Xcode is giving me an Error:
I am using React Native Firebase, I have followed the instructions on there site, and I appear to have everything there, but Im not that familiar with Xcode, so I can exactly see the problem.
I have posted more screenshots below:
PodFile:
Edit:
Any Help will be much appreciated
This practice solved my problem
Go to your project
Select your target
General Tab
Frameworks, libraries, and embedded content
Remove LNRFirebase from the list
Hope it helps
Related
I am trying to add in various github frameworks into my app. I am new to this and I am not sure exactly how to do this.
For example if I want to add the following from github https://github.com/Awalz/SwiftyCam
I do not want to use CocoaPods and I simply follow the section for manual, how do I incorporate this into my app and actually get using the camera.
So far I have dragged in the files from the source section and placed it into my Xcode project.
Now I have created a new viewcontroller in storyboard and made it fit to the custom class of swiftycam.
Here is where I get confused as to how I proceed, and I am not sure if I have done everything up to here correct.
If someone with experience in this can show a step-by-step it will be greatly appreciated for this and all future GitHub frameworks I wish to add.
Thank you!
I have implement mapbox in the project , its ok work in simulator and device but when i am going to create build the issues has come . the issues attach here with screenshoot.
If I remember correctly, you will have to select your projects target, go from the General tab to the Build Settings tab, search for Enable Bitcode and set it to No. Of course, remember to do a new Archive before uploading it again.
I had many many issues with Mapbox and zero support from their team. I also had a bunch of error messages when uploading. One work around was using Carthage and manually adding in the frameworks instead of using Cocoapods. I hope this helps.
Good luck!
Good day! I became interested in the tool from Microsoft vsimporter. There was such a problem: when I try to convert .xcodeproj project .sln project in the command line the message appears "The "project" workspace does not contain any schemes". All the schemes are in place. This problem occurs randomly, because It succeded to convert two projects, but with the other two the problem above. I can not understand because of what it happens. If anyone faced with an identical problem I will be glad to any hint!
The problem you're encountering is likely due to the presence of CocoaPods – was your Xcode workspace file generated by CocoaPods? The bridge currently does not support CocoaPods because of limitations in its clang compiler front end, but it's a request we get a lot so we're investigating adding support. Try removing CocoaPods and including your third-party libraries manually. If you run into issues, feel free to get in touch by filing an issue on Github – it's the best way to talk directly to our team. Thanks for checking out the bridge!
I've been looking around the web for an hour and I'm just giving up to ask it here...
I've got to work under Ada. I managed to make gnat work as a command line to compile my files.
But I want to be able to have proper projects in Xcode. My problem is that I've found some templates on the to make ada default templates, I've copy pasted them a bit everywhere (/library/developer/ application support etc) but they never appear in the list when I want to create a project.
My other problem is that when I create an empty project and add a .adb file to it I can't compile at all... How do I specify that I should use gnat with it?
I'm sorry for all these questions if they are stupid but I can't find the answer...
Two alternatives that may be of interest: the Ada plugin modules for NetBeans and the Ada 05 Language Module for BBEdit 9.x and TextWrangler 2.x .
FWIW, templates live in /Developer/Library/Xcode in Xcode 3.1.4.
If you are using the XCode Ada Plugin from here, it looks like it was made to work with Xcode 3.0. You might try downgrading to that and see if you have any better luck.
Personally, my IDE of choice is Emacs, so I can't go into any real detail about XCode past that. I'd suggest talking to the MacAda mailing list if you don't get a good answer here.
I am new to Mozilla extensions and i have been trying to build the "hello world" following this tutorial https://developer.mozilla.org/en/Building_an_Extension but unfortunately its not showing anything on the right of my status bar when i start Firefox with my development profile. I have checked everything many times and not found any mistake in my code or file pattern. I'm doing everything they say in that tutorial. Now I'm seriously getting doubts on this tutorial is there something wrong with it ? have they missed out on anything that i should know? help me out here please
I would like to post this information about that tutorial on building firefox extensions that it has major flaws in it which result in no output of what is being said in it, i have reported it and for starters here is another very helpful link thanks to which i was able to build my extension.
http://blog.mozilla.com/addons/2009/01/28/how-to-develop-a-firefox-extension/