If I use the Azure Data Studio than I can move the horizontal bar with the Shift + Mouse Wheel.
Why this is not possible on SSMS? Is it possible to activate it?
On my mouse I am able to push the wheel to the left or right to scroll. Give that a shot :)
It is a standard Dell mouse.
When I scroll up and down with the pad and 2 fingers it is all right. When I do left or right with the pad and 2 fingers it moves the cursor. But I want it to scroll, it scrolls all right by default on MacOS how can I mimic it on Windows 10? I think it is also called sideways scroll.
PS
With the mouse <shift>+scroll is working all right.
Storyboard has a horizontal scrollbar for you to scroll to view other scenes, but the scrollbar is not present when previewing the storyboard scene. How do you scroll storyboard preview? (Assuming I am not using magic mouse)
What about Shift + Mouse Scroll? Or if you have Macbook, slide two fingers left or right on trackpad to scroll.
Just press and hold on the edge of the preview.
In NGUI of Unity 3D,
there is a script called UI Camera (Script).
At the Bottom of the Inspector, there are parameters for Axes and Keys.
How do you use them, and what are they good for?
From the NGUI documentation for UICamera:
Axes and Keys section lets you choose which axes result in which movement.
http://www.tasharen.com/forum/index.php?topic=6711.0
The axes and keys are controller inputs. You can find the settings for the parameters you see (vertical, horizontal, etc) under Edit> Project Settings> Input.
An example could be using the arrow keys to scroll through buttons and hit the return key to select instead of using your mouse and mouse click. To try that out, take a look at the example scene: "Example 4 - Controller Input".
Attach the UIKeyNavigation component to the play, options, and exit button.
In inspector for UIKeyNavigation on the "play" button, check "starts selected".
In the inspector for UICamera, uncheck mouse and touch so we can see the keyboard input.
Now hit play and press the up or down arrow keys which will now scroll through the buttons.
Is there any way to drag the canvas in interface builder, like the hand tool in Adobe Reader?
There is no hand tool like in Adobe Reader. You can use two-finger scrolling if you have a trackpad. You can use your mouse wheel to scroll vertically if you have a mouse wheel. Otherwise, you just have to use the scroll bars.
I think two-finger scrolling on a trackpad is the best of the suggestions here. If you're not using a trackpad, 'Zoom to Fit' may work for you. In addition to zooming, it also centres the storyboard in the window, which, nine times out of ten, is what I really want to do when I'm wishing I had a hand tool.
There's no default shortcut for it, so short of defining your own, just right- or control-click on the canvas and select 'Zoom to Fit' from the contextual menu. Alternatively, click a scene or view in the document outline to centre on that view. If the view can't fit within the visible workspace, it will automatically be scaled down to fit.
You can scroll using keyboard:
⌘ → Scroll right
⌘ ← Scroll left
⌘ ↓ Scroll down
⌘ ↑ Scroll up
it is very painful, but what can I say, Nice Job Apple! :(
I use keyboard shortcuts to zoom the canvas to 50% or 25% first, then use the cmd-arrow keys. That way, every arrow key has a larger effect.
Zooming to 25% makes the canvas items really small, so you can cover a lot of ground with a few cmd-arrow keystrokes.
Not the same as the hand tool - and certainly not as easy as using a Magic Trackpad - but you can scroll horizontally by holding down the shift key when you use the mouse wheel.
Mousewheel: ↑ ↓
Shift+Mousewheel: ← →