JUnit testing GUI class - user-interface

I've looked over the stackoverflow and the internet and I couldn't find a clear answer that helped me.
I have an assignment and it includes the following class, which is a GUI. I have Junit tested the other classes but for this I didn't know how.
import java.awt.*;
public class CruiseDisplay extends Canvas {
private int recorded = 0; //recorded speed
private boolean cruiseOn = false; //cruise control state
private final static int botY = 200;
private Font small = new Font("Helvetica",Font.BOLD,14);
private Font big = new Font("Helvetica",Font.BOLD,18);
public CruiseDisplay() {
super();
setSize(150,260);
}
Image offscreen;
Dimension offscreensize;
Graphics offgraphics;
public void backdrop() {
Dimension d = getSize();
if ((offscreen == null) || (d.width != offscreensize.width)
|| (d.height != offscreensize.height)) {
offscreen = createImage(d.width, d.height);
offscreensize = d;
offgraphics = offscreen.getGraphics();
offgraphics.setFont(small);
}
offgraphics.setColor(Color.black);
offgraphics.fillRect(0, 0, getSize().width, getSize().height);
offgraphics.setColor(Color.white);
offgraphics.drawRect(5,10,getSize().width-15,getSize().height-40);
offgraphics.setColor(Color.blue);
offgraphics.fillRect(6,11,getSize().width-17,getSize().height-42);
}
public void paint(Graphics g) {
update(g);
}
public void update(Graphics g) {
backdrop();
// display recorded speed
offgraphics.setColor(Color.white);
offgraphics.setFont(big);
offgraphics.drawString("Cruise Control",10,35);
offgraphics.setFont(small);
drawRecorded(offgraphics,20,80,recorded);
if (cruiseOn)
offgraphics.drawString("Enabled",20,botY+15);
else
offgraphics.drawString("Disabled",20,botY+15);
if (cruiseOn)
offgraphics.setColor(Color.green);
else
offgraphics.setColor(Color.red);
offgraphics.fillArc(90,botY,20,20,0,360);
g.drawImage(offscreen, 0, 0, null);
}
public void drawRecorded(Graphics g, int x, int y, int speed) {
g.drawString("Cruise Speed",x,y+10);
g.drawRect(x+20,y+20,50,20);
g.setFont(big);
g.drawString(String.valueOf(speed+20),x+30,y+37);
g.setFont(small);
}
public void enabled() {
cruiseOn = true;
repaint();
}
public void disabled() {
cruiseOn = false;
repaint();
}
public void record(int speed) {
recorded=speed;
repaint();
}
}
Can somebody help me please?

Related

Trying to pick up a battery. "NullReferenceException" error

Full error is "NullReferenceException: Object reference not set to an instance of an object
battery.OnTriggerStay (UnityEngine.Collider other) (at Assets/battery.cs:32)"
heres my screen in case its something i didnt do in the inspector: http://imgur.com/a/wWSGJ
here is my code (not sure if you need my flashlight code too):
public class battery : MonoBehaviour {
public float a;
public float b;
public float c;
public float d;
public bool showText;
public int Bat;
public GameObject Flight;
public int mainBat;
public bool safeRemove;
void Start()
{
showText = false;
}
void OnTriggerStay(Collider other)
{
showText = true;
if (!safeRemove)
{
if (Input.GetKeyUp (KeyCode.E))
{
mainBat = Flight.GetComponent<flashlight> ().batLevel;
Bat = 20;
Flight.GetComponent<flashlight> ().batLevel = Bat +- mainBat;
safeRemove = true;
if (safeRemove)
{
Destroy (this.gameObject);
}
}
}
}
void OnTriggerExit(Collider other)
{
showText = false;
}
void OnGUI()
{
if (showText)
{
GUI.Box(new Rect(Screen.width/ 2.66f, Screen.height/ 3.48f, Screen.width/ 3.78f, Screen.height/ 16.1f), "Press 'E' to pick up");
}
}
}

