How to send "Is Typing" notifications until response task completed? - botframework

How to send Is Typing notification from bot application until bot process another response. I can see currently it is limited to 3 seconds, but I want to extend it until the next response come back from Bot.
Can anyone help me with this? I have seen a couple of approaches where they recommend showing recursively until your task finish its execution but not sure how to Implement this.

Currently, this is not a feature of bot framework. You cannot control the length of time of which the typing indicator is displayed for. Your best bet is to try to resend the typing indicator as many times as needed until you long-running task is completed. This will be a custom solution that there may already be examples of out there.

You can send the typing activity every couple seconds while your processing runs asynchronously. This uses a bit of extra bandwidth, so your call. e.g.
var search = searchclient.Documents.SearchAsync(query);
var typing = turnContext.Activity.CreateReply();
typing.Type = ActivityTypes.Typing;
do {
turnContext.SendActivityAsync(typing);
} while (!search.Wait(2000));
var results = search.Result.Results;
Or set the wait to 4 seconds, or a random number between 2 and 5 seconds, so it looks like the bot is typing a little, thinking, then typing more...

Virtually all chats employ forms of faking the "real time" presence of the typing indicator. You are best to not even try, instead letting it vary randomly at the client side, and heuristically altering to your own logic, and have any end event cancel it. Especially if your API footprint is part of your operating cost.

Related

How get a data without polling?

This is more of a theorical question.
Well, imagine that I have two programas that work simultaneously, the main one only do something when he receives a flag marked with true from a secondary program. So, this main program has a function that will keep asking to the secondary for the value of the flag, and when it gets true, it will do something.
What I learned at college is that the polling is the simplest way of doing that. But when I started working as an developer, coworkers told me that this method generate some overhead or it's waste of computation, by asking every certain amount of time for a value.
I tried to come up with some ideas for doing this in a different way, searched on the internet for something like this, but didn't found a useful way about how to do this.
I read about interruptions and passive ways that can cause the main program to get that data only if was informed by the secondary program. But how this happen? The main program will need a function to check for interruption right? So it will not end the same way as before?
What could I do differently?
There is no magic...
no program will guess when it has new information to be read, what you can do is decide between two approaches,
A -> asks -> B
A <- is informed <- B
whenever use each? it depends in many other factors like:
1- how fast you need the data be delivered from the moment it is generated? as far as possible? or keep a while and acumulate
2- how fast the data is generated?
3- how many simoultaneuos clients are requesting data at same server
4- what type of data you deal with? persistent? fast-changing?
If you are building something like a stocks analyzer where you need to ask the price of stocks everysecond (and it will change also everysecond) the approach you mentioned may be the best
if you are writing a chat based app like whatsapp where you need to check if there is some new message to the client and most of time wont... publish subscribe may be the best
but all of this is a very superficial look into a high impact architecture decision, it is not possible to get the best by just looking one factor
what i want to show is that
coworkers told me that this method generate some overhead or it's
waste of computation
it is not a right statement, it may be in some particular scenario but overhead will always exist in distributed systems
The typical way to prevent polling is by using the Publish/Subscribe pattern.
Your client program will subscribe to the server program and when an event occurs, the server program will publish to all its subscribers for them to handle however they need to.
If you flip the order of the requests you end up with something more similar to a standard web API. Your main program (left in your example) would be a server listening for requests. The secondary program would be a client hitting an endpoint on the server to trigger an event.
There's many ways to accomplish this in every language and it doesn't have to be tied to tcp/ip requests.
I'll add a few links for you shortly.
Well, in most of languages you won't implement such a low level. But theorically speaking, there are different waiting strategies, you are talking about active waiting. Doing this you can easily eat all your memory.
Most of languages implements libraries to allow you to start a process as a service which is at passive waiting and it is triggered when a request comes.

Can I send multiple ShellToast notifications at once?

What happens, if I send multiple ShellToast notifications from background agent at once, for example in ToDo list app I want to notify that 3 tasks should be finished today?
Is it allowed or recommended? Would the user see all three toasts or only the first one?
The scheduled agent only runs once and it's up to you to manage which toast will be shown. In those scenarios you should be using a counter...possibly.
The way I've worked around this sort of thing in the past is just track a time or which toasts have been shown in sort of a queue and just show one every update so you could just rotate through your queue throughout the day until the tasks in app are no longer valid. Or, based on the phone's time, determine what to show (they fire every 30 min or so).
Ultimately, the optimal way is probably having one toast that says "You have 3 tasks to complete" etc etc.
Hope one of those solutions might help!
// Jed

Do browsers limit AJAX polling rate? What is the limit?

