AJAX Real Time and collaborative - ajax

I am trying to create real-time and collaborative application like - google wave for example.
When user1 writes something at the same time it shows on user2 screens.
I started a little research,and found some ways to this with Ajax -
1.every X seconds send request to the server and to check what is "happening"
2.timeout - long request ,Problem - I saw i can do this only with IE8
there are other options?what is the best way to this?
And with way number 2,this true I can do this only with IE8?
Yosy

The whole point of AJAX is that the server can wait for notifications from each clients, and notify all the other clients when something happens. There's no need for polling. Look up keywords like comet, and bayeux. Dojo has a good implementation.

I'm not sure what you are referring to in 2, but if I were going to implement something like this, I'd do what you explain in 1. Basically your server will be keeping track of the conversation, and the clients will constantly ask for updates.
Another possible option would be flash, but I don't know much about that other than it would be capable, so your on your own for researching that.
Some notes on keeping things running quickly in option 1:
Remember you only have 2 "ajax"
calls to work with on the client side (you can only have 2 calls
out at once). So keep track
of the calls that are out. Make use
of abort() if a call takes too long or its response is not going to be valid anymore.
Get the most out of your calls, if
you need to send text to the server,
use the response to get an update on
the current "conversation".

Related

Which of these is the best practice for web sockets in terms of performance?

This is more of a hypothetical question, so I can't really show any code examples. Imagine if a site like Twitter wanted to live-update stats on a Tweet via web sockets/Socket.io. In terms of performance, which of these would be the best approach?
Each action (like, retweet, reply) sends a message to the server, which then gets emitted to all clients, and the client is responsible for updating the appropriate tweet.
Each tweet the client loads is connected to a different room so that it only emits and receives messages relevant to itself.
Other?
Or perhaps it's dependent on the scale of the application? Maybe 1 is better if you had a Twitter clone with only a few users, whereas I would think 2 is better in Twitter's case because it's a matter of hundreds of "rooms" vs millions of signals/second? And if that's the case, at what point is one approach preferred over the other?
At scale, you do not want to be sending messages to clients that they did not ask for and do not have any use for. Imagine a twitter client that was receiving every single tweet being sent in real time. That could overwhelm that client and it would mean the server would be delivering every single tweet to every single connected client. That obviously doesn't scale on either the server side or the client side.
So option 1 is out.
The appropriate solution has the server send to the client only the messages that is has a particular interest in seeing. This works just fine at any scale. I can't tell whether your option 2 is that or not since rooms are just a tool for making groups of connections that you can send the same message to - they don't really decide who gets what message - that logic must be baked into your server code.
For a twitter-like service, it seems you're going to have to have a system where your server can easily tell which users have an interest in this particular new message. That can presumably be for a number of reasons such as they are following the author, they are following a hashtag present in the message, they are mentioned in the message, etc... That is server-side logic, not just simple rooms.

Live updates on website - 1 ajax per second is bad practice?

I have a website where each user can have several orders. Each order has its own status. A background process, keeps updating the status of each order as necessary. I want to inform the user in real-time on the status of his orders. As such, I have developed an API endpoint that returns all the orders of a given user.
On the client-side, I've developed a React component that displays the orders, and then every second an AJAX request is performed to the API to get all the orders and their status, and then React will auto-update if necessary.
Is making 1 AJAX call per second to get all orders of a user a bad practice? What are other strategies that I can do?
Yes, it is. You can use Socket to accomplish this. Take a look at Socket.IO
Edit: My point is, why to use AJAX to simulate a task that can be done with a feature that is designed for it? Sockets are just made to do this kind of thing.
Imagine if your user lost internet connection for example. With Socket.IO you can handle this very nicely. But I don't think it will be that easy with AJAX.
And thinking about scalability, Socket.IO is designed to be performant with whatever transport it settles on. The way it gracefully degrades based on what connection is possible is great and means your server will be overloaded as little as possible while still reaching as wide an audience as it can.
AJAX will do the trick, but it's not the best design.
There is no one solution fit all answer for this question.
First off, this is not a chat app, a delay of less than 1 second doesn't change the user experience by much, if any.
So that leaves us with technical reasons, it really depends on many factors:
How many users you have (overall load), how many concurrent users are waiting for their orders, what infrastructure you are using, do you have other important things to build or you just want to spend more time coding things for fun?
If you have a handful of users, there is nothing wrong with querying once per second, it's easy, less maintenance overhead, and you said you have it coded already.
If you have dozens or more of concurrent users waiting for the status it's probably best to use Websockets.
In terms of infrastructure, too many websockets are expensive (some cloud hosting have limits on the number of sockets), so keep that in mind if you want to go with that route.