ImageUri from Drawable Folder

I have been following this tutorial to learn how to implement Pinch Zoom and Pan capabilities into an app I am developing.
https://www.youtube.com/watch?v=BY8hLhu50po&list=PL9jCwTXYWjDJjDE_JxRozYGKGt8gbUXg7
Basically, he loads an image from the gallery and displays it in an image view that supports Zoom/Pan functionality.
I would like to preload an image into the image view rather than select one from the gallery. Ideally, I'd like to load an image from drawable.
The tutorial's app had a lot of extra features that I am trying to weed out.
First it opens a gallery. Then you select an image to display, and it displays it as a thumbnail inside of mImageView.
On Long Click, it hides mImageView and displays a maximized image inside of a second Image View. (MPinchZoomImageView)
At this point, the image supports zoom and pan functionality.
If I could, I'd like to skip the gallery and the first Image View and only use the PinchZoom Image View. I'm not sure how I'd do that.
Code:
ImageViewMainActivity
public class ImageViewMainActivity extends AppCompatActivity {
ImageView mImageView;
PinchZoomImageView mPinchZoomImageView;
private Uri mImageUri;
private static final int REQUEST_OPEN_RESULT_CODE = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_image_view_main);
mImageView = (ImageView) findViewById(R.id.imageView);
mPinchZoomImageView = (PinchZoomImageView) findViewById(R.id.pinchZoomImageView);
mImageView.setOnLongClickListener(new View.OnLongClickListener() {
#Override
public boolean onLongClick(View v) {
pinchZoomPan();
return true;
}
});
Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT);
intent.addCategory(Intent.CATEGORY_OPENABLE);
intent.setType("image/*");
startActivityForResult(intent, REQUEST_OPEN_RESULT_CODE); // pass it a context of 0
}
#Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
View decorView = getWindow().getDecorView();
if(hasFocus) {
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
);
}
}
#Override
public void onActivityResult(int requestCode, int resultCode, Intent resultData) {
if(requestCode == REQUEST_OPEN_RESULT_CODE && resultCode == RESULT_OK) {
if(resultData != null) {
mImageUri = resultData.getData();
Glide.with(this)
.load(mImageUri)
.into(mImageView);
}
}
}
private void pinchZoomPan() {
mPinchZoomImageView.setImageUri(mImageUri);
mImageView.setAlpha(0.f); // set mImageView invisible.
mPinchZoomImageView.setVisibility(View.VISIBLE);
}
}
PinchZoomImageView
public class PinchZoomImageView extends ImageView {
private Bitmap mBitmap;
private int mImageWidth;
private int mImageHeight;
private final static float mMinZoom = 1.f;
private final static float mMaxZoom = 4.f;
private float mScaleFactor = 1.f;
private ScaleGestureDetector mScaleGestureDetector;
private final static int NONE = 0;
private final static int PAN = 1;
private final static int ZOOM = 2;
private int mEventState;
private float mStartX = 0;
private float mStartY = 0;
private float mTranslateX = 0;
private float mTranslateY = 0;
private float mPreviousTranslateX = 0;
private float mPreviousTranslateY = 0;
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
#Override
public boolean onScale(ScaleGestureDetector detector) {
mScaleFactor *= detector.getScaleFactor();
