Why generating a Tree according to initial depth is infinite loop (recursion)? - data-structures

Somebody help me to find the cause of infinite loop (recursion) ?
root = generate_tree(0) // only the root (0 initial_depth)
root = generate_tree(1) // root and two children (1 initial_depth)
0 or 1 initial_depth is working properly but if greater than 1 it will
cause an infinite loop.
Here's my Pseudo Code of creating a Tree according to initial depth
class Node
children = []
generate_subtree()
//let assume it will create two random nodes and pass it to children
children = two random nodes
Node generate_tree(initial_depth)
if initial_depth == 0
return a random Node
else
root = random node
grow_tree(root, initial_depth)
return root;
grow_tree(tree, init_depth)
if initial_depth == 1
tree.generate_subtree()
else if initial_depth > 1
tree.generate_subtree()
for subtree in tree.children
grow_tree(subtree, initial_depth - 1)
Update
I included my actual code
Im working on Unity with C# script
public List<GNode> TERMINALS = new List<GNode>
{
new CanMove_UP(),
new CanMove_DOWN(),
new CanMove_LEFT(),
new CanMove_RIGHT()
};
public List<GNode> NODES = new List<GNode>
{
new ConstantNum(),
new RandomNum()
};
Main Program
let's say i want to create a tree
Tree tree1 = new Tree(0, NODES, TERMINALS); //working properly
Tree tree2 = new Tree(1, NODES, TERMINALS); //working properly
Tree tree3 = new Tree(2, NODES, TERMINALS); //it will cause infinite loop
GNode.cs
using System;
using System.Collections.Generic;
namespace GP
{
public abstract class GNode
{
public const float TERMINAL_RATIO = 0.2f;
public String data { get; private set; }
public bool is_terminal { get; private set; }
public int depth { get; private set; }
public GNode[] children { get; private set; }
public abstract void initialize(int depth = 0);
public abstract void generate_subtree(List<GNode> nodes, List<GNode> terminals);
public GNode() { }
public GNode(String data, bool is_terminal, int depth = 0)
{
this.initialize(data, is_terminal, depth);
}
protected void initialize(String data, bool is_terminal, int depth = 0)
{
this.data = data;
this.is_terminal = is_terminal;
this.depth = depth;
this.children = new GNode[0];
}
protected void generate_subtree(List<GNode> nodes, List<GNode> terminals, int num_of_childrens)
{
List<GNode> classes = new List<GNode>();
for (int i = 0; i < num_of_childrens; i++)
{
if (nodes.Count > 0 && Utility.GetRandomFloat() > GNode.TERMINAL_RATIO)
classes.Add(nodes[Utility.GetRandomNumber(0, nodes.Count)]);
else
classes.Add(terminals[Utility.GetRandomNumber(0, terminals.Count)]);
classes[i].initialize(this.depth + 1);
}
this.children = classes.ToArray();
}
}
#region NODES
public class ConstantNum : GNode
{
public ConstantNum(int depth = 0)
{
this.initialize(depth);
}
public override void initialize(int depth = 0)
{
base.initialize(Utility.GetRandomNumber(0, 9).ToString(), true, depth);
}
public override void generate_subtree(List<GNode> nodes, List<GNode> terminals)
{
base.generate_subtree(nodes, terminals, 2);
}
}
public class RandomNum : GNode
{
public RandomNum(int depth = 0)
{
this.initialize(depth);
}
public override void initialize(int depth = 0)
{
base.initialize("random", true, depth);
}
public override void generate_subtree(List<GNode> nodes, List<GNode> terminals)
{
base.generate_subtree(nodes, terminals, 2);
}
}
#endregion
#region TERMINALS
public class MeasureNode : GNode
{
public String Measure { set; private get; }
public override void initialize(int depth = 0)
{
base.initialize(this.Measure, true, depth);
}
public override void generate_subtree(List<GNode> nodes, List<GNode> terminals)
{
base.generate_subtree(nodes, terminals, 2);
}
}
public class CanMove_UP : MeasureNode
{
public override void initialize(int depth = 0)
{
base.Measure = "CanMove_UP";
base.initialize(depth);
}
}
public class CanMove_DOWN : MeasureNode
{
public override void initialize(int depth = 0)
{
base.Measure = "CanMove_DOWN";
base.initialize(depth);
}
}
public class CanMove_LEFT : MeasureNode
{
public override void initialize(int depth = 0)
{
base.Measure = "CanMove_LEFT";
base.initialize(depth);
}
}
public class CanMove_RIGHT : MeasureNode
{
public override void initialize(int depth = 0)
{
base.Measure = "CanMove_RIGHT";
base.initialize(depth);
}
}
#endregion
}
Tree.cs
using System;
using System.Collections.Generic;
namespace GP
{
public class Tree
{
private int initial_depth;
private List<GNode> nodes;
private List<GNode> terminals;
private GNode root;
public Tree(int initial_depth, List<GNode> nodes, List<GNode> terminals, GNode root = null)
{
this.initial_depth = initial_depth;
this.nodes = nodes;
this.terminals = terminals;
this.root = root;
if (root == null)
this.root = this.generate_tree(initial_depth, nodes, terminals);
}
public GNode generate_tree(int initial_depth, List<GNode> nodes, List<GNode> terminals)
{
if (initial_depth == 0)
return terminals[Utility.GetRandomNumber(0, terminals.Count)]; //construct a random node from terminals
else
{
GNode tree;
if (Utility.GetRandomFloat() <= GNode.TERMINAL_RATIO)
tree = terminals[Utility.GetRandomNumber(0, terminals.Count)];
else
tree = nodes[Utility.GetRandomNumber(0, nodes.Count)];
this.grow_tree(tree, initial_depth, nodes, terminals);
return tree;
}
}
public void grow_tree(GNode tree, int init_depth, List<GNode> nodes, List<GNode> terminals)
{
if (initial_depth == 1)
tree.generate_subtree(new List<GNode>(), terminals); //empty nodes
else if (initial_depth > 1)
{
tree.generate_subtree(nodes, terminals);
foreach (GNode subtree in tree.children)
this.grow_tree(subtree, initial_depth - 1, nodes, terminals);
}
}
}
}
Utility.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Utility
{
private static readonly System.Random getRandom = new System.Random();
public static int GetRandomNumber(int min, int max)
{
lock (getRandom)
{
return getRandom.Next(min, max);
}
}
public static int GetRandomNumber(int max)
{
return GetRandomNumber(0, max);
}
public static float GetRandomFloat(float min = 0.0f, float max = 1.0f)
{
return Random.Range(min, max);
}
}

