Shortly after Microsoft's announcement that Xamarin would be free with Visual Studio, they announced Insights merge with HockeyApp.
When I follow the Insights guide here: https://developer.xamarin.com/guides/insights/getting-started/
I only get to the new app setup before I receive the error:
An active Xamarin Platform license is required to add applications to Insights.
I've been trying to find out where to put my visual studio enterprise license code in the Xamarin portal so I can get some crash analytics with my mobile app.
I see notifications everywhere mentioning the merge with HockeyApp but I haven't found anything that says Insights is being deprecated. A 'merge' to me by definition implies that both HockeyApp and Insights are changing and they both should now be the same service.
Does anyone know the process for crash analytics in Xamarin? It looks like it's been months since their announcement but I haven't found clear direction for new mobile applications.
Insights is only available to accounts who are grandfathered in. Moving forward, they are encouraging Insights and HA users to migrate to the new VS Mobile Center (mobile.azure.com) although there is still not feature parity with the older two platforms. However, if you are primarily interested in Crash analytics that is available in Mobile Center.
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Is it possible to publish a .NET Maui app to Apple AppStore and Google Play or do we need to wait till .NET Maui is finalized?
As already pointed out in the comments, you absolutely can, while it's not officially recommended for obvious reasons. However, I do know of .NET MAUI apps that are already in the store today.
Technically it is definitely possible, mostly because at that level a .NET MAUI app isn't much different from a Xamarin.Forms or even regular iOS or Android app. It's still a .ipa or .aab file that needs to be produced.
I have been looking into the process of creating something distributable. You can find my writeups here for Android, iOS and from those you can find the links on there for Windows and macOS if that is what you need.
Additionally I made videos about them which you can find here for Android and for iOS and lastly the one for Windows. The one for macOS is not there yet at the time of writing.
Ideally we want to make it all work through dotnet publish at some point in the future, but we're not quite there yet. Same story for a UI for doing this within Visual Studio.
I have uploaded my game to the play store but haven't put ads yet its my first time and i am encountering many issues i am following many issues in this , Every time there is a new issue some time is says "Gradle failed to fetch dependencies" , sometimes a loading bar comes with heading "Resolving android Dependencies" and never goes and does not show any progress, and if i do the coding the games doesn't builds , can some one please help me throughout the process like what plugins I have to installs , Google play services , ads manager services all i am confused.
Unity3D is a game engine that dedicated to software program to make games. It has features like 3d modelling, physics, camera. etc.
If you're going to use Visual Studio as your editor to develop a game using Unity3D, you can debug your code with MonoDevelop or use a third-party plug-in, UnityVS.
Based from here:
You can’t use Visual Studio as a debugger without UnityVS because when
you debug your game, you aren’t debugging Unity.exe, you’re debugging
a virtual environment inside of Unity, using a soft debugger that’s
issued commands and performs actions.
With UnityVS, you connect the Visual Studio back to Unity instead.
On the other hand, android studio is dedicated for android development. You can follow the starter for Google Mobile Ads SDk for Unity.
See for more details:
Android Development Setup
Gradle Troubleshooting
I want to use the Cognitive speech service (real-time continuous speech to text and interim results) in the Xamarin app. Is there any SDKs or plugin available? Since REST API has some limitations (no interim results), i am unable to go with it.
Currently the SDK supports C# .NET and C++. We are expanding SDK support on other platforms. Support for .Netstandard and UWP will coming soon. Xamarin is also on our list. Please stay tuned.
I would like to develop an application both in iOS and android.
I just tried ionic framework and xamarin (forms) for the development. I found that ionic framework is not suitable for my application, but I am very impressed with Xamarin. Xamarin have only a limited support.
How can I take a Xamarin Enterprise license? Is the Enterprise license help me to get official development support?
If you have VS Professional or Enterprise you get Support from Microsoft / Xamarin, if you use the free Community Edition then you get community support, see https://www.xamarin.com/compare-visual-studio
There’s also a network of Xamarin Partners and a Consultants who can give you bespoke support tiered to exactly what you need. Email them to explain the level of support you need and they will let you know he best route
Does anybody know how would I be able to access the new Mobile Apps Analytics from a Windows Phone device? it seems they have SDKs only for Android and iOS but not any REST service anyway, have anyone looked into this? thanks
Ok looks like I found my answer :) http://googleanalyticssdk.codeplex.com/ this is what we need for the long term.
Use the Microsoft Silverlight Analytics Framework. It was designed for Windows Phone in mind and should be your first choice when it comes to in-app analytics. It supports Google Analytics, among other services.
Also, here is now the Google Analytics SDK - you can get it on CodePlex and NuGet (note: pre-release software).