mScaleFactor = Math.max(mMinZoom, Math.min(mMaxZoom, mScaleFactor));
// invalidate();
// requestLayout();
return super.onScale(detector);
}
}
public PinchZoomImageView(Context context, AttributeSet attrs) {
super(context, attrs);
mScaleGestureDetector = new ScaleGestureDetector(getContext(), new ScaleListener());
}
#Override
public boolean onTouchEvent(MotionEvent event) {
switch(event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
mEventState = PAN;
mStartX = event.getX() - mPreviousTranslateX;
mStartY = event.getY() - mPreviousTranslateY;
break;
case MotionEvent.ACTION_UP:
mEventState = NONE;
mPreviousTranslateX = mTranslateX;
mPreviousTranslateY = mTranslateY;
break;
case MotionEvent.ACTION_MOVE:
mTranslateX = event.getX() - mStartX;
mTranslateY = event.getY() - mStartY;
break;
case MotionEvent.ACTION_POINTER_DOWN:
mEventState = ZOOM;
break;
}
mScaleGestureDetector.onTouchEvent(event);
if((mEventState == PAN && mScaleFactor != mMinZoom) || mEventState == ZOOM) { // called under the condition that window is zoomed i
invalidate();
requestLayout();
}
return true;
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int imageWidth = MeasureSpec.getSize(widthMeasureSpec);
int imageHeight = MeasureSpec.getSize(heightMeasureSpec);
int scaledWidth = Math.round(mImageWidth * mScaleFactor);
int scaledHeight = Math.round(mImageHeight * mScaleFactor);
setMeasuredDimension(
Math.min(imageWidth, scaledWidth),
Math.min(imageHeight, scaledHeight)
);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
canvas.scale(mScaleFactor, mScaleFactor);
// canvas.scale(mScaleFactor, mScaleFactor, mScaleGestureDetector.getFocusX(), mScaleGestureDetector.getFocusY());
if((mTranslateX * -1) < 0) {
mTranslateX = 0;
} else if ((mTranslateX * -1) > mImageWidth * mScaleFactor - getWidth()) {
mTranslateX = (mImageWidth * mScaleFactor - getWidth()) * -1;
}
if((mTranslateY * -1) < 0) {
mTranslateY = 0;
} else if ((mTranslateY * -1) > mImageHeight * mScaleFactor - getHeight()) {
mTranslateY = (mImageHeight * mScaleFactor - getHeight()) * -1;
}
canvas.translate(mTranslateX/mScaleFactor, mTranslateY/mScaleFactor);
canvas.drawBitmap(mBitmap, 0, 0, null);
canvas.restore();
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
public void setImageUri(Uri uri) {
try {
Bitmap bitmap = MediaStore.Images.Media.getBitmap(getContext().getContentResolver(), uri);
float aspecRatio = (float) bitmap.getHeight() / (float) bitmap.getWidth();
DisplayMetrics displayMetrics = getResources().getDisplayMetrics();
mImageWidth = displayMetrics.widthPixels;
mImageHeight = Math.round(mImageWidth * aspecRatio);
mBitmap = Bitmap.createScaledBitmap(bitmap, mImageWidth, mImageHeight, false);
invalidate();
requestLayout();
} catch (IOException e) {
e.printStackTrace();
}
}
}
XML
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="mobapptut.com.imageviewer.ImageViewMainActivity">
<ImageView
android:layout_width="200dp"
android:layout_height="150dp"
android:id="#+id/imageView"
android:layout_centerInParent="true" />
<mobapptut.com.imageviewer.PinchZoomImageView
android:visibility="invisible"
android:id="#+id/pinchZoomImageView"
android:layout_centerInParent="true"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</RelativeLayout>
Thank You

