SWI Prolog CLP(FD) scheduling - prolog

I am solving a scheduling task in SWI Prolog using the CLPFD library. Since it is the first time I solve something more serious than was the sendmory I probably need some good advices from more experienced users. Let me briefly describe the domain/the task.
Domain
I have a "calendar" for a month. Everyday there are 2 for the whole day, 2 for the whole night (long 12h service). There are also, only Mon-Fri 10 more workers for 8 hours (short service).
The domain constraints are, obviously:
There are no consecutive services (no day after night and vice versa, no short day service after night)
On worker can serve up to 2 consecutive night services in a row
Each worker has a limited amount of hours for a month
There are 19 workers available
My approach is as following:
Variables
For every field in the calendar I have a variable defined:
DxD_y where x is number of the day and y is 1 or 2 for the long day service
DxN_y where x is number of the day and y is 1 or 2 for the long night service
DxA_y where x is number of the day and y is 0 .. 9 for the short day service
SUM_x where x is a worker number (1..19) denoting sum of hours for a worker
Each of the D variables has a domain 1..19. To simplify it for now, SUM_X #=< 200 for each X.
Constraints
all_distinct() for each variable for the same day - each worker can serve only one service/day
global_cardinality() to count number of occurrences for each number 1..19 for list with short services and long services - this defines variables LSUM_X and SSUM_X - number of occurrences of worker X in Long or Short services
SUM_X #= 12*LSUM_X + 8*SSUM_X for each worker
DxN_y #\= Dx+1D_z - to avoid long day service after a night one
bunch of similar constraints like the one above to cover all the domain constraints
DxNy #= Dx+1Ny #==> DxNy #\= Dx+2Ny - to avoid three consecutive night services, there are constraints each combination of x and y
Notes
All the variables and constraints are directly stated in the pl script. I do not use prolog predicates to generate constraint - because I have a model in a .NET application (frontend) and I can easily generate all the stuff from the .NET code into a prolog code.
I think my approach is overall good. Running the scheduler on some smaller example works well (7 days, 4 long services, 1 short service, 8 workers). Also I was able to get some valid results on the full blown case - 30 days, 19 workers, 4 long and 10 short services per day.
However, I am not completely satisfied with the current status. Let me explain why.
Questions
I read some articles about modelling scheduling problems and some of them uses a bit different approach - introducing only boolean variables for each combination of my variable (calendar field) and worker to flag if the worker is assigned to a particular calendar field. Is this a better approach?
If you calculate the overall amount-of-work limits and overall hour in calendar you find out that the workers are not 100% utilized. But the solver creates the solution most likely in this way: utilize the first worker for 100% and then grab the next one. So the SUMs in the solution appears like [200,200,200...200,160,140,80,50,0,]. I would be glad if the workers will be more or less equally utilized. Is there some simple/efficient way how to achieve that? I considered defining somewhat like define the differences between workers and minimize it, but it sound very complex for me and I am afraid I would take ages to compute that. I use labeling([random_variable(29)], Vars), but it only reorders the variables, so there are still these gaps, only in different order. Probably I want the labeling procedure will take the values in some other order than up or down (in some pseudo-random way).
How should I order the constraints? I think the order of constraints matters with respect to efficiency of the labeling.
How to debug/optimize performance of labeling? I hoped solving this type of task will take some seconds or maximally a couple of minutes in case very tight conditions for sums. For example labeling with the the bisect option took ages.
I can provide some more code examples if needed.