The ways to make a scraper bot look more like a human

Due to a limitation of the API of a websites I use for searching some products, I have to do html scraping its Products page. There's no no other way because it offers only free API with the limitation. I just need 10 or 100 times more items that its API returns, meaning even if I call it 5 times, it'll return the same set of the products as if it were 1 call.
I don't need to scrape plenty of the page in short period of time. Normally a scrape bot would scrape all that data in a few minutes. For me a few hours is acceptable, so my scraper can be more like a human.
The questions is: what are the ways to make my scraper look like a normal user?
First, make less calls in a short period of time.
Use a headless browser, maybe?
Use vpn? or proxy? or both?
What are other pointers?
Note: in my case scraping is the only way to achieve what I want because the API doesn't work. So there's no question whether I should use the API or scraping. I simply can only use scraping.
You are basically heading toward a right direction.
Yet I suspect that you don't really master the API (or it's a weird one) if if call it 5 times, it'll return the same set of the products as if it were 1 call. API should be able to let users access to all possible data (with frequency limit though).
The items you've asked about:
Make less calls in a short period of time. - Kind of true, yet still you should be clear what request frequency is acceptible for certain site (not being detected, nor bandwidth throttling).
Use a headless browser. - Yes. Abandon cookie, be anonymous.
Use vpn? or proxy? - Proxy yes, use an appropriate proxy service that will provide you enough flexibility of not being detected. VPN does not help, since network nodes (where you scrape from) are limited in number and have static IPs (basically).
I think this post might be to your help.

Do browsers limit AJAX polling rate? What is the limit?