Recycler View with Header and Edit Text

I have a recyclerview with a header achieved by using two different element types. In my header there is an edit text which I want to use for filtering the nonheader elements of the list. Below is my current implementation, I have one concern and one problem with it.
My concern is that what I am doing in publishResults with the notifyItemRangeRemoved and notifyItemInserted is the wrong way to update the recycler view. I originally was doing notifyDatasetChanged but his would cause the header row to be refreshed too and the edit text to lose focus. What I really want is a way to refresh only the item rows and leave the header row untouched.
My current problem is that with the existing code if I scroll down too much the edit text looses focus. I want the edit text to keep focus even if I scroll to the bottom of the list.
The code used to use a ListView with setHeaderView and that worked somehow so there must be someway of achieving the goal just not sure what the trick with a recycler view is. Any help is much appreciated.
public class SideListAdapter extends RecyclerView.Adapter<RecyclerView.ViewHolder> implements Filterable {
private static final int TYPE_HEADER = 0;
private static final int TYPE_ITEM = 1;
private final List<String> data;
public List<String> filteredData;
private HeaderActionListener headerActionListener;
public SideListAdapter(Context context, ArrayList<String> data, HeaderActionListener headerActionListener) {
this.data = data;
filteredData = new ArrayList<>(data);
this.context = context;
this.headerActionListener = headerActionListener;
}
#Override
public Filter getFilter() {
return new TestFilter();
}
static class SideListItem extends RecyclerView.ViewHolder {
LinearLayout baseLayout;
public SideListItem(View itemView) {
super(itemView);
baseLayout = (LinearLayout) itemView.findViewById(R.id.settings_defaultcolor);
}
}
class SideListHeader extends SideListHeader {
EditText sort;
public SideListHeaderLoggedIn(View itemView) {
super(itemView);
sort = (EditText) itemView.findViewById(R.id.sort);
}
}
#Override
public RecyclerView.ViewHolder onCreateViewHolder(ViewGroup parent, int viewType) {
if (viewType == TYPE_ITEM) {
View v = LayoutInflater.from(parent.getContext()).inflate(R.layout.list_item, parent, false);
return new SideListItem(v);
} else if (viewType == SideListHeader) {
View v = LayoutInflater.from(parent.getContext()).inflate(R.layout.header, parent, false);
return new SideListHeader(v);
}
throw new RuntimeException("there is no type that matches the type " + viewType + " + make sure your using types correctly");
}
public interface HeaderActionListener {
boolean onSortEditorAction(TextView arg0, int arg1, KeyEvent arg2);
}
#Override
public void onBindViewHolder(RecyclerView.ViewHolder holder, final int position) {
if (holder instanceof SideListHeader) {
final SideListHeader sideListHeader = (SideListHeader) holder;
sideListHeader.sort.setOnEditorActionListener(new TextView.OnEditorActionListener() {
#Override
public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
}
});
sideListHeader.sort.addTextChangedListener(new TextWatcher() {
#Override
public void beforeTextChanged(CharSequence charSequence, int i, int i2, int i3) {
}
#Override
public void onTextChanged(CharSequence charSequence, int i, int i2, int i3) {
}
#Override
public void afterTextChanged(Editable editable) {
String result = sideListHeader.sort.getText().toString().replaceAll(" ", "");
getFilter().filter(result);
}
});
}
if (holder instanceof SideListItem) {
// Inflate normal item //
}
}
// need to override this method
#Override
public int getItemViewType(int position) {
if (isPositionHeader(position)) {
return TYPE_HEADER;
}
return TYPE_ITEM;
}
private boolean isPositionHeader(int position) {
return position == 0;
}
//increasing getItemcount to 1. This will be the row of header.
#Override
public int getItemCount() {
return filteredData.size() + 1;
}
private class TestFilter extends Filter {
#Override
protected FilterResults performFiltering(CharSequence constraint) {
FilterResults results = new FilterResults();
String prefix = constraint.toString().toLowerCase();
if (prefix.isEmpty()) {
ArrayList<String> list = new ArrayList<>(data);
results.values = list;
results.count = list.size();
} else {
final ArrayList<String> list = new ArrayList<>(data);
final ArrayList<String> nlist = new ArrayList<>();
for (int i = 0 ; i < list.size(); i++) {
String item = list.get(i);
if (item.contains(prefix)) {
nlist.add(item);
}
}
results.values = nlist;
results.count = nlist.size();
}
return results;
}
#SuppressWarnings("unchecked")
#Override
protected void publishResults(CharSequence constraint, FilterResults results) {
notifyItemRangeRemoved(1, getItemCount()-1);
filteredData.clear();
filteredData.addAll((List<String>)results.values);
for(int i = 1; i < getItemCount() - 1; i++){
notifyItemInserted(i);
}
}
}
}
I'm not sure how correct this way is, but in my code I implemented it like that
private var headerList: List<HeaderItem> = listOf(HeaderItem("Title"))
private fun searchItem(items: List<Items>, query: String) {
items.filterIsInstance<MainItem>().filter { filteredItems ->
filteredItems.header.lowercase().contains(query.lowercase())
}.let { searchedItems ->
rvAdapter.submitList(headerList + searchedItems)
}
}
This way I was able to preserve header element when I did my search