That's a lot of questions, let me try to address some.
... introducing only boolean variables for each combination of my variable (calendar field) and worker to flag if the worker is assigned to a particular calendar field. Is this a better approach?
This is typically done when a MILP (Mixed Integer Linear Programming) solver is used, where higher-level concepts (such as alldifferent etc) have to be expressed as linear inequalities. Such formulations then usually require lots of boolean variables. Constraint Programming is more flexible here and offers more modelling choices, but unfortunately there is no simple answer, it depends on the problem. Your choice of variables influences both how hard it is to express your problem constraints, and how efficiently it solves.
So the SUMs in the solution appears like [200,200,200...200,160,140,80,50,0,]. I would be glad if the workers will be more or less equally utilized. Is there some simple/efficient way how to achieve that?
You already mention the idea of minimizing differences, and this is how such a balancing requirement would usually be implemented. It does not need to be complicated. If originally we have this unbalanced first solution:
?- length(Xs,5), Xs#::0..9, sum(Xs)#=20, labeling(Xs).
Xs = [0, 0, 2, 9, 9]
then simply minimizing the maximum of list elements will already give you (in combination with the sum-constraint) a balanced solution:
?- length(Xs,5), Xs#::0..9, sum(Xs)#=20, Cost#=max(Xs), minimize(labeling(Xs),Cost).
Xs = [4, 4, 4, 4, 4]
Cost = 4
You could also minimize the difference between minimum and maximum:
?- length(Xs,5), Xs#::0..9, sum(Xs)#=20, Cost#=max(Xs)-min(Xs), minimize(labeling(Xs),Cost).
Xs = [4, 4, 4, 4, 4]
Cost = 0
or even the sum of squares.
[Sorry, my examples are for ECLiPSe rather than SWI/clpfd, but should show the general idea.]
How should I order the constraints? I think the order of constraints matters with respect to efficiency of the labeling.
You should not worry about this. While it might have some influence, it is too unpredictable and depends too much on implementation details to allow for any general recommendations. This is really the job of the solver implementer.
How to debug/optimize performance of labeling?
For realistic problems, you will often need (a) a problem-specific labeling heuristic, and (b) some variety of incomplete search.
Visualization of the search tree or the search progress can help with tailoring heuristics. You can find some discussion of these issues in chapter 6 of this online course.

Related

Which algorithm for assigning pattern shifts

I'm looking for a good algorithm or technic to find the best solution for the following problem. First, I’ll introduce the context and then, the problem.
I work for a company with more than 2000 employees; all of them work with pattern shift, this means that any employee has a pattern which specifies the sequence of workday and free day. We have these patterns:
5-2-5-2 (5 days work, 2 free, 5 days work, 2 free) and so on.
5-2-4-3
5-4-5-3
5-3-5-3
At this moment we have all these patterns and different numbers of start, that is to say, a pattern can start at a certain date at a specific part inside the pattern, for e.g., the pattern 5-4-5-3 has 17 possible starting sequences, this number is a sum of 5+4+5+3 = 17 possible sequences.
https://en.wikipedia.org/wiki/Shift_plan
Now the problem,
Every 6 months each employee can change the pattern and start in any sequence number of the pattern.
But we must analyze all the requirements and accept or reject in order to obtain the better combination for the company operation, because we need that every day have the same work force but we understand that this is impossible but the algorithm will help us find a good solution, not perfect.
I was reading about the "Nurse scheduling problem" with Google Or-Tool but I don’t understand how to set Pattern Sequence to create a solution for this problem. I read some opinions about GA (genetic algorithms) and all of them said that this kind of solution is not good for this kind of problem.
Does anyone have a similar problem? Can someone give me a more accurate example with Google OR-tools than the example in GitHub.
it's not necessary to find a strictly optimal solution; the roster is currently done manual, and I'm pretty sure the result is considerably sub-optimal most of the time.
Does anyone have a similar problem?
Sounds a lot like OptaWeb Employee Rostering, which is a vertical on top of OptaPlanner, the constraint solver. Take a look at the source code. It's all open source.
I think this can be modeled as a MIP model.
Thinking out loud:
Introduce a binary decision variable:
δ(i,p) = 1 if pattern i is selected for person p
0 otherwise
This includes the current pattern (say i=0). This would allow the cases:
an employee does not submit a new pattern (then we only have i=0 for this employee)
an employee submits one or more preferable patterns
We have the constraints:
sum(i, δ(i,p)) = 1 ∀p
sum((i,p), pattern(i,p,t)*δ(i,p)) ≈ requiredlevel(t) ∀t
δ(i,p) ∈ {0,1}
here pattern(i,p,t) describes pattern i: it is 1 if period t is covered when pattern (i,p) is used and 0 otherwise. Here I use ≈ to indicate "approximately". (This is easily modeled using slacks and possibly penalty terms in the objective).
Now we maximize
maximize sum((i,p), weight(i,p) * δ(i,p))
where weight(i,p) indicates the preference for a pattern (e.g. weight(0,p)=0 i.e. no bonus points when not selected a newly, preferred pattern).
Something like this should not be too difficult to set up. Of course many refinements are possible. These type of model tend to solve quite quickly.
What is the workflow ?
If you have a fixed roster, and one person proposes a new pattern. Just remove this person contribution, test all (17) starting points of the new pattern and score them.
If you can change patterns, or starting points for more than 1 employee, create an integer variable per starting point. From this starting point, it is easy to compute the persons contribution for each shifted day of the pattern. Then you can optimize quality of service w.r.t. the starting points of each pattern, summing potential contributions per day of the week for each employee.
Is that clear ?

