This worked up until yesterday.
Before and after updating to MacOS Sierra 10.12.5 did not solve problem.
Config / Specs:
Macbook pro OSX
Dell monitor
iPad using Duet app
Previous functionality
I could expand fullscreen any app/program in Mac (the green button top right) and use 3 fingers on the trackpad to toggle between 'screens' on that individual physical screen.
Current bug
When I fullscreen an app on one display and swipe with three fingers, swiping controls all 3 physical displays. The display in question swipes to the app, but the other two displays also swipe to the right showing blank black or white backgrounds and are mouseover-able.
Desired functionality -- the Previous Functionality
Swiping on a screen only controls that display.
Had the same issue, there is a setting in Mission Control -> Displays have separate Spaces, checking this solves the problem for me.
Related
I use SkiaSharp canvas to draw the main game screen, and then there are various Xamarin.Forms Buttons around the UI. This all works fine on when used directly on iPhone or iPad using a finger. However, when I connect a mouse (e.g., through a MacBook or otherwise), the buttons start working with about 10% chance after mouse-clicking on the SkiaSharp canvas (and not receiving the mouse click events with 90% chance). The SkiaSharp canvas itself works just fine.
If I bring up the iOS app launch menu from the bottom (which probably somehow temporarily exists the mouse navigation on the app), the buttons start working again with the mouse. But if I click the SkiaSharp canvas again with the mouse, the buttons have a high chance of becoming disabled again. If I change to using a finger, all works fine (even if the mouse clicks were not being registered immediately before). However, mouse clicks are not being registered even after touching with a finger, so finger-touching does not reset the issue with the mouse (but bringing up the menu from the bottom does).
We found this bug by testing the iOS game on MacBook Pro (the iOS apps recently came available on the App Store) but the same issue persists also directly with an iPad / mouse combination. It seems to be some sort of an issue between using a mouse (on iPad or on MacBook Pro), SkiaSharp canvas and Xamarin.Forms buttons.
Does anyone know what the root cause of the problem is and what is the workaround?
Not an answer as such, but some more information about reproducing the issue: A simpler repro case may be this small project: https://github.com/jrc14/TraceMatching/ .
Don't worry too much about what it's doing, but note that you're mean to click in the grey Skia canvas in the middle to create 'targets' - and that after you've done that, mouse-clicks are getting lost.
If you run it on a Mac, you'll see that, though the clicks get lost after you've clicked on the Skia canvas, they will start being received again if you click on something else (another app, or the Mac background).
(further edit) - after some noodling around I did find a workaround. If, once you've finished processing the touch action on the SKCanvasView, you reset its EnableTouchEvents property (i.e. set it to false, then back to true again), it seems that the clicks don't get lost any more,
Im currently testing my Ionic app on the Xcode simulator. It works super fine on every ios device except for the Iphone X. When you slide on the ion-ranges, the animations are strongly delayed, the scrolling is laggy and not smooth. The transitions with click or swipe events are also very laggy and delayed. Have you also expererienced similar things with the IphoneX simulator or do you know how to solve this problem?
I noticed that if I click and try to scroll while holding down the mouse button on the iPhone X simulator, the scroll is very laggy and sometimes won't update until I release the mouse button. Yet on the other simulators, the scroll is smooth as butter, even if I hold down the mouse button (rather than click and flick).
If I change the iPhone X to 'physical size' using the simulator menu (window -> physical size), the scrolling is still laggy. But if I manually resize the window of the iPhone X to anything other than 'physical size', the scrolling becomes smooth like all the other device simulators.
I don't know why, and it's not always consistent, but it seems to work most of the time. Hopefully this helps someone with this annoying problem.
While applying AutoLayout I have switched to Preview Mode On so Preview window is showing my design in iPhone 8,iPhone SE and iPad devices like this
now I want to zoom out so that no need to scroll Preview window Left and Right.
Pinch Zoom In/Out is available in MacBooks but i need it for mac mini
Any help would be Appreciated.
You have to double click in the white space area.
Occasionally when I scroll horizontally in an app using the magic mouse, the current tab or page I'm scrolling on freezes and thereon in that app, scrolling is completely non-functional.
For example, if I'm using Safari and I scroll horizontally to go back to the previous link, the current tab freezes, stuck in the middle of the animation. If I close the frozen tab, the other tabs work fine, but I can't scroll vertically or horizontally in them. I have to scroll using the scrollbar. No other apps are affected and if I restart the affected application, everything goes back to normal and the mouse scrolling is functional again.
Has anybody else had this issue? Any ideas on how to fix this?
I was running Lion when this issue started. I updated to Mavericks hoping it would be fixed, but no luck. I'm currently running Mavericks GM on an iMac (latest model).
This is an issue after installing Mavericks. Go to System Preferences/General and click on Show scroll bars: Check "Always". Hope this helps.
I am running xcode 4.3.2 and just started having the following problem.
All projects running in the simulator are positioning the popup keyboard in the center of the IPAD simulator. The IPHONE simulator is fine with the normal keyboard positioned at the bottom of the screen. Even a simple new project with a single text field shows the keyboard in the middle of the screen with equal amounts of white space above and bellow. This occurs in all orientations.
Interestingly, UIPickerViews also exhibit the same behavior.
This is driving me nuts, as it has been fine for many months and now all the objects (text fields etc.) are hidden when the keyboard plops down smack in the middle of the screen.
Please help. Thanks in advance.
Tom
This is a feature of the iPad. You can "drag" the keyboard with the drag handle in the lower-right hand corner of the keyboard. The image from this blog post by Rob Rogers indicates how to use it. My guess is you inadvertently moved your keyboard.