Good day! I became interested in the tool from Microsoft vsimporter. There was such a problem: when I try to convert .xcodeproj project .sln project in the command line the message appears "The "project" workspace does not contain any schemes". All the schemes are in place. This problem occurs randomly, because It succeded to convert two projects, but with the other two the problem above. I can not understand because of what it happens. If anyone faced with an identical problem I will be glad to any hint!
The problem you're encountering is likely due to the presence of CocoaPods – was your Xcode workspace file generated by CocoaPods? The bridge currently does not support CocoaPods because of limitations in its clang compiler front end, but it's a request we get a lot so we're investigating adding support. Try removing CocoaPods and including your third-party libraries manually. If you run into issues, feel free to get in touch by filing an issue on Github – it's the best way to talk directly to our team. Thanks for checking out the bridge!
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I'm getting this weird warning. I'm not sure what could cause it. A .dia file extension supposedly indicates a core digraph graphics file. I did not add one and the app has almost no ui at all.
Could not read serialized diagnostics file: error("Invalid diagnostics signature")
It appears to be an internal issue, the following steps seem to reliably resolve it for me.
Installing my uninstalled dependencies (ie: CocoaPods).
Cleaning the build folder.
Removing derived data.
Restarting Xcode
If that doesn't work restarting my computer makes this go away. 🤦
Here's the zsh script line I use (after navigating to the project's folder):
Note: Uses rm -rfs!
rm -rf ~/Library/Caches/CocoaPods; rm -rf Pods; rm -rf ~/Library/Developer/Xcode/DerivedData/*; pod install;
For me this issue occurred after I updated my Xcode to iOS15. The reason behind my issue was some of my swift packages were no longer up to date. Updating all my swift packages solved this issue. To do this simply do
File > Packages > Update to Latest Package Versions.
I also experienced this issue. The reason in my case was lack of storage space on my laptop so make sure to check that too.
Solution for M1 and M2 Macbook
I'm on a 2020 M1 Apple MacBook and none of these solutions worked for me.
The folder where I had the project created in was named 'Client Works' with a space in-between even throughout folder structure.
Previously folder structure: /Users/ABC/Documents/Client Works/AwesomeProject
Change folder structure to: /Users/ABC/Documents/Client_Works/AwesomeProject
Apparently that had an adverse effect on running the pod install properly. I renamed the folder to 'Client_Works' and ran pod install and everything started working.
Check the file and make sure all the document is linked to the project -> Target Memembership
If you're using a third party library, it might be where this warning or error originates. In my case, I had the same error, it was from a third party library not updated for Xcode 13. I had to go to the library on Github to check if they had an update for this error, and they had. Then, I updated the library's swift package. In my case I had to use the exact commit id at which they fixed the error.
I'm quite sure I know the issue and it is severe if you don't use version control. It happened to me twice with working on two different projects, when my disk space was around 7GB free with Xcode 13/13.1. I could not fix it manually, only removing all and cloning the repo again made it compilable again, and freeing disk space of course.
With Xcode 12 I had this issue around 4GB free space, but I could recover at least.
If you have pods in your project then make sure you are opening the .xcworkspace and not the .xcodeproj
When I removed a library from my Podfile I suddenly received a TON of these messages. The usual clean + clear derived data + restart trick unfortunately didn't seem to work for me this time.
Took me a while to figure this one out, but what did work was upgrading from Xcode 13 to Xcode 14. Doing so provided much better error messages! Turns out I needed to import Foundation, UIKit, or another framework in some of my files.
Im running Xcode 9.2. My storyboards are completely useless now. Ive
experienced what this article shows and have tried everything the
article suggested.
My issue occurred when I tried to add a single swift file to an existing
objective C project with about 320 files in it already. I removed the
.swift file entirely from the project, then did everything in the article
link above and still nothing fixed it including removing/reloading XCode
several times trying different things.
I filed a bug with apple but haven't received any replies in a week (of course). Apple seems to be slammed with tons of bugs lately they keep
creating.
Now I cannot work on this project's storyboards at all and Im dead in the
water. Really not happy with Apple lately!
Is there anything more that anyone has had success in fixing this issue?
Im completely dead in the water on this application now.
Fixed this by setting the command line tools version to the correct one. Mine was blank in Preferences / Locations
For my case, whenever I open a storyboard from a workspace, this happens. So I got rid of cocoapods and workspace, then just use carthage for thirdparty libraries. Storyboards opens faster and without this error.
Note that the storyboard I am testing is empty.
This turned out to be stupidity on my part. I had a script that was killing certain processes on my Mac over and over and it turns out that was my issue. When I removed it everything worked as normal again.
I am new to xamarin and using XLab packages. I can see that Xlab packages are not stable yet however community is strongly supporting. In test
project I have added packages using Nugets. Now I found one issue in camera API of it so, how should I fix it. I have just
library files so, I can see code or fix it immediately.
Should I include the code of it? Because I can't wait for community to fix the issue and get the updated package of it? Yes If I will fix something then
I would love to contribute to open source community.
FYI: I am using PCL approach for development.
Best option would be to fork the GitHub repository and work on the sample application.
You can also get a copy of the source without cloning but then you cannot create a pull request for any code fixes. You can still report any bugs you find but it will be easier to contribute to the project by forking the project.
I should mention that I originally posted this as an issue on Neovim's tracker, but it hasn't been getting a ton of traction there lately and I'm beginning to suspect that it's more an issue with my setup rather than Neovim itself.
Essentially, I had stopped building neovim nightlies for a few months. Having heard that it's getting integrated terminal support I decided to rebuild using the latest source, only to get a persistent, odd error. No matter what my build settings are, it always boils down to make hitting an error when it has to compile a file called loop.so. I hadn't noticed this issue with any other software I try to build, but I suspect it could be an issue with my environment.
Does anyone here know what this file's role is, and why the compilation could be failing at that point?
You might need to install the full Xcode app and not just the command line. This fixed the issue for me.
The issue turned out to be a bad typedef in a libuv header, object.h.
I'm trying to build MailCore into my app but I keep getting
"_OBJC_CLASS_$_CTCoreAccount", referenced from:
That is the only error I'm getting and CTCoreAccount is in the project.
In order to use mail core framework, visit the link follow step by step process and you are done.
I have an answer. It is not "The Answer" but I have an answer and it worked.
Eidt: For this: After a slew of issues, I've realized that "this" particular fix is that you need to add libmailcore.a to the frameworks. It keeeps getting deleted by XCode, or you may ahve added the MailCore Framework instead.
Started a fresh project, erased everything by removing application files to trash, then deleting references. "Added" via group (unsure if it matters) all my folers/files from the project I was trying to.
Had to tell it where the pch and Info.plist were, (essentially pointing it to my old project). Re-added all frameworks, and voila, it compiled.
I'm suspecting XCode 4.5 has different framework settings as far as library paths and valid flags for linker, etc. But nothing I tried regarding that fixed it. I would love to do this more direclty, old project is on 4.3, and won't be upgrading it if this is happening. Anyway, up and running, hope others are soon too. Would like real answer myself