load balancing algorithms - special example

Let´s pretend i have two buildings where i can build different units in.
A building can only build one unit at the same time but has a fifo-queue of max 5 units, which will be built in sequence.
Every unit has a build-time.
I need to know, what´s the fastest solution to get my units as fast as possible, considering the units already in the build-queues of my buildings.
"Famous" algorithms like RoundRobin doesn´t work here, i think.
Are there any algorithms, which can solve this problem?
This reminds me a bit of starcraft :D
I would just add an integer to the building queue which represents the time it is busy.
Of course you have to update this variable once per timeunit. (Timeunits are "s" here, for seconds)
So let's say we have a building and we are submitting 3 units, each take 5s to complete. Which will sum up to 15s total. We are in time = 0.
Then we have another building where we are submitting 2 units that need 6 timeunits to complete each.
So we can have a table like this:
Time 0
Building 1, 3 units, 15s to complete.
Building 2, 2 units, 12s to complete.
Time 1
Building 1, 3 units, 14s to complete.
Building 2, 2 units, 12s to complete.
And we want to add another unit that takes 2s, we can simply loop through the selected buildings and pick the one with the lowest time to complete.
In this case this would be building 2. This would lead to Time2...
Time 2
Building 1, 3 units, 13s to complete
Building 2, 3 units, 11s+2s=13s to complete
...
Time 5
Building 1, 2 units, 10s to complete (5s are over, the first unit pops out)
Building 2, 3 units, 10s to complete
And so on.
Of course you have to take care of the upper boundaries in your production facilities. Like if a building has 5 elements, don't assign something and pick the next building that has the lowest time to complete.
I don't know if you can implement this easily with your engine, or if it even support some kind of timeunits.
This will just result in updating all production facilities once per timeunit, O(n) where n is the number of buildings that can produce something. If you are submitting a unit this will take O(1) assuming that you keep the selected buildings in a sorted order, lowest first - so just a first element lookup. In this case you have to resort the list after manipulating the units like cancelling or adding.
Otherwise amit's answer seem to be possible, too.
This is NPC problem (proof at the end of the answer) so your best hope to find ideal solution is trying all possibilities (this will be 2^n possibilities, where n is the number of tasks).
possible heuristic was suggested in comment (and improved in comments by AShelly): sort the tasks from biggest to smallest, and put them in one queue, every task can now take element from the queue when done.
this is of course not always optimal, but I think will get good results for most cases.
proof that the problem is NPC:
let S={u|u is a unit need to be produced}. (S is the set containing all 'tasks')
claim: if there is a possible prefect split (both queues finish at the same time) it is optimal. let this time be HalfTime
this is true because if there was different optimal, at least one of the queues had to finish at t>HalfTime, and thus it is not optimal.
proof:
assume we had an algorithm A to produce the best solution at polynomial time, then we could solve the partition problem at polynomial time by the following algorithm:
1. run A on input
2. if the 2 queues finish exactly at HalfTIme - return True.
3. else: return False
this solution solves the partition problem because of the claim: if the partition exist, it will be returned by A, since it is optimal. all steps 1,2,3 run at polynomial time (1 for the assumption, 2 and 3 are trivial). so the algorithm we suggested solves partition problem at polynomial time. thus, our problem is NPC
Q.E.D.
Here's a simple scheme:
Let U be the list of units you want to build, and F be the set of factories that can build them. For each factory, track total time-til-complete; i.e. How long until the queue is completely empty.
Sort U by decreasing time-to-build. Maintain sort order when inserting new items
At the start, or at the end of any time tick after a factory completes a unit runs out of work:
Make a ready list of all the factories with space in the queue
Sort the ready list by increasing time-til-complete
Get the factory that will be done soonest
take the first item from U, add it to thact factory
Repeat until U is empty or all queues are full.
Googling "minimum makespan" may give you some leads into other solutions. This CMU lecture has a nice overview.
It turns out that if you know the set of work ahead of time, this problem is exactly Multiprocessor_scheduling, which is NP-Complete. Apparently the algorithm I suggested is called "Longest Processing Time", and it will always give a result no longer than 4/3 of the optimal time.
If you don't know the jobs ahead of time, it is a case of online Job-Shop Scheduling
The paper "The Power of Reordering for Online Minimum Makespan Scheduling" says
for many problems, including minimum
makespan scheduling, it is reasonable
to not only provide a lookahead to a
certain number of future jobs, but
additionally to allow the algorithm to
choose one of these jobs for
processing next and, therefore, to
reorder the input sequence.
Because you have a FIFO on each of your factories, you essentially do have the ability to buffer the incoming jobs, because you can hold them until a factory is completely idle, instead of trying to keeping all the FIFOs full at all times.
If I understand the paper correctly, the upshot of the scheme is to
Keep a fixed size buffer of incoming
jobs. In general, the bigger the
buffer, the closer to ideal
scheduling you get.
Assign a weight w to each factory according to
a given formula, which depends on
buffer size. In the case where
buffer size = number factories +1, use weights of (2/3,1/3) for 2 factories; (5/11,4/11,2/11) for 3.
Once the buffer is full, whenever a new job arrives, you remove the job with the least time to build and assign it to a factory with a time-to-complete < w*T where T is total time-to-complete of all factories.
If there are no more incoming jobs, schedule the remainder of jobs in U using the first algorithm I gave.
The main problem in applying this to your situation is that you don't know when (if ever) that there will be no more incoming jobs. But perhaps just replacing that condition with "if any factory is completely idle", and then restarting will give decent results.

