How can I reverse the zooming of the storyboard when I press option + mouse wheel?
I know how to change it on my laptop in settings but I don't see an option for Xcode.
Thank you
For zooming you can set double touch mouse in:
Click the Apple icon in left corner of your screen
Go to System Preferences>Mouse> set your zooming in More gestures tab
I am using Three.js with OrbitControls.js. Is there any way I can extend the functionality to implement a "move camera with middle mouse button pressed" feature? Which is known from 3d programs.
Alternatively it could also be a combination of holding down Shift and moving the mouse.
Goal is to give the users not only the cursors keys for navigation, i.e. repositioning the camera, but also a way by using the mouse.
I would like to implement this feature in this cube program.
You already have that functionality with the standard TrackballControls, if I'm understanding correctly, just right click and drag. If you want to change that to middle mouse / shift look at the onMouseDown() function and copy the code you want into a middle mouse or shift key event.
Is there any way to drag the canvas in interface builder, like the hand tool in Adobe Reader?
There is no hand tool like in Adobe Reader. You can use two-finger scrolling if you have a trackpad. You can use your mouse wheel to scroll vertically if you have a mouse wheel. Otherwise, you just have to use the scroll bars.
I think two-finger scrolling on a trackpad is the best of the suggestions here. If you're not using a trackpad, 'Zoom to Fit' may work for you. In addition to zooming, it also centres the storyboard in the window, which, nine times out of ten, is what I really want to do when I'm wishing I had a hand tool.
There's no default shortcut for it, so short of defining your own, just right- or control-click on the canvas and select 'Zoom to Fit' from the contextual menu. Alternatively, click a scene or view in the document outline to centre on that view. If the view can't fit within the visible workspace, it will automatically be scaled down to fit.
You can scroll using keyboard:
⌘ → Scroll right
⌘ ← Scroll left
⌘ ↓ Scroll down
⌘ ↑ Scroll up
it is very painful, but what can I say, Nice Job Apple! :(
I use keyboard shortcuts to zoom the canvas to 50% or 25% first, then use the cmd-arrow keys. That way, every arrow key has a larger effect.
Zooming to 25% makes the canvas items really small, so you can cover a lot of ground with a few cmd-arrow keystrokes.
Not the same as the hand tool - and certainly not as easy as using a Magic Trackpad - but you can scroll horizontally by holding down the shift key when you use the mouse wheel.
Mousewheel: ↑ ↓
Shift+Mousewheel: ← →
How to implement following effect with Cocoa:
<->
User can eject and withdraw right portion of window with a button.
Update: How to draw the vertical line in the tool bar?
This is actually part of the window. When you click the button, the window and view just resize into their appropriate positions.
Check out NSViewAnimation.
Is there a way to change the mouse wheel behavour in Expression Blend?
I want it to scroll instead of zoom.
Tools>Options>Artboard
Change "Zoom by using" to Ctrl "+ mouse wheel"
Microsoft has moved the setting. In Blend for VS 2015 it’s under Tools>Options, XAML Designer>General.