How to use netBeans debugger to run for an amount of time - debugging

I rarely used the netbeans debugger but I have this bug in my program which I'm trying to get to the bottom of. Basically my program searches a binary file (4.5gb) for a seqeunce of bytes and writes it to file. However, the programm always stalls at this specific point in the file when reading near halfway of the file (~2gb). They way I using the debugger if putting a breakpoint and keep "continuing" the debugger until it reaches that point in the file but it's going to take forever to reach the 2gb mark. I'm guessing there's a better way to use the debugger which I'm not aware of. Any suggestions?

Netbeans supports conditional breakpoints. If you add a breakpoint via the menu "Debug / New Breakpoint" (or just hit Ctrl+Shift+F8) you can specify a condition (either how often the breakpoint has to be hit until it execution is halted on this breakpoint or an expression).

You could keep a count of how much data you have processed, and add an if() block which checks whether you are up to the 2GB mark. Put a dummy command inside the if() block, and add a breakpoint on the dummy command; this will only be reached when you have processed sufficient data.

Related

Debugging Step Into, Over, Out within VB6 IDE closes the class window

I am experiencing very strange behavior within VB6 IDE whenever the break point hits(Step Into, Out, Over), the class is closed and makes it impossible to debug. Then within window-Cascade i can re-open the class but again when break point hits, the class is closed. Can anyone help please.
Step execution does sometimes behave that way. The reason is that VB is event driven and when an event occurs, then the code behind that event will run, and your code that you are stepping through might NOT be the code that gets run, so things change and code runs while your PAUSED code is still on hold.
When I encounter that I overcome it by using debug.print to send my monitored variables' current values to the OUTPUT window, or if you need more elaborate capability, write a sub that sends the data to a local text file and then invoke that sub as needed, passing into the variables ( and labels ) that you want displayed.
Once debug.print or a logging routine is in place then run the code WITHOUT pauses or breaks. The debugging output will tell you what is happening, in what order etc, so no need to stop the code or risk altering the order of execution.
Be sure to include lots of 'context' data such as : 'Entering SUB_XYZ, Param values are A, B, C... NOW at line 99 in SUB XYZ.... NOW in TRUE side of IF TEST # 1....
Include time stamps on all outputs.
Put your tracing logic only around the suspected problem area, expand from there only as needed.
It's a pain, but it works.
I finally resolved this issue and problem was within Display settings within windows 10. Basically if I apply vertical settings by placing both screen vertically 2nd on top of first then this issue happens,if i apply horizontal settings then this issue does not happen.
problematic settings with vb
settings that does solves debugging issue. VB is so weird and old cannot cope with display settings

In XCode 6 how can you set a watchpoint without stopping execution?

You can easily set a watchpoint in XCode by following these steps (btw if there is a simpler way, I'd like to know it...):
- Run your program
- Set a breakpoint in the code where your variable is used
- when reaching breakpoint, use a right click on the variable and select 'Watch "nameOfTheVariable"'
- Continue execution.
The only problem is that execution will stop every time the variable value changes. I would like XCode to continue the execution without stopping, i.e. merely display the value changes in the console output.
This feature seems available in command line mode, and although I initially wanted to avoid it, I posted a solution using that mode (see below), as it seems to be the only way to do what I want, i.e. continue execution while displaying variable changes.
Well it seems that the only way to achieve this is to use the LLDB command line. So for those of you who, like me, had never used it here is a step-by-step (actually fairly easy) way to use it and watch variables without stopping execution:
Set a breakpoint in Xcode (click to the left of your source line) where the variable you want to watch is used (in scope), and run your code until it reaches the breakpoint.
In the console view (little window displayed at the bottom right where you can display console things) you should see a (lldb) prompt. This is where you enter the following commands:
w s v stuff (or watchpoint set variable stuff) where stuff is the name of the variable you want to watch
w c a (or watchpoint command add) to enter a script mode where you enter one command per line as follows after the '>'
p stuff (or print stuff) to display the new stuff variable value
c (or continue) to continue execution
DONE to finish this little script (note the UPPERCASE characters!)
THAT'S IT ! You can remove your breakpoint and continue execution. From then on messages will be displayed in the console every time the variable "stuff" is updated, without stopping the execution of your code (it might slow it down a little of course, but that is usually not important).
Watchpoint is just like a breakpoint which gets hit when the value of a variable which is being watched gets updated.
To set it please follow below steps:
1.Set a breakpoint such that the variables view in the debugger shows the variable you want to watch.
2.Right click on the variable and select Watch "variable name".
3.This will stop the execution whenever the value of the variable changes.
The watchpoint will now start showing in the debug navigator.
In order to remove it just drag is towards the editor and you are good to go.
PS : this is just a smarter version of implemention didset for a variable and setting and breakpoint inside it.