I just read that some browsers would prevent HTTP polling (I guess by limiting the rate of requests)...
From https://github.com/sstrigler/JSJaC:
Note: As security restrictions of most modern browsers prevent HTTP
Polling from being usable anymore this module is disabled by default
now. If you want to compile it in use 'make polling'.
This could explain some misbehavior of some of my JavaScripts (sometimes requests are just not sent or retried, even if they were actually successful). But I couldn't find further information on details..
Questions
if it's "max. number of requests n per x seconds", what are the usual/default settings for x and n?
Is there any way good resource for this?
Any way to detect if a request has been "delayed" or "rejected" because of a rate limit?
Thanks for your help...
Stefan
Yes, as far as I am aware there is a default pool limit of 10 and a default request timeout of 30 seconds per request, however the timeout and poll limits can be controlled and different browsers implement different limitations!
Check out this Google implementation.
and this is an awesome implementation of catching a timeout error!
You can find the Firefox specifics HERE!
Internet Explorer specifics are controlled from inside the Windows registry.
Also have a look at this question.
Basically, the way you control is not by changing the browser limitations, but by abiding them. So you apply a technique called throttle-ing.
Think of it as creating a FIFO/priority queue of functions. A queue struct that takes xhr requests as members and enforces delay between them is an Xhr Poll. For instance, I am using
Jsonp to get data from a node.js server located on another domain and I am polling of course due to browser limitations. Otherwise, I get zero response back from the server and that is only because of browser limitations.
I am actually doing a console log for every request that's supposed to be sent, but not all of them are being logged. So the browser limits them.
I'll be even more specific with helping you out. I have a page on my website which is supposed to render a view for tens or even hundreds of articles. You go through them using a cool horizontal slider.
The current value of the slider matches the currrent 'page'. Since I am only displaying 5 articles per page and I can't exactly load thousands of articles 'onload' without severe performance implications, I load the articles for the current page. I get them from a MongoDB by sending a cross-domain request to a Python script.
The script is supposed to return an array of five objects with all the details I need to build the DOM elements for a 'page'. However, there are a couple of issues.
First, the slider works extremely fast, as it's more or less a value change. Even if there is drag drop functionality, key down events etc, the actual change takes miliseconds. However, the code of the slider looks something like this:
goog.events.listen(slider, goog.events.EventType.CHANGE, function() {
myProject.Articles.page(slider.getValue());
}
The slider.getValue() method returns an int with the current page number, so basically I have to load from:
currentPage * articlesPerPage to (currentPage * articlesPerPage + 1) - 1
But in order to load, i do something like this:
I have a storage engine(think of it as an array):
I check if the content is not already there
If it is, there is no point to make another request, so go forward with getting the DOM elements from the array with the already created DOM elements in place.
If it isn't, then I need to get it so I need to send that request I was mentioning, which would look something like(without accounting for browser limitations):
JSONP.send({'action':'getMeSomeArticles','start':start,'length': itemsPerPage, function(callback){
// now I just parse the callback quickly to make sure it is consistent
// create DOM elements, and populate the client side storage
// and update the view for the user.
}}
The problem comes from the speed with which you can change that slider. Since every change supposedly triggers a request(same would happen for normal Xhr requests), then you are basically crossing the limitations of all browsers, so without throttle-ing, there would be no 'callback' for most of the requests. 'callback' is the JS code returned by the JSONP request(which is more of a remote script inclusion than anything else).
So what I do is push a request to a priority queue, not POLL, as now I don't need to send multiple simultaneous requests. If the queue is empty, the recently added member is executed and everyone is happy. If it's not, then all non-completed requests in progress are cancelled and only the last one is executed.
Now in my particular case, I do a binary search(0(log n)) to see if the storage engine doesn't have data for the previous requests yet, which tells me if the previous request has been completed or not. If it has, then it's removed from the queue and the current one is processed, otherwise the new one fires. So an and so forth.
Again, for speed consideration and shit browser wanna-bes such as Internet Explorer, I do the above described procedure about 3-4 steps ahead. So I pre-load 20 pages ahead till everything is the client side storage engine. This way, every limitation is successfully dealt with.
The cooldown time is covered by the minimum time it would take to slide through 20 pages and the throttle-ing makes sure there are no more than 1 active requests at any given time(with backwards compatibility going as far as Internet Explorer 5).
The reason why I wrote all this is to give you an example trying to say that you cannot always enforce delay directly from the FIFO structure, as your calls may need to turn into what a user sees, and you don't exactly want to make a user wait 10-15 seconds for a single page to render.
