional packages installed. I feel like I need to link the two together but I don't know how?
I'll happily explain more if I need to and I hope you can help me out.
Many Thanks,
Sam.
You cannot "link the two together" (assuming you mean the binary version of octave and the MacPorts version).
If you have packages installed via MacPorts for the MacPorts version of octave, then they will only be available from the the MacPorts version of octave, so make sure you are running that.
Otherwise, figure out how to install the package with the octave binary version. It seems you require a build environment for this, but installing the command line tools (which you must have done for MacPorts to work) might have already solved this problem.
It seems to be a problem with gfortan compiler built-in with Octave. To solve this you should install an external fortran compiler.
Try this:
Install Xcode and command line tools for Xcode
Download and install a fortran compiler for MacOS, for example: http://coudert.name/software/gfortran-6.1-ElCapitan.dmg
Change the fortran compiler path in your octave, to this if you installed the compiler that I suggested in point number 2 you only must to open Octave and type: setenv('F77', '/usr/local/gfortran/bin/gfortran').
And Enjoy Octave for MacOS
Octave with control package 3.0.0 on MacOS
You haven't provided enough information for a precise diagnostic, but I had the same error message (and a few more), and re-installing octave from source solved it; see this link for more info, but essentially you can do it by running brew reinstall --build-from-source octave.

Can we run xcowsay on mac OSX? If yes, how?

I have currently switched to mac from linux and am missing xcowsay
xcoway requires X, for linux that is x11 for mac you will ned toinstall Xquartz.
According to http://www.doof.me.uk/2008/03/04/xcowsay-on-os-x/, xcowsay is suported in mac since 2008.
Download and install XQuartz from https://www.xquartz.org/. Then download and compile xcowsay from https://github.com/nickg/xcowsay/
I had to install XQuartz on Mac OS X and build from source.
I used homebrew to install the dependencies and cloned from the source at https://github.com/nickg/xcowsay/. I ran into an issue with autoreconf finding the autopoint command from gettext. Adding the gettext bin folder to my path solved it.
See steps below
brew install autoconf gettext gdk-pixbuf gtk+
export PATH="/usr/local/opt/gettext/bin:$PATH"
./configure
make
make install
You should look at Homebrew for OSX.
cowsay is available via the homebrew package manager. I do not see the X-Server version of cowsay.
https://github.com/Homebrew/legacy-homebrew/blob/master/Library/Formula/cowsay.rb

Remove Qt libraries on Mac

I want to remove the installed Qt 4.8 libraries and install Qt 4.6 libraries on my mac.
But when I try to install them I get:
"Qt libraries cannot be installed on this disk. A newer version of
this software already exists on this disk"
I removed the /usr/local/Qt4.8.x folder from the disk but the message is still here.
How can I remove the old libraries?
You shouldn't manually delete a folder unless there is no other option. You should try running the uninstall script first:
sudo python /Developer/Tools/uninstall-qt.py
The path to this script will be different if you are running the latest Xcode app bundle and not the default Snow Leopard/Lion Xcode.
I installed qt via homebrew. To remove I simply wrote the following in the terminal: brew uninstall qt#4

How should I upgrade Xcode after upgrading to OS X Lion?

I've just found out, that my homebrew doesn't work anymore after I upgraded to OS X Lion.
$ brew install clojure
Warning: Xcode is not installed! Builds may fail!
Error: No such file or directory - /usr/bin/cc
and
$ brew doctor
We couldn't detect gcc 4.2.x. Some formulae require this compiler.
We couldn't detect gcc 4.0.x. Some formulae require this compiler.
You have no /usr/bin/cc. This will cause numerous build issues. Please
reinstall Xcode.
Setting DYLD_LIBRARY_PATH can break dynamic linking.
You should probably unset it.
after some googling, I found out that I should upgrade Xcode to version 4.1. The problem is, I have version 3.2.5 installed and I can't find any way of uninstalling it.
When I look at App Store, it looks like I don't have Xcode installed at all. I'm afraid that if I install it via App Store, it will somehow conflict with the version I have currently installed. However I can't find it in Applications, and I can't find any update function either.
Software Update doesn't prompt me to update Xcode, and I also don't see it in Installed Software.
What should I do?
Thanks to the readme found at /Developer, I found a way to uninstall Xcode via
$ sudo /Developer/Library/uninstall-devtools --mode=all
edit: I just ran the installer for Xcode 4, and it detected old version of Xcode, offering me to move it to /Developer-old.
I fixed it by
In theory this should work if you have Xcode4.3 installed (in /Applications):
$ sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer/

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