class Node:
def __init__(self):
self.children = []
def generate_subtree(self):
self.children.append(Node())
self.children.append(Node())
def generate_tree(initial_depth):
if initial_depth == 0:
return Node()
else:
root = Node()
grow_tree(root, initial_depth)
return root
def grow_tree(tree, initial_depth):
if initial_depth == 1:
tree.generate_subtree()
elif initial_depth > 1:
tree.generate_subtree()
for subtree in tree.children:
grow_tree(subtree, initial_depth - 1)
tree = generate_tree(4)
I have translated the exact pseudo-code that you have written and it is working fine.
Can you post your code, or you can just verify from mine what you are missing.

Related

How to create a Binary Tree using a String array?

I am given an assignment where I need to do the following:
input your binary tree as an array, using the array representation and node labels A, ..., J, as Strings. Label null stands for a non-existent node, not for a node having a value of null.
Check the validity of your binary tree input: each node, excepting the root, should have a father.
Generate the dynamic memory implementation of the tree, using only the nodes with labels different than null.
So far I have:
public class Project1{
public static void main(String[] args){
String[] input = new String[]{"A","B","C","D","E","F","G","H","I","J"};
}
public class BinaryTree<T> implements java.io.Serializable{
private T data;
private BinaryTree<T> left;
private BinaryTree<T> right;
public BinaryTree(T data){
this.data = data;
left = null;
right = null;
}
public T getData(){
return data;
}
public void attachLeft(BinaryTree<T> tree){
if(tree != null){
left = tree;
}
}
public void attachRight(BinaryTree<T> tree){
if(tree != null){
right = tree;
}
}
public BinaryTree<T> detachLeft(){
BinaryTree<T> t = left;
left = null;
return t;
}
public BinaryTree<T> detachRight(){
BinaryTree<T> t = right;
right = null;
return t;
}
public boolean isEmpty(){
return data == null;
}
public void inOrder(BinaryTree<T> tree){
if (tree != null){
inOrder(tree.left);
System.out.println(tree.getData());
inOrder(tree.right);
}
}
public void preOrder(BinaryTree<T> tree){
if(tree != null){
System.out.println(tree.getData());
preOrder(tree.left);
preOrder(tree.right);
}
}
public void postOrder(BinaryTree<T> tree){
if(tree != null){
postOrder(tree.left);
postOrder(tree.right);
System.out.println(tree.getData());
}
}
}
What I don't understand is how to create a BinaryTree using my data from the string array

