i made a python script with tkinter, python and i turned it into a program folder with .exe file that woks correctly using auto py to exe .
I m asking if there is a similar solution to turn this exe folder into an apk file and thanks
I think I understand the substance of your question.
I am not too much in the style of putting -1 on questions because I believe that no question is good or bad.
Be aware that there is no miracle method to transform your script into an android application. There are solutions to do things with python and android (notably Kivy) but not with Tkinter ...
Happy development!
See you soon
Actually there are ways of changing exe files to apk, but some controls (touch, scoll) doesn't always work as you might expect it to.
You can find how to do this here although I wouldn't exactly recommend it
Related
I am not familiar with Windows installer builder tools, other than having a conceptual understanding of them. I have a hopefully simple installer-file-wrapping-problem to solve where i would need some advice from people who know this field better than myself:
I have a vendor provided vanilla Setup.exe installer along with a custom config.dat file.
I can run the installer with "Setup.exe /S" which picks up the config.dat file in the same directory for a silent install just as I need it.
I now want to wrap both files into a single file self executable installer "CustomSetup.exe" that if launched with "Run as Administrator" silently unpacks the two files into the same directory, runs the silent install command line "Setup.exe /S" and deletes the previously unpacked files and directory afterwards. Effectively giving me a single-file one-click silent installer with custom settings from the vendor provided vanilla installer.
What is the simplest, most straight forward and elegant way of getting this done?
Most InstallShield/WIX/Windows Installer Tools tutorial- and documentation-pages i could find want to take me to an elaborate installer-project-building-academy first, something that is certainly useful for developers needing to learn how to build complex installer projects, but feels like overkill for just getting this seemingly simple thing done. Is there a lean way to do this? Many thanks in advance for your help.
For the record, I have found the answer to my own question.
Running the Windows on-board IExpress (as Administrator) easily produced exactly what I was after. Just type "Iexpress" into the command search box, run as Administraor and fidlle with it. Alternatively, this is someones Video explaining it https://www.youtube.com/watch?v=vXZyq0cMuKI
I am making a chess program for school. I have the first part of the code, but I need the images for the pieces to be in the project files. I can open my files within the project, but annoyingly cannot find a way to save them in the project.
I have had a look around, but haven't found any help on it online, making me think I must be missing something really simple. Your help would be very much appreciated.
Found the answer:
just need to upload it into the files along with the main venv library and the main program.
Simples.
I am writing an app using applescriptobjc in xcode, and while making the archive I see the source code is still inside the package, is there a way to hide it or transform it completely to binary code?
Thanks
I may be a year late to the discussion but I asked the same question around the same time as you did last year and hope that the answer I got will satisfy your own question. Here is an extract answer from
my own question:
When you save the AppleScript file you have the option of checking "Run Only" - in that case the script is compiled into a new form that can be run exactly as the original script, but it is not meant for further editing/development.
It doesn't mean that the run-only file is complete protected or non-readable, but parts of your code, comments, etc. are not included or not easily readable.
If you want to do more you'll need a code obfuscator if you still want to use AppleScript - however I'm not sure if one exists on the market, or you need to develop your own.
As you can see, a simple way to do this is:
Open your final AppDelegate.applescript file in Script Editor on the mac.
Select: File > Export...
2.1. Don't change the file name but override the archive file
2.2. BEFORE SAVING: Choose Run-only checkbox from the save options but leave the File Format as Script
Now your file cannot be opened in plain text as it is set to Run-only. Please remember that it is not a 100% read-proof solution, but works great for small projects (provided you are not rushing the final export and don't forget to perform the above mentioned steps before handing it over to the customer).
I hope you can make the most of this answer and still deem it useful. Let me know how you get on or whether you have any more questions. Perhaps you have since found a far better solution (or just an alternative), if so, I am still looking for the next best thing in source code protection.
In Xcode 9.2. (and maybe earlier versions) you can find under Build Settings the item OSACompile and can choose to compile to an executable only directly from Xcode.
I am having a problem like this one:
http://svn.haxx.se/tsvnusers/archive-2008-07/1051.shtml
Except that the app is our own (sorry, won't give you confidential details). Although, it is not our fault that SideBySide is so flawed.
Anyhow, version X works and version Y bombs right at the start. I am facing the task of walking through a bunch of directories and up to 100 dll files to figure out what the difference may be.
It looks like there is a conflict between two dll files which load two different versions of another dll file.
I would appreciate your help with a Python / other snippet for extracting a manifest from a given file. Thanks!
EDIT: By the way, I did find a way: I can run the following command (mt.exe is part of Visual Studio 2008 Tools): mt.exe -inputresource:MyFile.dll;#2 -out:MyFile.dll.extracted_manifest.txt.
This is a good start, but there are two problems with it:
There can be multiple manifests embedded (In my understanding): #1, #2, #3, ... - I do not know which ones and how many ahead of time. What is the maximum?
If I take a guess and run mt.exe with that parameter, I get a failure. Dealing with these errors would make the script longer.
Could someone shed some light on this please?
ANOTHER EDIT: Ah, never mind! 1 is for .exe, 2 is fo dll and that is it. I guess I know what to do now. However, if you have a solution which beats mine, or if you have automated calls to mt.exe from a Python / other script, then feel free to share it.
A manual brute-force (clicking) approach worked faster. Took only a few hours.
I look at a lot of small Java programs. It would be convenient if I could set up a directory (or directory structure) on my Mac where any time I add a .java file, javac automatically runs and attempts to compile that file. I've briefly looked into Automator actions, but found nothing that fits the bill. Then I got to thinking: on my PC, I would use the .Net FileSystemWatcher class and write the code myself. But before I try that on my Mac with Mono, I want to ask the community for other ideas. Any advice is appreciated. Thanks.
In JDK6 you can programmatically compile, so you could write your own program to do this, which may be slightly better than doing it in mono.
So you would just have a program that is always running, it looks for either any new files or a file that has been changed since the last check and then just compiles them, and you may want it to pass information to a dashboard window when there are errors, and perhaps some status info so you know it is working.
http://binkley.blogspot.com/2005/09/programmatically-compiling-java-in-jdk.html
If you have all the .java files available at the start, you could write a shell script to compile them all in one run -- in different directories if you need to.
If you explained why you would want this, maybe I/we could be more helpful.