Algorithm to find the best possible available times

Here is my scenario,
I run a Massage Place which offers various type of massages. Say 30 min Massage, 45 min massage, 1 hour massage, etc. I have 50 rooms, 100 employees and 30 pieces of equipment.When a customer books a massage appointment, the appointment requires 1 room, 1 employee and 1 piece of equipment to be available.
What is a good algorithm to find available resources for 10 guests for a given day
Resources:
Room – 50
Staff – 100
Equipment – 30
Business Hours : 9AM - 6PM
Staff Hours: 9AM- 6PM
No of guests: 10
Services
5 Guests- (1 hour massages)
3 Guests - (45mins massages)
2 Guests - (1 hour massage).
They are coming around the same time. Assume there are no other appointment on that day
What is the best way to get ::
Top 10 result - Fastest search which meets all conditions gets the top 10 result set. Top ten is defined by earliest available time. 9 – 11AM is best result set. 9 – 5pm is not that good.
Exhaustive search (Find all combinations) - all sets – Every possible combination
First available met (Only return the first match) – stop after one of the conditions have been met
I would appreciate your help.
Thanks
Nick
First, it seems the number of employees, rooms, and equipment are irrelevant. It seems like you only care about which of those is the lowest number. That is your inventory. So in your case, inventory = 30.
Next, it sounds like you can service all 10 people at the same time within the first hour of business. In fact, you can service 30 people at the same time.
So, no algorithm is necessary to figure that out, it's a static solution. If you take #Mario The Spoon's advice and weight the different duration massages with their corresponding profits, then you can start optimizing when you have more than 30 customers at a time.
Looks like you are trying to solve a problem for which there are quite specialized software applications. If your problem is small enough, you could try to do a brute force approach using some looping and backtracking, but as soon as the problem becomes too big, it will take too much time to iterate through all possibilities.
If the problem starts to get big, look for more specialized software. Things to look for are "constraint based optimization" and "constraint programming".
E.g. the ECLIPSe tool is an open-source constraint programming environment. You can find some examples on http://eclipseclp.org/examples/index.html. One nice example you can find there is the SEND+MORE=MONEY problem. In this problem you have the following equation:
S E N D
+ M O R E
-----------
= M O N E Y
Replace every letter by a digit so that the sum is correct.
This also illustrates that although you can solve this brute-force, there are more intelligent ways to solve this (see http://eclipseclp.org/examples/sendmore.pl.txt).
Just an idea to find a solution:
You might want to try to solve it with a constraint satisfaction problem (CSP) algorithm. That's what some people do if they have to solve timetable problems in general (e.g. room reservation at the University).
There are several tricks to improve CSP performance like forward checking, building a DAG and then do a topological sort and so on...
Just let me know, if you need more information about CSP :)

What class of algorithms can be used to solve this?