Also, always minimize the polling and the need to poll(simultaneously fired Ajax events, as not all browsers actually do good things with them). For instance, instead of doing something like sending one request to get content and sending another for that content to be tracked as viewed in your app metrics, do as many tasks at server level as you possibly can!
Of course, you probably want to track your errors properly, so your Xhr object from your library of choice implement error handling for ajax and because you are an awesome developer you want to make use of them.
so say you have a try - catch block in place
The scenario is this:
An Ajax call has finished and it's supposed to return a JSON, but the call somehow failed. However, you try to parse the JSON and do whatever you need to do with it.
so
function onAjaxSuccess (ajaxResponse) {
try {
var yourObj = JSON.parse(ajaxRespose);
} catch (err) {
// Now I've actually seen this on a number of occasions, to log that an error occur
// a lot of developers will attempt to send yet another ajax request to log the
// failure of the previous one.
// for these reasons, workers exist.
myProject.worker.message('preferrably a pre-determined error code should go here');
// Then only the worker should again throttle and poll the ajax requests that log the
//specific error.
};
};
While I have seen various implementations that try to fire as many Xhr requests at the same time as they possible can until they encounter browser limitations, then do quite a good job at stalling the ones that haven't fired in wait for the browser 'cooldown', what I can advise you is to think about the following:
How important is speed for your app?
Just how scalable and how intensive the I/O will be?
If the answer to the first one is 'very' and to the latter 'OMFG modern technology', then try to optimize your code and architecture as much as you can so that you never need to send 10 simultaneous Xhr requests. Also, for large scale apps, multi-thread your processes. The JavaScript way to accomplish that is by using workers. Or you could call the ECMA board, tell them to make this a default, and then post it here so that the rest of us JS devs can enjoy native multi-threading in JS:)(how dafuq did they not think about this?!?!)
Stefan, quick answers below:
-if it's "max. number of requests n per x seconds", what are the usual/default settings for x and n?
This sounds more like a server restriction. The browser ones usually sound like:
-"the maximum requests for the same hostname is x"
-"the maximum connections for ANY hostname is y"
-Is there any way good resource for this?
http://www.browserscope.org/?category=network (also hover over table headers to see what is measured)
http://www.stevesouders.com/blog/2008/03/20/roundup-on-parallel-connections
-Any way to detect if a request has been "delayed" or "rejected" because of a rate limit?
You could look at the http headers for "Connection: close" to detect server restrictions but I am not aware of being able in JavaScript to read settings from so many browsers in a consistent, browser-independent way. (For Firefox, you could read this http://support.mozilla.org/en-US/questions/746848)
Hope this quick answer helps?
No, browser does not in any way affect polling. I think what was meant on that page is the same origin policy - you can only access the same host and port as your original page.
Only known limitation to connections themselves is that you usually can only have from two to four simultaneous connections to the same host.
I've written some apps with long poll, some with C++ backend with my own webserver, and one with PHP backend with Apache2.
My long poll timeout is 4..10 s. When something occurs, or 4..10 s passes, my server returns an empty response. Then the client immediatelly starts another AJAX request. I found that some browsers hangs up when I start AJAX call from previous AJAX handler, so I am using setTimeout() with a small value to start the next AJAX request.
When something happens on the client side, which should be sent to server, I use another AJAX request for it, but it's a one-way thing: the server does not send any response, and the client does not process anything. The result of the operation (if any) will be received on the long poll. It requires max. 2 connection to the server, which all browsers supports.
Keep in mind, that if there's 500 client, it means 500 server-side webserver thread, which will move together, occurring load peaks, because when something happens, the server have to report it at the same time for each clients, the clients will process it near same time long, they will start the next long request in the same time, and from then, the timeout will expire also at the same time, and furthcoming ones too. You can trick with rnd timeout, say 4 rnd(0..4), but it's worthless, if anything happens, they will "sync" again, all the request have to be served at the same time, when something reportable happens.
I've tested it thru a router, and it works. I assume, routers respects 4..10 lag, it's around the speed of a slow webapge (far, far away), which no router think, that it should be canceled.
My PHP work is a collaborative spreadsheet, it looks amazing when you hit enter and the stuff is updating simultaneously in several browsers. Have fun!
No limit for no of ajax requests. However it will be on same host & port.
Server can limit no of request from a machine based on its setting.
For example. A server can set so that if there are more than few request from same machine within specified time it will reject request.
After small mistake in javascript code, neverending loop was made witch each step calling 2 ajax requests. In firebug i could see more and more requests until firefox started to slow down, dont response and finally crash.
So, yes, there is a "limit" ;)