call method from a method within the same class

I have a platformer class that creates a window and spawns platforms and a "character". It uses another class platform to make platforms. The character is supposed to jump up and land on the platforms. I use the getBounds and getTopY functions for collision detection but they only work for the first platform. How can i get them to work for multiple platforms?
public class Platformer extends JPanel {
Platform platform = new Platform(this);
Character character = new Character(this);
public Platformer() {
addKeyListener(new KeyListener() {
#Override
public void keyTyped(KeyEvent e) {
character.keyTyped(e);
}
#Override
public void keyReleased(KeyEvent e) {
character.keyReleased(e);
}
#Override
public void keyPressed(KeyEvent e) {
character.keyPressed(e);
}
});
setFocusable(true);
}
#Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
platform.Location(150,200);
platform.paint(g2d);
platform.Location(200,120);
platform.paint(g2d);
character.paint(g2d);
}
private void move(){
character.move();
}
public static void main(String args[]){
JFrame frame = new JFrame("Mini Tennis");
//create new game
Platformer platformer = new Platformer();
//add game
frame.add(platformer);
//size
frame.setSize(400, 400);
frame.setVisible(true);
//set close condition
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
while (true) {
platformer.move();
platformer.repaint();
try {
Thread.sleep(10);//sleep for 10 sec
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
}
public class Platform {
private static final int Height = 10;
private static final int Width = 60;
int x;
int Y;
private Platformer platformer;
public Platform(Platformer platformer) {
this.platformer = platformer;
}
public void Location(int xin, int yin) {
x = xin;
Y = yin;
}
public void paint(Graphics2D g) {
g.fillRect(x, Y, Width, Height);
}
public Rectangle getBounds() {
return new Rectangle(x, Y, Width, Height);
}
public int getTopPlat() {
return Y;
}
}
Actually you have only one platform. And you draw this platform twice in different places (paint function in Platformer):
platform.Location(150,200);
platform.paint(g2d);
platform.Location(200,120);
platform.paint(g2d);
Therefore I suppose you handle only one platform (with coordinates 200 and 120). You must keep all of your platforms and handle each of them separately.

Simple animation through use of paintComponent

I'm trying to make a small square move across the top of the panel. I'm not worried about the seamlessness of the animation or flicker or anything like that. It appears that in the while-loop, repaint() isn't repeatedly calling the paintComponent. Thoughts?
public class NodeMove extends JFrame {
boolean running = true;
public NodeMove() {
widgetNode panel = new widgetNode();
add(panel);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(400, 400);
setVisible(true);
Runnable node = new widgetNode();
Thread thread1 = new Thread(node);
thread1.start();
}
class widgetNode extends JPanel implements Runnable {
private static final long serialVersionUID = 1L;
private int x = 30;
private int y = 30;
public widgetNode() {
}
public void run(){
while(running){
nodeUpdate();
repaint();
try {
Thread.sleep(500);
} catch (InterruptedException e) {}
}
}
public void nodeUpdate(){
x += 4;
}
protected void paintComponent(Graphics g) {
super.paintComponents(g);
g.drawRect(x, y, 30, 30);
}
}
public static void main(String[] args) {
NodeMove frame = new NodeMove();
for(int i = 0; i < 50; i++){
frame.repaint();
}
}
}

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