The Gradle of my android application has the following versions of libraries
DJI Mobile UXSDK version: 4.7
Mapbox Version :4.2.1
App works fine with the above version of libraries.
When I try to upgrade the DJI UXSDK to 4.8.1 , its making me to force upgrade Mapbox SDK to latest versions (where many attributes and functions have been changed). Why is it necessary to upgrade the Mapbox SDK ?
Any help would be appreciated!
I think DJI MSDK have upgraded Mapbox UXSDK to 5.5.1, that's why it is asking me to force upgrade Mapbox SDK.
Related
Is the WearableRecyclerView missing in Xamarin Android Wear Support Libraries 2.0.1?
I updated the Xamarin Android Wear Support Libraries nuget package to the latest version (2.0.1), but i cannot resolve the WearableRecyclerView.
it was a broken hint path’s in the Wearable support project
Fixed in version 2.0.1.1
https://github.com/xamarin/GooglePlayServicesComponents/releases/tag/Wear-2.0.1.1
I want to download the latest version (2.1) of the Google Maps (and Google Places) SDK for iOS, but on their website they only have the previous version (2.0.1).
Step 2: Install the SDK: Install Manually
Does anyone know where I can download it? (without using Cocoapods)
You can check their podspecs.
You can find the link to the framework under the key source.
Google Maps iOS SDK 2.1.1
Im working on Kinect building a project of a virtual Mouse using the Kinect sensor with gestures.
But im facing problems while migrating to the new SDK 2.0 from SDK 1.8. As above mentioned im unable to find windowsPreview.Kinect.dll which contains most of functions for gesture controll in the v1.8 but its not there in v2.0
Kinect SDK 1.8 and 2.0 are two completely different SDKs.
They use different ideas and API for gesture recognition capabilities, so if you are planning to reuse a library made for SDK 1.8, your only option is to rewrite the library yourself or find a newer version for the SDK 2.0.
We have an Issue on IOS/Android Devices.
Our application crash on iPhone/iPad that used IOS 8 and IOS 8.1 and Android 5.
We used:
Rhodes 4.0.0
RhoElements 4.0.0
Any Advice ?
Update:
here is the rholog.txt and crash report from IOS.
Files on DropBox
Rhodes v4.0.0 was released September/October 2013, around iOS7 release dates.
Newer version of RhoMobile Suite/Rhodes are now available that better support iOS8.
Rhodes 5.0sp2-stable branch on github supports iOS8 and iPhone6 and a RhoMobile Suite v5.0 Service Pack 1 built around this version should be released shortly.
More than this, without an understanding of which issues you're encountering, it's impossible to help.
I just started to use LiveCode and tried to create a standalone IOS app and get the following error:
"There was an error while saving the standalone application performing
iOS device builds requires the iOS 5.0 SDK platform to be installed"
We are using Xcode version 4.5.1 which includes the IOS 6 SDK along with LiveCode version 5.5.1 and thought that all needed SDK's would be installed when we installed Xcode.
We also don't know where to get the IOS 5.0 SDK and how to get it installed in Xcode so LiveCode can use it.
You only need iOS 5 SDK if you are deploying an armv6 or universal app. If you are deploying armv7 only then you won't get this error if you have iOS 6 or 6.1 SDKs. If you do that though your app won't support older armv6 devices from iPhone 3G back. When the standalone is built LiveCode needs the SDK that the engine was built against. This is why when a new SDK comes out LiveCode won't support it until its next release. If your using LiveCode it's worthwhile getting into the habit of retaining each version of Xcode.
Try upgrading to Xcode 4.5.2 and then take a look at this link: http://forums.runrev.com/viewtopic.php?f=49&t=9339