EDIT: Just to make sure someone is not breaking their head on the problem... I am not looking for the best optimal algorithm. Some heuristic that makes sense is fine.
I made a previous attempt at formulating this and realized I did not do a great job at it so I removed that question. I have taken another shot at formulating my problem. Please feel free to provide any constructive criticism that can help me improve this.
Input:
N people
k announcements that I can make
Distance that my voice can be heard (say 5 meters) i.e. I may decide to announce or not depending on the number of people within these 5 meters
Goal:
Maximize the total number of people who have heard my k announcements and (optionally) minimize the time in which I can finish announcing all k announcements
Constraints:
Once a person hears my announcement, he is be removed from the total i.e. if he had heard my first announcement, I do not count him even if he hears my second announcement
I can see the same person as well as the same set of people within my proximity
Example:
Let us consider 10 people numbered from 1 to 10 and the following pattern of arrival:
Time slot 1: 1 (payoff = 1)
Time slot 2: 2 3 4 5 (payoff = 4)
Time slot 3: 5 6 7 8 (payoff = 4 if no announcement was made previously in time slot 2, 3 if an announcement was made in time slot 2)
Time slot 4: 9 10 (payoff = 2)
and I am given 2 announcements to make. Now if I were an oracle, I would choose time slots 2 and time slots 3 because then 7 people would have heard (because 5 already heard my announcement in Time slot 2, I do not consider him anymore). I am looking for an online algorithm that will help me make these decisions on whether or not to make an announcement and if so based on what factors. Does anyone have any ideas on what algorithms can be used to solve this or a simpler version of this problem?
There should be an approach relying upon a max-flow algorithm. In essence, you're trying to push the maximum amount of messages from start->end. Though it would be multidimensional, you could have a super-sink, which connects to each value of t, then have each value of t connect to the people you can reach at this time and then have a super-sink. This way, you simply have to compute a max-flow (with the added constraint of no more than k shouts, which should be solvable with a bit of dynamic programming). It's a terrifically dirty way to solve it, but it should get the job done deterministically and without the use of heuristics.
I don't know that there is really a way to solve this or an algorithm to do it the way you have formulated it.
It seems like basically you are trying to reach the maximum number of people with exactly 2 announcements. But without knowing any information about the groups of people in advance, you can't really make any kind of intelligent decision about whether or not to use your first announcement. Your second one at least has the benefit of knowing when not to be used (i.e. if the group has no new members then you can know its not worth wasting the announcement). But it still has basically the same problem.
The only real way to solve this is to use knowledge about the type of data or the desired outcome to make guesses. If you know that groups average 100 people with a standard deviation of 10, then you could just refuse to announce if less than 90 people are present. Or, if you know you need to reach at least 100 people with two announcements, you could choose never to announce to less than 50 at once. Obviously those approaches risk never announcing at all if the actual data does not meet what you would expect. But that's always going to be a risk, since you could get 1 person in the first group and then 0 in all of the rest, no matter what you do.
Or, you could try more clearly defining the problem, I have a hard time figuring out how to relate this to computers.
Lets start my trying to solve the simplest possible variant of the problem: Lets assume N people and K timeslots, but only one possible announcement. Lets also assume that each person will only ever stay for one timeslot and that each person who hasn't yet shown up has an equally probable chance of showing up at any future timeslot.
Given these simplifications, at each timeslot you look at the payoff of announcing at the current timeslot and compare to the chance of a future timeslot having a higher payoff, eg, lets assume 4 people 3 timeslots:
Timeslot 1: Person 1 shows up, so you know you could get a payoff of 1 by announcing, but then you have 3 people to show up in 2 remaining timeslots, so at least one of those timeslots is guaranteed to have 2 people, so don't announce..
So at each timeslot, you can calculate the chance that a later timeslot will have a higher payoff than the current by treating the remaining (N) people and (K) timeslots as being N independent random numbers each from 1..k, and calculate the chance of at least one value k being hit more than or equal to the current-payoff times. (Similar to the Birthday problem, but for more than 1 collision) and then you need to decide hwo much to discount based on expected variances. (bird in the hand, etc)
Generalization of this solution to the original problem is left as an exercise for the reader.