I just read that some browsers would prevent HTTP polling (I guess by limiting the rate of requests)...
From https://github.com/sstrigler/JSJaC:
Note: As security restrictions of most modern browsers prevent HTTP
Polling from being usable anymore this module is disabled by default
now. If you want to compile it in use 'make polling'.
This could explain some misbehavior of some of my JavaScripts (sometimes requests are just not sent or retried, even if they were actually successful). But I couldn't find further information on details..
Questions
if it's "max. number of requests n per x seconds", what are the usual/default settings for x and n?
Is there any way good resource for this?
Any way to detect if a request has been "delayed" or "rejected" because of a rate limit?
Thanks for your help...
Stefan
Yes, as far as I am aware there is a default pool limit of 10 and a default request timeout of 30 seconds per request, however the timeout and poll limits can be controlled and different browsers implement different limitations!
Check out this Google implementation.
and this is an awesome implementation of catching a timeout error!
You can find the Firefox specifics HERE!
Internet Explorer specifics are controlled from inside the Windows registry.
Also have a look at this question.
Basically, the way you control is not by changing the browser limitations, but by abiding them. So you apply a technique called throttle-ing.
Think of it as creating a FIFO/priority queue of functions. A queue struct that takes xhr requests as members and enforces delay between them is an Xhr Poll. For instance, I am using
Jsonp to get data from a node.js server located on another domain and I am polling of course due to browser limitations. Otherwise, I get zero response back from the server and that is only because of browser limitations.
I am actually doing a console log for every request that's supposed to be sent, but not all of them are being logged. So the browser limits them.
I'll be even more specific with helping you out. I have a page on my website which is supposed to render a view for tens or even hundreds of articles. You go through them using a cool horizontal slider.
The current value of the slider matches the currrent 'page'. Since I am only displaying 5 articles per page and I can't exactly load thousands of articles 'onload' without severe performance implications, I load the articles for the current page. I get them from a MongoDB by sending a cross-domain request to a Python script.
The script is supposed to return an array of five objects with all the details I need to build the DOM elements for a 'page'. However, there are a couple of issues.
First, the slider works extremely fast, as it's more or less a value change. Even if there is drag drop functionality, key down events etc, the actual change takes miliseconds. However, the code of the slider looks something like this:
goog.events.listen(slider, goog.events.EventType.CHANGE, function() {
myProject.Articles.page(slider.getValue());
}
The slider.getValue() method returns an int with the current page number, so basically I have to load from:
currentPage * articlesPerPage to (currentPage * articlesPerPage + 1) - 1
But in order to load, i do something like this:
I have a storage engine(think of it as an array):
I check if the content is not already there
If it is, there is no point to make another request, so go forward with getting the DOM elements from the array with the already created DOM elements in place.
If it isn't, then I need to get it so I need to send that request I was mentioning, which would look something like(without accounting for browser limitations):
JSONP.send({'action':'getMeSomeArticles','start':start,'length': itemsPerPage, function(callback){
// now I just parse the callback quickly to make sure it is consistent
// create DOM elements, and populate the client side storage
// and update the view for the user.
}}
The problem comes from the speed with which you can change that slider. Since every change supposedly triggers a request(same would happen for normal Xhr requests), then you are basically crossing the limitations of all browsers, so without throttle-ing, there would be no 'callback' for most of the requests. 'callback' is the JS code returned by the JSONP request(which is more of a remote script inclusion than anything else).
So what I do is push a request to a priority queue, not POLL, as now I don't need to send multiple simultaneous requests. If the queue is empty, the recently added member is executed and everyone is happy. If it's not, then all non-completed requests in progress are cancelled and only the last one is executed.
Now in my particular case, I do a binary search(0(log n)) to see if the storage engine doesn't have data for the previous requests yet, which tells me if the previous request has been completed or not. If it has, then it's removed from the queue and the current one is processed, otherwise the new one fires. So an and so forth.
Again, for speed consideration and shit browser wanna-bes such as Internet Explorer, I do the above described procedure about 3-4 steps ahead. So I pre-load 20 pages ahead till everything is the client side storage engine. This way, every limitation is successfully dealt with.
The cooldown time is covered by the minimum time it would take to slide through 20 pages and the throttle-ing makes sure there are no more than 1 active requests at any given time(with backwards compatibility going as far as Internet Explorer 5).
The reason why I wrote all this is to give you an example trying to say that you cannot always enforce delay directly from the FIFO structure, as your calls may need to turn into what a user sees, and you don't exactly want to make a user wait 10-15 seconds for a single page to render.
Also, always minimize the polling and the need to poll(simultaneously fired Ajax events, as not all browsers actually do good things with them). For instance, instead of doing something like sending one request to get content and sending another for that content to be tracked as viewed in your app metrics, do as many tasks at server level as you possibly can!
Of course, you probably want to track your errors properly, so your Xhr object from your library of choice implement error handling for ajax and because you are an awesome developer you want to make use of them.
so say you have a try - catch block in place
The scenario is this:
An Ajax call has finished and it's supposed to return a JSON, but the call somehow failed. However, you try to parse the JSON and do whatever you need to do with it.
so
function onAjaxSuccess (ajaxResponse) {
try {
var yourObj = JSON.parse(ajaxRespose);
} catch (err) {
// Now I've actually seen this on a number of occasions, to log that an error occur
// a lot of developers will attempt to send yet another ajax request to log the
// failure of the previous one.
// for these reasons, workers exist.
myProject.worker.message('preferrably a pre-determined error code should go here');
// Then only the worker should again throttle and poll the ajax requests that log the
//specific error.
};
};
While I have seen various implementations that try to fire as many Xhr requests at the same time as they possible can until they encounter browser limitations, then do quite a good job at stalling the ones that haven't fired in wait for the browser 'cooldown', what I can advise you is to think about the following:
How important is speed for your app?
Just how scalable and how intensive the I/O will be?
If the answer to the first one is 'very' and to the latter 'OMFG modern technology', then try to optimize your code and architecture as much as you can so that you never need to send 10 simultaneous Xhr requests. Also, for large scale apps, multi-thread your processes. The JavaScript way to accomplish that is by using workers. Or you could call the ECMA board, tell them to make this a default, and then post it here so that the rest of us JS devs can enjoy native multi-threading in JS:)(how dafuq did they not think about this?!?!)
Stefan, quick answers below:
-if it's "max. number of requests n per x seconds", what are the usual/default settings for x and n?
This sounds more like a server restriction. The browser ones usually sound like:
-"the maximum requests for the same hostname is x"
-"the maximum connections for ANY hostname is y"
-Is there any way good resource for this?
http://www.browserscope.org/?category=network (also hover over table headers to see what is measured)
http://www.stevesouders.com/blog/2008/03/20/roundup-on-parallel-connections
-Any way to detect if a request has been "delayed" or "rejected" because of a rate limit?
You could look at the http headers for "Connection: close" to detect server restrictions but I am not aware of being able in JavaScript to read settings from so many browsers in a consistent, browser-independent way. (For Firefox, you could read this http://support.mozilla.org/en-US/questions/746848)
Hope this quick answer helps?
No, browser does not in any way affect polling. I think what was meant on that page is the same origin policy - you can only access the same host and port as your original page.
Only known limitation to connections themselves is that you usually can only have from two to four simultaneous connections to the same host.
I've written some apps with long poll, some with C++ backend with my own webserver, and one with PHP backend with Apache2.
My long poll timeout is 4..10 s. When something occurs, or 4..10 s passes, my server returns an empty response. Then the client immediatelly starts another AJAX request. I found that some browsers hangs up when I start AJAX call from previous AJAX handler, so I am using setTimeout() with a small value to start the next AJAX request.
When something happens on the client side, which should be sent to server, I use another AJAX request for it, but it's a one-way thing: the server does not send any response, and the client does not process anything. The result of the operation (if any) will be received on the long poll. It requires max. 2 connection to the server, which all browsers supports.
Keep in mind, that if there's 500 client, it means 500 server-side webserver thread, which will move together, occurring load peaks, because when something happens, the server have to report it at the same time for each clients, the clients will process it near same time long, they will start the next long request in the same time, and from then, the timeout will expire also at the same time, and furthcoming ones too. You can trick with rnd timeout, say 4 rnd(0..4), but it's worthless, if anything happens, they will "sync" again, all the request have to be served at the same time, when something reportable happens.
I've tested it thru a router, and it works. I assume, routers respects 4..10 lag, it's around the speed of a slow webapge (far, far away), which no router think, that it should be canceled.
My PHP work is a collaborative spreadsheet, it looks amazing when you hit enter and the stuff is updating simultaneously in several browsers. Have fun!
No limit for no of ajax requests. However it will be on same host & port.
Server can limit no of request from a machine based on its setting.
For example. A server can set so that if there are more than few request from same machine within specified time it will reject request.
After small mistake in javascript code, neverending loop was made witch each step calling 2 ajax requests. In firebug i could see more and more requests until firefox started to slow down, dont response and finally crash.
So, yes, there is a "limit" ;)