Java8 Stream Collectors - Splitting a list based on sum of values

I am trying partition a list into multiple sublists based on a condition that sum of a particular field should be less than 'x'. Below is sameple code:
public class TestGrouping {
public static class Transaction{
String txnId;
String comment;
Amount amount;
public Transaction(String txnId, String comment, Amount amount) {
this.txnId = txnId;
this.comment = comment;
this.amount = amount;
}
}
public static class Amount{
String amountValue;
public Amount(String amountValue) {
this.amountValue = amountValue;
}
}
public static void main(String[] args) {
List<Transaction> transactionList = new ArrayList<>();
Transaction txn1 = new Transaction("T1","comment1",new Amount("81"));
Transaction txn2 = new Transaction("T2","comment2",new Amount("5"));
Transaction txn3 = new Transaction("T3","comment3",new Amount("12"));
Transaction txn4 = new Transaction("T4","comment4",new Amount("28"));
transactionList.add(txn1);
transactionList.add(txn2);
transactionList.add(txn3);
transactionList.add(txn4);
//below is what i thought might work
// transactionList.stream().collect(groupingBy (r->Collectors.summingInt(Integer.valueOf(r.amount.amountValue)),Collectors.mapping(t -> t, toList())));
}
The goal is to split the transactionList into 2 (or more) sublists - where the sum of 'amount' is less than 100. So i could have a sublist have only txn1 - having amount as 81; and the other sublist have txn2, txn3, txn4 (as sum of these is less 100). Other possibility is - have sublist1 having txn1, txn2, txn3; and another sublist with just txn4. Not trying to create the most 'optimal' lists basically, just that sum of amounts should be less than 100.
Any clues?
The Idea is to use a custom collector to generate a list of pair(amountSum, transactions), the list should initialy be sorted. The accumulator method (here Accumulator.accept) do the grouping logic, I didn't implement combine because there is no need for a combiner in non parallel stream.
Bellow the code snippet, hope it helps.
public class TestStream {
public class Transaction {
String txnId;
String comment;
Amount amount;
public Transaction(String txnId, String comment, Amount amount) {
this.txnId = txnId;
this.comment = comment;
this.amount = amount;
}
}
public class Amount {
String amountValue;
public Amount(String amountValue) {
this.amountValue = amountValue;
}
}
#Test
public void test() {
List<Transaction> transactionList = new ArrayList<>();
Transaction txn1 = new Transaction("T1", "comment1", new Amount("81"));
Transaction txn2 = new Transaction("T2", "comment2", new Amount("5"));
Transaction txn3 = new Transaction("T3", "comment3", new Amount("12"));
Transaction txn4 = new Transaction("T4", "comment4", new Amount("28"));
transactionList.add(txn1);
transactionList.add(txn2);
transactionList.add(txn3);
transactionList.add(txn4);
transactionList.stream()
.sorted(Comparator.comparing(tr -> Integer.valueOf(tr.amount.amountValue)))
.collect(ArrayList<Pair<Integer, List<Transaction>>>::new, Accumulator::accept, (x, y) -> {
})
.forEach(t -> {
System.out.println(t.left);
});
}
static class Accumulator {
public static void accept(List<Pair<Integer, List<Transaction>>> lPair, Transaction tr) {
Pair<Integer, List<Transaction>> lastPair = lPair.isEmpty() ? null : lPair.get(lPair.size() - 1);
Integer amount = Integer.valueOf(tr.amount.amountValue);
if (Objects.isNull(lastPair) || lastPair.left + amount > 100) {
lPair.add(
new TestStream().new Pair<Integer, List<Transaction>>(amount,
Arrays.asList(tr)));
} else {
List<Transaction> newList = new ArrayList<>();
newList.addAll(lastPair.getRight());
newList.add(tr);
lastPair.setLeft(lastPair.getLeft() + amount);
lastPair.setRight(newList);
}
}
}
class Pair<T, V> {
private T left;
private V right;
/**
*
*/
public Pair(T left, V right) {
this.left = left;
this.right = right;
}
public V getRight() {
return right;
}
public T getLeft() {
return left;
}
public void setLeft(T left) {
this.left = left;
}
public void setRight(V right) {
this.right = right;
}
}
}

