Can I send multiple ShellToast notifications at once? - windows-phone-7

What happens, if I send multiple ShellToast notifications from background agent at once, for example in ToDo list app I want to notify that 3 tasks should be finished today?
Is it allowed or recommended? Would the user see all three toasts or only the first one?

The scheduled agent only runs once and it's up to you to manage which toast will be shown. In those scenarios you should be using a counter...possibly.
The way I've worked around this sort of thing in the past is just track a time or which toasts have been shown in sort of a queue and just show one every update so you could just rotate through your queue throughout the day until the tasks in app are no longer valid. Or, based on the phone's time, determine what to show (they fire every 30 min or so).
Ultimately, the optimal way is probably having one toast that says "You have 3 tasks to complete" etc etc.
Hope one of those solutions might help!
// Jed

Related

Scheduling and rescheduling emails

Background
A workflow I have allows users to book meetings. The time/day of the meeting is stored in a table along with other details like the email address.
I send them an email reminder 30 minutes in advance.
Problem
In order to send them an email, a recurring event is set up once a week to go through the table and schedule the email to be sent on time - 30 minutes.
I've added the ability to reschedule the meeting. The problem that creates is that the emails are already scheduled, so users get the reminders at the original time, which is confusing.
What I want to do
I want to be able to send them the email at the rescheduled time, but there are technical limitations to the platform I use, which are:
I cannot set up cron/recurring more frequently than every day. This would probably be better than every week, but if someone rescheduled within the day, they would still get the wrong email.
I cannot remove scheduled events - so any recurring events-based workflow would still send the original email.
I know - this is pretty limiting, but am I even approaching this in the right way?
given your constraints, I'd probably go with 'resign'.
But in all seriousness, if you can't remove scheduled events (and I'm guessing you can't 'move' them because this is too advanced for your CTO to get their head around) then the only way I see it is to break the email send process into two steps - send scheduled event to PROXY in-front of your email sender, check if there is another event (i.e. can you add some 'cancelled/moved to data to the original one) and if so don't send it.

Laravel Schedule One-Off Events

Users are able to set up a marketing email send time within my app for random dates as they need them. It is crucial that the emails start to go out exactly when they are scheduled. So, the app needs to create something that fires one time for a specific group of emails at a specific date and time down to the minute. There will be many more dates for other sends in the future, but they are all distinct (so need something other than 'run every xxx date')
I could have a Scheduler task that runs every minute that looks at the dates of any pending tasks in the database and moves to the command that sends those that need sending. But I'm running a multi-tenanted app -- likely not overlap, but seems like a huge hit to multiple databases every minute for every tenant to search through potentially thousands of records per tenant.
What I need (I think) is a way to programmatically set a schedule for each send date, and then remove it. I liked this answer or perhaps using ->between($startMin, $endMin), without the every xxx instruction, or even using the cron function within Scheduler to set up one single time for each group that needs to be sent. Not sure I'm using this the way it was intended though?
Would this even work? I programmatically created a schedule from within a test method, and it was added to the schedule queue based on the dump of the $schedule I created, showing all schedules - but it did not show up via this method found from this answer:
$schedule = app()->make(\Illuminate\Console\Scheduling\Schedule::class);
$events = collect($schedule->events())->filter(function (\Illuminate\Console\Scheduling\Event $event) {
return stripos($event->command, 'YourCommandHere');
});
It also did not output anything, so I'm wondering if programmatically creating a schedule outside of Kernel.php is not the way to go.
Is there another way? I don't know scheduler well enough to know if these one-off schedules permanently remain somewhere, are they deleted after their intended single use, taking up memory, etc?
Really appreciate any help or guidance.

Can we implement countdown feature for the slack message?

Is there a way to implement the countdown feature for the slack message using Slack API?
The message should only be valid for specified amount of time and then it should disappear or stop user interaction with it.
Yes technically this is possible. To display the countdown you need to use two methods, that is chat.postMessage and chat.update. chat.postMessage is for posting the initial message that contains the full counter say 5 minutes. After the initial message is posted you will need to run a loop in you code that updates the initial message with the depreciating value (4 minutes, 3 minutes and so on) using the chat.update method. After the countdown ends you can now delete or update the blocks to remove the interactions (buttons and so on). I hope that provides some insight.

AppleScripts: display notification is too fast to display properly

I don't recall if this changed recently (I'm on 10.13), but when I call display notification in a fast loop, the notification changes to "N new notifications". Totally unhelpful for most of my scripts.
I've tried sporadically calling the notification with
if notificationCount / someDenom = (notificationCount / someDenom) as integer then display notification "etc."
which works if how long a loop will take is a known quantity. But half the time, I'm calling the scripts sometimes on a local drive, other times over a network, and the results are unpredictable. Either I don't get frequent enough notifications, or it collapses into the too many display sometimes.
Thinking it's entirely possible that this is baked into macOS and there's nothing I can do except the above, but thought someone might have a bright idea.
[Edited to add: just had one myself, a subroutine which notes the datestamp and elapsed time since the last call, then only calls the notification if N seconds have passed. I'll give that a try.]
[Edited again: well, that technically works, but it adds 0.68 seconds to every notification, which is a pretty high cost in a tight loop.]
Not sure if this is what you are looking for but it works for scripts:
delay 1
display notification "uno momento..."
delay 1
display notification "it works!"
Meaning, figure out a way to add a delay between notifications if they're not appearing / play with the delay time until it works for your purposes. I found using 1 sec is OK since users will read at that speed, and it allows the OS time to catch up and ensures all notifications are listed in order AND all of them show up / are displayed to user.
I found I also have to include a delay prior to the first notification, if sending notifications in a group...again ensuring first notify displays properly.

How to send "Is Typing" notifications until response task completed?

How to send Is Typing notification from bot application until bot process another response. I can see currently it is limited to 3 seconds, but I want to extend it until the next response come back from Bot.
Can anyone help me with this? I have seen a couple of approaches where they recommend showing recursively until your task finish its execution but not sure how to Implement this.
Currently, this is not a feature of bot framework. You cannot control the length of time of which the typing indicator is displayed for. Your best bet is to try to resend the typing indicator as many times as needed until you long-running task is completed. This will be a custom solution that there may already be examples of out there.
You can send the typing activity every couple seconds while your processing runs asynchronously. This uses a bit of extra bandwidth, so your call. e.g.
var search = searchclient.Documents.SearchAsync(query);
var typing = turnContext.Activity.CreateReply();
typing.Type = ActivityTypes.Typing;
do {
turnContext.SendActivityAsync(typing);
} while (!search.Wait(2000));
var results = search.Result.Results;
Or set the wait to 4 seconds, or a random number between 2 and 5 seconds, so it looks like the bot is typing a little, thinking, then typing more...
Virtually all chats employ forms of faking the "real time" presence of the typing indicator. You are best to not even try, instead letting it vary randomly at the client side, and heuristically altering to your own logic, and have any end event cancel it. Especially if your API footprint is part of your operating cost.

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