Weighted, load-balancing resource scheduling algorithm

A software application that I'm working on needs to be able to assign tasks to a group of users based on how many tasks they presently have, where the users with the fewest tasks are the most likely to get the next task. However, the current task load should be treated as a weighting, rather than an absolute order definition. IOW, I need to implement a weighted, load-balancing algorithm.
Let's say there are five users, with the following number of tasks:
A: 4
B: 5
C: 0
D: 7
E: 9
I want to prioritize the users for the next task in the order CABDE, where C is most likely to get the assignment and E, the least likely. There are two important things to note here:
The number of users can vary from 2 to dozens.
The number of tasks assigned to each user can vary from 1 to hundreds.
For now, we can treat all tasks as equal, though I wouldn't mind including task difficult as a variable that I can use in the future - but this is purely icing on the cake.
The ideas I've come up with so far aren't very good in some situations. They might weight users too closely together if there are a large number of users, or they might fall flat if a user has no current tasks, or....
I've tried poking around the web, but haven't had much luck. Can anyone give me a quick summary of an algorithm that would work well? I don't need an actual implementation--I'll do that part--just a good description. Alternative, is there a good web site that's freely accessible?
Also, while I certainly appreciate quality, this need not be statistically perfect. So if you can think of a good but not great technique, I'm interested!
As you point out, this is a load-balancing problem. It's not really a scheduling problem, since you're not trying to minimise anything (total time, number of concurrent workers, etc.). There are no special constraints (job duration, time clashes, skill sets to match etc.) So really your problem boils down to selecting an appropriate weighting function.
You say there are some situations you want to avoid, like user weightings that are too close together. Can you provide more details? For example, what's wrong with making the chance of assignment just proportional to the current workload, normalised by the workload of the other workers? You can visualise this as a sequence of blocks of different lengths (the tasks), being packed into a set of bins (the workers), where you're trying to keep the total height of the bins as even as possible.
With more information, we could make specific recommendations of functions that could work for you.
Edit: example load-balancing functions
Based on your comments, here are some example of simple functions that can give you different balancing behaviour. A basic question is whether you want deterministic or probabilistic behaviour. I'll give a couple of examples of each.
To use the example in the question - there are 4 + 5 + 0 + 7 + 9 = 25 jobs currently assigned. You want to pick who gets job 26.
1) Simple task farm. For each job, always pick the worker with the least jobs currently pending. Fast workers get more to do, but everyone finishes at about the same time.
2) Guarantee fair workload. If workers work at different speeds, and you don't want some doing more than others, then track the number of completed + pending jobs for each worker. Assign the next job to keep this number evenly spread (fast workers get free breaks).
3) Basic linear normalisation. Pick a maximum number of jobs each worker can have. Each worker's workload is normalised to that number. For example, if the maximum number of jobs/worker is 15, then 50 more jobs can be added before you reach capacity. So for each worker the probability of being assigned the next job is
P(A) = (15 - 4)/50 = 0.22
P(B) = (15 - 5)/50 = 0.2
P(C) = (15 - 0)/50 = 0.3
P(D) = (15 - 7)/50 = 0.16
P(E) = (15 - 9)/50 = 0.12
If you don't want to use a specific maximum threshold, you could use the worker with the highest current number of pending jobs as the limit. In this case, that's worker E, so the probabilities would be
P(A) = (9 - 4)/20 = 0.25
P(B) = (9 - 5)/20 = 0.2
P(C) = (9 - 0)/20 = 0.45
P(D) = (9 - 7)/20 = 0.1
P(E) = (9 - 9)/20 = 0
Note that in this case, the normalisation ensures worker E can't be assigned any jobs - he's already at the limit. Also, just because C doesn't have anything to do doesn't mean he is guaranteed to be given a new job (it's just more likely).
You can easily implement the choice function by generating a random number r between 0 and 1 and comparing it to these boundaries. So if r is < 0.25, A gets the job, 0.25< r < 0.45, B gets the job, etc.
4) Non-linear normalisation. Using a log function (instead of the linear subtraction) to weight your numbers is an easy way to get a non-linear normalisation. You can use this to skew the probabilities, e.g. to make it much more likely that workers without many jobs are given more.
The point is, the number of ways of doing this are practically unlimited. What weighting function you use depends on the specific behaviour you're trying to enable. Hopefully that's given you some ideas which you can use as a starting point.

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