All I want to do, with PHP and google-api-php-client, is create a new playlist and add it to my YouTube Channel server to server. All guides seem to require me manually clicking a link generated to authorize a token. What?!? With an API key shouldn't I just be able to do server to server changes/uploads/edits without any need of human interaction?
I enabled the API, created API Keys and OAuth ID/Secrets, but still can't figure out how to do it.
Any guide would be appreciated. Server to Server, with PHP, without me needing to open the file in a browser to allow access to account.
Thanks
Tried this: https://developers.google.com/youtube/v3/code_samples/php for adding a playlist and can't get it to work, even after clicking the link and allowing access to account.
You want to start learning something called OAuth. Don't worry, it's only sounds scary. I'll try and ease it a bit for you. But before I begin, no amount of loitering around avoiding that OAuth thing is going to get you anywhere. Good news is: it's not that twisted.
Imagine you were YouTube. An application, say a web application someone wrote that you didn't know about were to come to you making an HTTP request on you.
The request were to say, "Hey, YouTube chum! Can you add this bunch of erotica to John's playlist and just make it all public for everyone to see?"
What would be your response?
If I were YouTube, mine would be --
"Yeah! fook you, dude! Go ask John first! Then, show me some proof that you did."
"And wait a second, before you leave, I forgot to ask, who the fook are you, in fact? You got something to show me for who you are?" I, the YouTube, would add.
You see the problem? For YouTube, there are really two parties involved in this transaction:
The application that's making the sleazy request; and
Poor John, who probably knows nothing of all this even when he should.
Otherwise, what's to stop any application asking YouTube (or Facebook or Google or Github or any place else) for John's data?
So, as far as YouTube is concerned, it needs a way for the application to authenticate itself with YouTube (thus the Application Id and Client Secret or App Secret you created on the Google Developer Console), and it needs John's permission to let the said application do what it is asking you (YouTube) to do (thus the need for John to interact with a UI).
Enter OAuth.
OAuth is a document of rules that allows this co-operative transaction. But for it to work, all the three, YouTube, the web application, and John, must first conspire together.
There are three parties in OAuth:
The OAuth server -- that has John's data. In this example, it was YouTube.
The third-party application that wants to do something with John's data that's kept on the OAuth server, i.e. YouTube.
Poor John, a user on the OAuth server (YouTube), and also wanting to use the third-party Web application that wants YouTube to do something with John's data.
Now, there's a whole lot to learn about OAuth before you write a single line of code, and I can't write it all here but here's a YouTube playlist that starts by explaining the very basics of OAuth and then provides demos in (sorry, no PHP) C# and also in JavaScript.
Once you understand the OAuth transaction mechanism and see some code, then re-visit the YouTube API documentation page you linked to and it'll start to make an enormous amount of sense. It'll click and you won't need to look any place for help writing that example. It'll just come out of you like poop. :-)
Related
I am a beginner trying out api for fun.
The problem is, lets say, I want to write a simple windows program with golang to let my friends read and edit one of the sheets saved on my google drive. How can I do this without having them download a credential file?
What I want it to do is simply redirect them to the Oauth Page right away, and if their email address is one recognized by the app it will grant them access to that google sheet.
What i think you need is to integrate your go app with Oauth protocol.
More specifically, with the Google provider.
This is mainly 3 steps:
add the oauth client to your application
something like this: https://github.com/golang/oauth2
See their docs on how to do it.
go to google dev documentation and see how to integrate google auth flow into the client: https://developers.google.com/identity/protocols/OAuth2
I'm not sure if google has something more specific for google drive integration and/or go-lang client in particular. Please do some searching.
make the glue code on your go app so that the user can interact with this (the login button (or command, if it is terminal based), error messages, logout, etc)
More questions will appear when you start to do this, however it is a great example to learn Oauth as well.
General guidelines:
https all the queries or oauth is basically useless
oatuh has many auth-flows and you must choose which one(s) you support. use whatever google documentation recommends for m2m scenario (machine 2 machine)
log errors so that your friends can send you a log file for you to debug issues
maybe set some feature flag so that you can simply disable this feature to run/test localhost ? maybe useful? you decide.
