iPad Simulator does not launch application - xcode

If I start my app on any iPad, my app does not run. It just shows a white screen and nothing happens.
The app runs perfectly fine on an iPhone simulator.
I tried closing/opening Xcode and erasing all simulators, but nothing seem to work.
Im on Xcode 11 stable release

If it is a SwiftUI application, then by default, the navigation style is set to Double Columns.
It consists of a Master View and a Detail View, side by side.
If you try running it in simulator in landscape mode, you will see your view on the left
I will assume that you only have the Master View.
So add the modifiier .navigationViewStyle(StackNavigationViewStyle()) AFTER the closing brace of Navigation View.
NavigationView {
...
}
.navigationViewStyle(StackNavigationViewStyle())

Related

NAV Bar not appearing after embedding VC in NavagationVC

Attempting to follow some noob tutorials and I have exhausted google search but I cannot seem to figure out why my Nav Bar is not showing when I embed my VC in a Navigation Controller. I am using Xcode 14.2 with iPhone 14 pro max as my phone in storyboard. Would appreciate any help.
Tried clicking off "translucent" and it turns the whole top of the Navigation bar completely black
what does it mean 'not showing'? In Xcode or in Simulator when you run the app? What would you like to see?
here is my screenshot with app running
Xcode with Storyboard

nativescript: white bar on bottom of splash screen regardless of fixing constraints

I used NativeScript Sidekick to build my splash screen. I have the white bar at the bottom of the splash screen on iPhone X and above. I tried to follow this guide: https://blog.angelengineering.com/nativescript-splashscreen-iphonex/ to adjust the constraints however every time I run tns run ios to relaunch the app in the ios simulator, I see the changes in xCode revert and the white bar shows again.
Anything you find in platforms folder is auto generated and could be overwritten on every build.
You may use the auto generated one as a template, modify the launch screen from platforms folder then copy it back to App_Resources/iOS.

differences between xcode interface builder and IOS simulator

I'm new to Xcode and I'm having a problem between interface builder and iphone simulator
As you see below, I set the imageview size for simulator, but some buttons places are changed, button texts disappeared or even buttons disappeared.
http://postimage.org/image/w9ej1c3z1/
I just open a new project and add buttons like the image below, then run the project. Same thing again! I'm doing something wrong?
http://postimage.org/image/6gl55tehd/
xcode version is: 4.5.2
Ios simulator version is 6.0
Please make validate your design by clicking on "Apply retina 4 form Factor" button at the bottom of view controller upon selection...
if you click on that button, It will change to simulator size and you can check the design
It looks like your view is for a 4" screen but you are running in the 3.5" simulator. You will probably just need to play with the autoresize a bit to make it work correctly.
Your interface builder is set for the resolution of an iPhone 5. Your simulator is on the resolution of an iPhone 4S. In the Simulator menu bar select Device -> Hardware - iPhone 5 (Retina) and you will see your additional buttons.
Here is a pretty good tutorial which explains how to support both the iPhone 5 and <= iPhone 4S screen resolutions. Working with iOS 6 Auto Layout Constraints in Interface Builder

ipad storyboard in xcode cannot drag button

I'm running xcode 4.5.2 to write an iOS app for both iphone & ipad ("universal" app).
I'm able to use the iphone storyboard to drag & drop buttons, labels, etc onto it. In fact I have functioning code on the iphone side.
However, since the beginning, I have not been able to drag & drop anything onto the ipad storyboard. When I try to do so the buttons, labels, etc just "bounce off".
Is there a way to reset the iPad storyboard so that I can get a clean start? It potentially could be that I had mistakenly (this is my very first iOS app) dragged a view or view controller onto the ipad story board. I tried deleting it but the whole ipad storyboard disappears after that.
It is probably something very simple but I'm very new to this. Thanks.
You can only drag & drop items into a view if you are in the most "zoomed-in" way of viewing it. Try pressing the "=" in the bottom right corner when you bring up your iPad storyboard (this will toggle between the most zoomed-in and the most previous zoom out). Once it zooms you in all the way, try dropping something onto your view again.
EDIT: Per Xcode 8 Release Notes, Interface Builder should now allow editing at all zoom levels.

How to make xcode ios app not view vertically

so, i have an ios app and i have built it with interface builder and xcode. I built it using interface builder in the horizontal view because that is how i want my app. I have also made the supported views landscape left and right and i have edited info.plist to make it open horizontally.
But when i build and go it opens in iphone simulator horizontally but it shows as it would if it was vertical.
here's some screenshots:
what i want it to look like:
http://www.sendspace.com/file/4ct4b0
what it actually looks like:
http://www.sendspace.com/file/fayjqj
how could i get it to open like i want??
You have to allow the orientation also in your implementation of UIViewController using shouldAutorotateToInterfaceOrientation :
- (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation {
return YES; //or UIInterfaceOrientationIsLandscape(interfaceOrientation) for just landscape
}
Also, if you have some more problems look on linked SO questions to this "out-dated" question:
iPhone app in landscape mode, 2008 systems

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