Longest consecutive sequence in Binary tree

I'm trying to implement the logic for "Longest consecutive sequence in Binary tree". The logic I have implemented inside the method { longestConsecutivePath } is not working as expected for the tree structure. It is giving me the lognest path length as 5.
Output:
curLength : 5
BSTNode node = new BSTNode(1);
node.setRight(new BSTNode(2));
node.getRight().setRight(new BSTNode(3));
node.getRight().getRight().setRight(new BSTNode(4));
node.getRight().getRight().getRight().setRight(new BSTNode(5));
node.getRight().setLeft(new BSTNode(7));
node.getRight().getLeft().setLeft(new BSTNode(8));
node.getRight().getLeft().getLeft().setLeft(new BSTNode(9));
node.getRight().getLeft().getLeft().getLeft().setLeft(new BSTNode(10));
node.getRight().getLeft().getLeft().getLeft().getLeft().setLeft(new BSTNode(11));
node.getRight().getLeft().getLeft().getLeft().getLeft().getLeft().setLeft(new BSTNode(12));
Class implementing the Longest Consecutive sequence logic:
public class LongestConsecutivePath {
static BSTNode root = null;
public LongestConsecutivePath() {
root = createBinaryTree();
System.out.println("Before finding the longest consecutive path:");
inorder();
}
public void inorder() {
if (null == root) {
return;
}
inorder(root);
}
private void inorder(BSTNode node) {
if (null != node) {
inorder(node.getLeft());
System.out.print(node.getData() + " ");
inorder(node.getRight());
}
}
public BSTNode createBinaryTree() {
BSTNode node = new BSTNode(1);
node.setRight(new BSTNode(2));
node.getRight().setRight(new BSTNode(3));
node.getRight().getRight().setRight(new BSTNode(4));
node.getRight().getRight().getRight().setRight(new BSTNode(5));
node.getRight().setLeft(new BSTNode(7));
node.getRight().getLeft().setLeft(new BSTNode(8));
node.getRight().getLeft().getLeft().setLeft(new BSTNode(9));
node.getRight().getLeft().getLeft().getLeft().setLeft(new BSTNode(10));
node.getRight().getLeft().getLeft().getLeft().getLeft().setLeft(new BSTNode(11));
node.getRight().getLeft().getLeft().getLeft().getLeft().getLeft().setLeft(new BSTNode(12));
return node;
}
public int longestConsecutivePath() {
if (null == root) {
return 0;
}
return longestConsecutivePath(root, 0, root.getData() + 1);
}
public int longestConsecutivePath(BSTNode node, int curLength,
int targetLength) {
if (null == node) {
return curLength;
}
if (node.getData() == targetLength) {
System.out.println("\nnode data value: "+node.getData());
curLength += 1;
longestPath = curLength;
} else {
curLength = 1;
}
longestLeft = longestConsecutivePath(node.getLeft(), curLength,
node.getData() + 1);
longestRight = longestConsecutivePath(node.getRight(), curLength,
node.getData() + 1);
return Math.max(curLength, Math.max(longestLeft, longestRight));
}
public static void main(String[] args) {
LongestConsecutivePath consecutivePath = new LongestConsecutivePath();
int curLength = consecutivePath.longestConsecutivePath();
System.out.println("\ncurLength : " + curLength);
}
}
BSTNode.java
public class BSTNode {
BSTNode left, right;
int data;
/* Default constructor */
public BSTNode() {
left = null;
right = null;
data = 0;
}
/* Constructor */
public BSTNode(int data) {
left = null;
right = null;
this.data = data;
}
public BSTNode getLeft() {
return left;
}
public void setLeft(BSTNode left) {
this.left = left;
}
public BSTNode getRight() {
return right;
}
public void setRight(BSTNode right) {
this.right = right;
}
public int getData() {
return data;
}
public void setData(int data) {
this.data = data;
}
}

