I don't own a MAC, so I rented a MAC on macincloud, now, when I try to open the VS project in VS for MAC it won't open. After a short reading I found out that I have to connect VS for MAC to my project but I haven't figure it out and that is why I've come to you guys.
Does anyone knows a site that have step by step tutorial or article on how to do it?
or how to deploy an iOS app made in Visual Studio Taco?
Thanks for your time and help!
A bit late, but the method I prefer to create the iOS app from Visual Studio is to not use it directly, rather copy the project's www folder to the Mac and build there manually. This process is explained in detail on this page.
Related
I am using LiveSwitch's Xamarin ClientSDK Example. When I am running the Demo example from Visual studio for MAC in DEBUG mode, then it is working fine.
After this, I have created the package(.pkg) file from this demo and installed it in my MAC system. But the app did not launch from LaunchPad.
I tried the Demo of version number LiveSwitch-1.3.4.7439 but it didn't work for me, so I downloaded the version LiveSwitch-1.5.1.10002 and checked the same after creating the package and facing the same issue.
Are there any configuration-related changes or something else that I need to apply at the "MAC system" level or at the "Visual Studio for MAC" level or at the "Project" level or something else?
ScreenShot of configuration for my MAC's system and Visual Studio for MAC is attached herewith for your reference.
I request to guide me on this.
Thanks
Vivek
New to mac programming, but I've not found anything, not a single thing about the problem I have and I really need your help.
I've created a Xamarin Forms project on my PC (Windows 10, latest VS + latest VS tooling) and I've been developing an app there for both iOS and Anroid. I've been testing it on Anroid and everything works.
Now when I'm trying to build the iOS project on my mac with latest VS and Mono i get the following error:
/Library/Frameworks/Mono.framework/Versions/6.0.0/lib/mono/xbuild/Current/Microsoft.Common.props(3,3): Error MSB4019: The imported project "/Users/michael/Desktop/Dev/Suborghttps:/github.com/meJevin/PVWeather/LRadio/LRadio/LRadio/obj/LRadio.csproj.*.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk. (MSB4019) (LRadio)
I have no idea what it means and can't find anything in the internet. Help would be really appreciated. Thanks
After restarting my iPhone and my Mac a couple of times, as well as cleaning all the caches and stuff the problem seems to be gone.
Although you have now solved it, I suspect the cause was the : in the folder name in the path (Suborghttps:), as this seems to confuse the Microsoft compiler, perhaps due to the meaning of colon on Microsoft operating system file systems.
Some developers have told me about it's possible to create iOS projects in Microsoft Visual Studio thanks to an Xcode plugin.
However, I can't find the proper way to install it, I already have tried to download it from here and I installed it but it doesn't appear when I try to create a new project.
So, if anyone can tell me the steps I have to follow in order to install the plugin properly, it would great.
Thank you in advance!
The xcode build tool you're trying to use has still a lot of issues and only few workflows are being implemented and supported. I suggest that if you wanted to create cross platform application and would like to use Visual studio code IDE then i suggest on using Xamarin its code base is c#. If you're using a mac computer then why not use xcode and if you're a windows user and wanted to create iOS apps then xamarin would be the best choice for you or unless you want to try frameworks like ionic etc. I hope i was able to help.Also , I can't comment because of still low repu , so I decided to post this as answer.
I have a beginner question regarding Xamarin Studio. I wrote a prototype app in Windows Form using Visual Studio and I now want to flesh it out and deploy to both Windows desktop and OSX. Someone suggested using Xamarin Studio but I have run into an issue. When I try to build on a Mac for OSX all I get is a .exe. I am new to OSX development and am having trouble figuring out how to continue. Is there a build configuration I am missing? There doesn't seem to be any options for build targets.
Thank you for your time
the .exe can be run with Mono, but what you may be looking for is in the "Build" menu (at least, in the latest Beta), then "Archive for publishing" then "Sign and Distribute"
I' am in a bit of truble at the moment.
I try to build my Xamarin Windows Store App for publishing, but the Create App Packages Wizard, wont open I tried many solutions from the web, like unloading and reloading the project, or making a new project. But the wizard does not open with my solution i treid a normal Windows Phone app(no Silverlight), that worked but i could not Port my xamarin project to a standard Windows Phone App.
Has someone encountered a similar issue with Xamarin and Windows Phone,
or can anyone help to get my app into the Appstore?
Thanks.
I would have asked in the Xamarin Forum, but I cant reach them siche this morning.
And sorry for the engrish.
To submit package to the windows phone store you'll need to build your project (for ARM in Release mode to avoid warnings). Then on developer site when there is button to upload package you have to attach *.xap file from your project's bin\release folder (or bin folder you have specified). Then you can go through the next windows phone store app submitting steps.