I was watching some videos on getting started with Pixijs and in some video they said Spriter can be used for the spine animation. But the exported json doesnt seem to work with pixijs. Anybody has experience using the Spriter exported json in pixijs?
Related
So recently I've noticed that I'm getting the error
THREE.WebGLRenderer: Error creating WebGL context
while trying to render a 3D model from a .glb file on Firefox 100
I am almost certain that this is not something to do with my own implementation, as browsing sites with similar feature show that all of them are broken too.
For example,
https://skinbaron.de/en/3dviewer
https://3d.cs.money/item/cxih4kC
https://buff.163.com/market/csgo_inspect/3d?assetid=25633198752
These links work on Chrome, at least on my current build 101.0.4951.54.
Does anyone have an idea whats going on?
I recently found a digital billboard project called DisplayMonkey, which shows me digital content such as: images, videos, html, etc. The problem is that when you show a YouTube video or any other media this does not automatically reproduce.
To which I refer, the project that I use that would be the Display, shows me in html file all the content that I have and does it in a random way, when it comes to the video it does not reproduce it.
Need autoplay youtube or alternative server videos
The web page that the display shows me is the following:
http://display-dev.cclcloud.co
user: test
password: 2019**
Any opinion on how you should do this? html + js code pure?
I have tried several alternatives and it has not worked for me, need help, thanks
I tried finding information on the web, but could not, so I was wondering if anyone has some information:
We have made a Flash animation
We have embedded it in a PowerPoint slide
Everything is working on our side
I just want to make sure before I send it to the client that it will work if someone has no Shockwave plugin installed? In other words, does PowerPoint include the "Codec" to view the item when the PowerPoint file is generated?
I tried uninstalling my Shockwave, but for some reason I am unable to, so I am not sure how to test this.
Any ideas will be appreciated.
Thanks!
Kobus
If the playback computer doesn't have the correct plug-in, it won't be able to play the Flash animation. Flash playback doesn't use CODECs in the same sense that WMVs and other movie formats do.
I'm trying to use the Video helper to show a flash video on a site I'm working on but nothing is showing. I tried the MediaPlayer helper and that worked fine, I've loaded up the flash video I'm trying to play in a media player on my machine and it loads and plays. I've gone right back to basics and just entered the path into the helper but still no joy. Here is the code in my view:
<h2>Movies</h2>
#Video.Flash(path: #Url.Content("~/Media/07477279-df26-4a6e-895a-2ead51d90d21.flv"))
When I looked at the HTML generated there is a there but nothing is loading. I'm stumped! Anyone got any ideas?
You'd need to use a url of a flash file (.swf) rather than the direct url to an flv, and then the flash file plays the flv.
i´m using the itunes file sharing feature to import customized data from the user.
I need to play videos when tapping on a customized UIButton. Therefore i want to know if its possible to set a thumbnail image from a video to each instance of MyButton.
I´ve played already with the MPMoviePlayerController and its "thumbnailImageAtTime:timeOption" function. It works great after selecting and playing that one video. But i need to generate thumbnails for all videos before.
When syncing videos on any iOS device via itunes, apple generates thumbnails for the camera roll instantly. So thats the way i´m looking for.. Any ideas how apple is doing it?
I´ve got it. Using the AVFoundationFramework with "AVAssetImageGenerator" ;)
Getting a thumbnail from a video url or data in iPhone SDK