JUnit testing GUI class

I've looked over the stackoverflow and the internet and I couldn't find a clear answer that helped me.
I have an assignment and it includes the following class, which is a GUI. I have Junit tested the other classes but for this I didn't know how.
import java.awt.*;
public class CruiseDisplay extends Canvas {
private int recorded = 0; //recorded speed
private boolean cruiseOn = false; //cruise control state
private final static int botY = 200;
private Font small = new Font("Helvetica",Font.BOLD,14);
private Font big = new Font("Helvetica",Font.BOLD,18);
public CruiseDisplay() {
super();
setSize(150,260);
}
Image offscreen;
Dimension offscreensize;
Graphics offgraphics;
public void backdrop() {
Dimension d = getSize();
if ((offscreen == null) || (d.width != offscreensize.width)
|| (d.height != offscreensize.height)) {
offscreen = createImage(d.width, d.height);
offscreensize = d;
offgraphics = offscreen.getGraphics();
offgraphics.setFont(small);
}
offgraphics.setColor(Color.black);
offgraphics.fillRect(0, 0, getSize().width, getSize().height);
offgraphics.setColor(Color.white);
offgraphics.drawRect(5,10,getSize().width-15,getSize().height-40);
offgraphics.setColor(Color.blue);
offgraphics.fillRect(6,11,getSize().width-17,getSize().height-42);
}
public void paint(Graphics g) {
update(g);
}
public void update(Graphics g) {
backdrop();
// display recorded speed
offgraphics.setColor(Color.white);
offgraphics.setFont(big);
offgraphics.drawString("Cruise Control",10,35);
offgraphics.setFont(small);
drawRecorded(offgraphics,20,80,recorded);
if (cruiseOn)
offgraphics.drawString("Enabled",20,botY+15);
else
offgraphics.drawString("Disabled",20,botY+15);
if (cruiseOn)
offgraphics.setColor(Color.green);
else
offgraphics.setColor(Color.red);
offgraphics.fillArc(90,botY,20,20,0,360);
g.drawImage(offscreen, 0, 0, null);
}
public void drawRecorded(Graphics g, int x, int y, int speed) {
g.drawString("Cruise Speed",x,y+10);
g.drawRect(x+20,y+20,50,20);
g.setFont(big);
g.drawString(String.valueOf(speed+20),x+30,y+37);
g.setFont(small);
}
public void enabled() {
cruiseOn = true;
repaint();
}
public void disabled() {
cruiseOn = false;
repaint();
}
public void record(int speed) {
recorded=speed;
repaint();
}
}
Can somebody help me please?

get average value from a tree of nodes

I have to implement this method:
public int GetAverage(Node root){
//TODO implement
}
this method should get average value of all nodes of root tree. where :
public interface Node {
int getValue();
List<Node> getNodes();
}
do you have any ideas how to implement this method?
thank you
my attempt:
public static double value;
public static int count;
public static double getAverage(Node root) {
count++;
value += root.getValue();
for (Node node : root.getNodes()) {
getAverage(node);
}
return value / count;
}
but how to do it without the static fields outside of the method?
Simply traverse through all nodes and remember the count and the overall sum of all values. Then calculate the average. This is an example written in Java.
public interface INode {
int getValue();
List<INode> getNodes();
}
public class Node implements INode {
private List<INode> children = new ArrayList<INode>();
private int value;
#Override
public int getValue() {
return value;
}
#Override
public List<INode> getNodes() {
return children;
}
public static int getAverage(INode root) {
if (root == null)
return 0;
Counter c = new Counter();
calculateAverage(root, c);
return c.sum / c.count;
}
class Counter {
public int sum;
public int count;
}
private static void calculateAverage(INode root, Counter counter) {
if (root == null)
return;
counter.sum += root.getValue();
counter.count++;
// recursively through all children
for (INode child : root.getNodes())
calculateAverage(child, counter);
}
}
public static double getAverage(Node root) {
Pair p = new Pair(0,0);
algo(root, p);
return ((double) p.element1) / ((double) p.element2);
}
private static void algo(Node root, Pair acc) {
for(Node child : root.getNodes()) {
algo(child, acc);
}
acc.sum += root.getValue();
acc.nbNodes++;
}
With Pair defined as follows:
public class Pair {
public int sum;
public int nbNodes;
public Pair(int elt1, int elt2) {
this.sum = elt1;
this.nbNodes = elt2;
}
}

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