AJAX Real Time and collaborative

I am trying to create real-time and collaborative application like - google wave for example.
When user1 writes something at the same time it shows on user2 screens.
I started a little research,and found some ways to this with Ajax -
1.every X seconds send request to the server and to check what is "happening"
2.timeout - long request ,Problem - I saw i can do this only with IE8
there are other options?what is the best way to this?
And with way number 2,this true I can do this only with IE8?
Yosy
The whole point of AJAX is that the server can wait for notifications from each clients, and notify all the other clients when something happens. There's no need for polling. Look up keywords like comet, and bayeux. Dojo has a good implementation.
I'm not sure what you are referring to in 2, but if I were going to implement something like this, I'd do what you explain in 1. Basically your server will be keeping track of the conversation, and the clients will constantly ask for updates.
Another possible option would be flash, but I don't know much about that other than it would be capable, so your on your own for researching that.
Some notes on keeping things running quickly in option 1:
Remember you only have 2 "ajax"
calls to work with on the client side (you can only have 2 calls
out at once). So keep track
of the calls that are out. Make use
of abort() if a call takes too long or its response is not going to be valid anymore.
Get the most out of your calls, if
you need to send text to the server,
use the response to get an update on
the current "conversation".

What is the reasoning for and the basic concepts behind an interstitial loading page?

I'm interested in finding out why this is used on some Web sites for processing user-initiated search submissions, how it affects the request and response flow, and programmatically why it would be necessary (or beneficial). In an MVC framework it seems difficult to execute since you are injecting another page into the middle of the flow.
EDIT:
Not advertising related. For instance, most travel sites used to do this, and there were no ads... some banking sites do it too, where there is just a loader that says something like "Please wait while we process your transaction...".
It is often used in long running requests to prevent the web server from timing out the request. With an interstitial page, you are able to continuously refresh the page until you get results back.
EDIT:
Also, for long running requests, it is beneficial to have a "Loading.." page in order to show the user that something is happening. Without the interstitial page, the request can appear to have hung up if it takes too long.
To supplement what HVS said, interstitials which appear before, say a homepage loads, are very much there for the purpose of advertising, we've all seen the 'close this ad' link.
One instance where they can be helpful from a user experience point of view is when a user initiates an action which requires feedback from a process which may take some time to respond - either because it's slow, busy or just has a lot of processing to do.
Think of a site where you book a flight online for example. You often get an interstitial on hitting 'find flights' because the the system is having to go off and ask for all relevant flight information and then sort them for you before displaying them on your screen. If this round-trip of 'request, interrogate, return, display' is likely to take an amount of time beyond that which a normal webpage transitions from one to the next, a UXDesigner may consider an interstitial screen (or message) to let the user know something is happening whilst at the same time allowing the system the time it needs to complete the request. Any screen with this sort of face-time is going to get the attention of your marketing department from a 'well while we've got them we might as well show them something' point of view.
As a UX Designer myself interstitials like this are not always preferred as I'd love every system to return data immediately but if it can't for whatever reason, I'm very much for keeping the user in the loop as much as possible about what is happening - rather than leaving them to stare at the browser status bar until they either try again or get fed up and leave.
One final point when considering this is also to have a lower and upper time limit on a screen like this. If you need to show an interstitial, show it for long enough so people can read it and understand it but not too long that they get fed up of waiting. As a rough guide, leave it open for at least 3-4 seconds (even if the process averages 4 seconds but has finished after 1 on this occasion). Between 4 and 10 seconds check every second to see if the process has responded (and then take the user to the next page f it has) and after 10 seconds seriously consider telling the user to either try again or telling them you've failed (whilst at the same time getting your tech team to fix what is ultimately a problem which will affect your bottom line).
I believe the vast majority of interstitial pages are there to run advertising.

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