Send data to browser

An example:
Say, I have an AJAX chat on a page where people can talk to each other.
How is it possible to display (send) the message sent by person A to persons B, C and D while they have the chat opened?
I understand that technically it works a bit different: the chat(ajax) is reading from DB (or other source), say every second, to find out if there are new messages to display.
But I wonder if there is a method to send the new message to the rest of the people just when it is sent, and not to load the DB with 1000s of reads every second.
Please note that the AJAX chat example is just an example to explain what I want, and is not something I want to realize. I just need to know if there is a method to let all the opened browser at a specific page(ajax) that there is new content on the server that should be gathered.
{sorry for my English}
Since the server cannot respond to a client without a corresponding request, you need to keep state for each user's queued message. However, this is exactly what the database accomplishes. You cannot get around this by replacing the database with something that doesn't just accomplish the same thing in a different way. That said, there are surely optimizations you could do. Keep in mind, however, that you shouldn't prematurely optimize situations like this; databases are designed to handle extremely high traffic, and it's very possible (and in fact, likely), that the scenario described will be handled just fine by the database out of the box.
What you're describing is generally referred to as the 'Comet' concept. See the Wikipedia article for details, especially implementation options (long polling, etc.).
Another answer is to have the server push changes to connected clients, that way there is just one call to the database and then the server pushes the change to all the clients. This article indicates it is possible, however I have never tried this myself.
It's very basic, but if you want to stick with a standard AJAX solution, a simple means of reducing load on the server when polling would be to get the AJAX call to forward the last collected comment ID for that client - you then use that (with the appropriate escaping) in the lookup query on the server side to ensure you only return new comments.

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