I'd want to get user's emailID from an Action on Google. I understand that Google Sign-In is the best way to do that. Even though I don't really need the user to sign in to the action, I think there is no other way to get user's email (please correct me if I'm wrong). But according to the documentation,
Google Sign-In for the Assistant is currently in developer preview. You can build Actions that use this feature, but they can't be published at this time.
However, Walgreens action does the same thing. I wanted to know how. I tried to search a lot, and ended up with these answers. I have done this already and it works. But I wanted to know, if there is any way to release an app using Google Sign-In.
If not, do I need to go through OAuth2.0 flow, and if so, I assume I'd need to have my own authentication system in place?
Please correct me if I'm wrong and help me find the best way to get user's emailID. I think there should be something easier than getting an authentication system in place and getting it to support OAuth2.
if there is any way to release an app using Google Sign-In.
You want the email id of the user. Google sign-in is nothing more than you getting the user's email address (inside a token that is signed by Google so you can verify it).
If you just get an email address as a "string" then you'd need to verify it before you can use it. So think of Google sign-in as an optimized UI flow to get a user's email address. Once you get the verified email address from Google, you can let them have access to the data on your site that is under that account.
Let me know if that is not clear.
From a timeline perspective, this should be out of developer preview within a month. Let me know if you want to try using it before that.
From my own research I think you are right. Until the Google Sign In account linking graduates from developer preview you would have to implement an OAuth workflow, which is a bit of a pain (although the implicit one doesn't look too bad). So perhaps the real question is ... when will Google Sign In account linking be fully available? Anyone from Google? Even a ballpark estimate would be useful.
With a simple java program, I send GET requests using YouTube Data API specifically videos.list, in order to get the public metadata of a video and store it as .json files.
For my universities research, we have to do this with all available YouTube video IDs provided in the Youtube-8M Database.
Therefore, I would like to know if there is a way to extend the available quota for requests (I already know about the billing option, but I am a student and my university is small).
I have read the YouTube API terms, which states that only one project per client may be used to send such requests with the necessary API Key.
If I understand it correctly, even my simple java code is such a client.
In some other Stack Overflow questions about extending ones daily quota with API Keys, some suggested creating multiple accounts or projects.
Is this a legal option or not? Or is there another possibility to get a higher quota for simple requests used in research like I do right now?
If you go to the Google Developer console where you enabled the YouTube API. the second tab is called quota
Click the pencil next to which ever quota it is that you are blowing out. A new window will pop up with a link called apply for higher quota.
Fill out the form to apply. To my knowledge you do not have to pay for additional YouTube quota but it can take time to get approved. Make sure you comply with everything on the form.
I have never heard of the one project per client term. Technically you can run your application using different API Keys it should work fine. Technically there is nothing wrong with creating additional projects on Google Developer console. You don't need to go as far as creating another Google account.
I might be missing something but I'm trying to implement a contacts retrieval mechanism akin to the one that is offered by Google for Yahoo and Hotmail. Both APIs seem to require the user to actually go to their sites to log in. The documentation is really convoluted for both. I was hoping someone has done this and can point me to a simple way (if there is one) to allow the user to log in directly in my app and then for me to go and fetch their contacts for them (preferably in XML, but JSON would also do nicely).
I currently have a Perl script that goes and gets the gmail stuff and works very nicely. I was (maybe wildly optimistically) hoping that Yahoo and Microsoft would have similarly useful mechanisms.
Check out Open Inviter: http://openinviter.com. It has Yahoo, Hotmail, and many more :)
Seems http://openinviter.com domain is no more. There are few other providers available in market out of which I liked https://socialinviter.com, give it a try.
When you go to edit your favorite music or movies on Facebook, you will notice an autocomplete suggest list that is basically a list of "everything" (brand names, music artists, movies, etc.) How can someone consume that list in their own code? Is it part of the Facebook API?
They wrap some of the functionality in their FBML fields, but their developer wiki shows how they do what they do. If you want to consume their data though, you're going to have to play with an HTTP proxy and figure out what parameters to send to their server. There are also a couple parameters that seem to be session based, so I don't know how well you're going to be able to integrate this into your own application.
This was working for awhile, but now they require the session cookie, so we'll have to hope they add support for this to the graph api, unless you want to fight w/ the proxy.