Edit assembly language code in Visual Studio while stepping through each statement

In Visual Studio, is it possible to edit assembly language code while stepping through each statement (so that statements in the program can be modified while the program is running?) It would be useful to modify statements in a program while the program is running (for debugging purposes), but I'm not sure if this is possible yet.
You can modify the source code, but it doesn't get reassembled to produce a new binary during your debugging session. The debugger will tell you the "source no longer matches the code" but you can still step. Your display may be confusing because, well, the source code no longer matches the object code :-} I often add comments to instructions or in blank lines, which gets me the complaint, but you can still single-step and see the right source lines in this special case.
I think you can manually modify the memory containing the instruction you want to patch. I've not ever bothered to do this; its easier to set a breakpoint where I'm at, re-assemble, and then run till the breakpoint.
You can modify all the registers and data memory pretty easily (actually you have to use this to modify the code memory, I think!).
A really useful thing to do is "Set Next Statement" to set the PC back to a somewhat earlier place in the code; you can often then step forward to point of failure, if the registers and memory aren't changed. (put cursor in your source or disassembly window, click on a line, then right-click "Set Next Statement")

Debugging an application in VS 2010

I may sound silly, but I am naive in debugging.
I have one doubt, in order to track the flow of execution in a program, what should be the optimum point to put a breakpoint?
Is it so that wherever we will put a breakpoint, the application execution flow before that would not be traced?
The best point to place a breakpoint is where you need the function to break.
If that exact point will not be reached because of conditionals, break on the conditional that would cause it to skip and ensure the code you do want to debug will get reached.
You need to place breakpoints where you can get to the code you wish to debug the fastest.
You would place a breakpoint very near or just before a piece of code you want to step through in order to debug it, then when execution pauses at your breakpoint, step through line by line to examine the state of variables and follow the path of execution.

How can I force VB6 to enter the debugger from the execution of a program without a break point?

I'm trying to watch the execution of a VB6 app and I'm running into an issue because once I enter the debugger and then hit Continue, it no longer lets me step through the code until I hit another break point. I want to be able to execute a program without stepping through something until I hit a point where I want to watch it execute. Ideally this would be something to the effect of holding a key down while I pressed a button to 'step into' that function.
Thanks in advance!
[EDIT]: I'm aware that I can use break points to stop the execution. To be more clear, the problem is that I don't know where the execution is going to, so I can't set the break point there (because I don't know where there is). That's why I essentially want to be able to say, 'after this next thing that I do, break, no matter what'. It sounds like this functionality does not exist, but I'm still keeping my fingers crossed.
While the code is running, press ctrl+break (or the 'VCR pause' button in the IDE) then press F8 (or choose 'Step Into'from the Debug menu in the IDE) to continue running the app. The next action will cause execution to break.
Note that the which causes the break will not always be the one you hoped it would be. Particularly annoying is the _MouseOver event which prevents you from doing a mouse down or a timer firing quckier than you can perform your action. Some breaks may even be fatal as regards running your app e.g. where Windows messages have been hooked (subclassing). Also consider there may not be an event handler in code (yet) for your action where it can break. But usually this technique identifies where you should be setting your breakpoint.
There is a Stop statement available for use in VB6 that will drop to the debugger when the statement is executed from code running through the IDE. (Just be sure to remove the all of the Stop statements from the code when compiling a release build.)
There are several techniques you can use.
These two have been mentioned
Using F8 and Shift-F8 to step through the program
Adding Stops (and later removing)
Others
Use a global variable to create a collection. Use it as a stack and have the subroutines you are interested in push and and pop strings. Conversely don't pop anything and you will get a trace.
Use Watches to monitor and break at selection conditions. You can setup just about any condition to break.
Make a Global String and have your procedures set when you enter them. Monitor it through a Watch.
Use Debug.Print in your code. Also Unlike Stop you can leave these in without effecting the production code.
Use the File System Object to create a text file to act as a log.
Sometimes problem only occurs in the Complied version then you need to use MsgBox or log to a text file. MsgBox can alter the behavior of complex user interactions with forms.
These are all techniques I used in debugging an application. If I had to monitor an application I would use Debug.Print. If that doesn't do the trick compile then log to a text file.
If you have something really complex going on then I recommend moving all your code out of the events into classes implementing a Command Pattern. Your commands classes should interact with the form through and interface.
In the Execute method of the command classes you will something like
<save the current state>
<Do your original code>
<save the modified state>
<push the command onto a stack>
What will happen is that you wind up with a list of all the commands you have executed (even things like mouseover) with the state they encountered and the modified state. You can then examine each object in turn to see what is happening. This is nearly the equivalent of creating Undo/Redo
Note however things like MouseOver can push a lot of classes on the command stack so you will have to structure your tests carefully or be overloaded with information. Remember you can always skip pushing the command onto the stack.
The downside of using commands is that you gone beyond debugging into redesigning. You will to decide whether the problem is worth doing this.
You can press the F8 key to step through the code line by line. Alternatively, you can press SHIFT-F8 to step through line by line.
F8 will step you in to a function, where SHIFT-F8 will step you over the function. If you click on the DEBUG menu in the VB IDE, you will see other options too.
EDIT:
You can also put a permanent break point in your code by using:
Debug.Assert False
By doing it this way, the 'breakpoint' is saved in your code. When you compile the app, debug code is ignored.

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