Can Windows device drivers have dependencies? - windows

I wrote a kernel-mode driver using C. When I examined it using dependency walker I saw that it depends on some NT*.dll and HAL.dll.
I have several questions:
When does the OS load these DLLs? I thought kernel is responsible for loading DLLs in that case how can driver load a DLL if it is already in kernel-mode
Why don't the standard C dependencies show up like ucrtbase, concrt, vcruntime, msvcp etc? Would it be possible for a driver to have these dependencies and still function?
(A continuation of the last question). If Windows will still load DLLs even in kernel mode, I don't see why drivers cannot be written in (MS) C++
Thanks,

Most of the API in the driver is exported from ntoskrnl.exe.
Your driver is actually a "kernel module", which is part of a process, just like the modules in Ring3.
The driver's "process" is "System", with a Pid of 4, which you can see in the task manager.
ntoskrnl.exe and HAL.dll are modules in the "System", they will Loaded at system startup, while other modules are loaded at time of use (such as your drivers).
You can write and load "driver DLLs", but I haven't done so yet, so I can't answer that.
Ring3 modules are not loaded into the kernel, so you can't call many common Ring3 APIs, but Microsoft has mostly provided alternative APIs for them.
You can't load the Ring3 module directly into the kernel and call its export function. There may be some very complicated methods or tricks to do this, but it's really not necessary.
You can write drivers in C++, but this is not officially recommended by Microsoft at this time as it will encounter many problems, such as:
Constructors and destructors of global variables cannot be called automatically.
You can't use C++ standard libraries directly.
You can't use new and delete directly, they need to be overridden.
C++ exceptions cannot be used directly, and will consume a lot of stack space if you support them manually. Ring0 driver stack space is usually much smaller than Ring3 application stack space, indicating that BSOD may be caused.
Fortunately:
Some great people have solved most of the problems, such as the automatic calling of constructors and destructors and the use of standard libraries.
GitHub Project Link (But I still don't recommend using standard libraries in the kernel unless it's necessary, because they are too complex and large and can lead to some unanticipated issues)
My friend told me that Microsoft seems to have a small team currently trying to make drivers support C++. But I don't have time to confirm the veracity of this claim.

Related

Why do I need to install MSVC++ redist.?

I'm in the process of learning VC++ but I wonder why do end-users also need MSVC++?
As far as I can see in MSDN most if not all of the libraries that my programs use (the actual DLL files) already come with the system itself (user32.dll, kernel32.dll, etc).
But how come Paint and Notepad do not need MSVC++, but my software, which is way more simple than Notepad requires this runtime? What does the runtime do? How does it work? Is there a way to make my software work without MSVC++?
The runtime provides all the standard functions and classes, like std::string and std::vector, as well as the support code that runs constructors and destructors of global objects, finds exception handlers, etc. Windows comes with a version of all this, and for a while Visual C++ used it, but it was discovered that there were incompatibilities with the Standard, so newer versions of the compiler come with fixes (Windows can't bundle the new fixes in place of the old DLLs, because it would break existing programs).
Yes you can avoid the need for the runtime redistributable installer. You can use the /MT build option, which bundles all the required library functions right into your executable. After that, you'll only need DLLs that come with Windows.
The setting is in Project Configuration under C/C++ -> Code Generation -> Runtime Library
But note that this will make your executable file somewhat larger, and any bug fixes (especially security fixes distributed via Windows Update) won't affect your program, since you have a particular implementation baked in.
Adding to Ben's answer:
The runtime bundles a lot of features for each respective version of Visual Studio. The main advantage of using the DLL version of the runtime is that you get (security) updates "for free" whenever the system updates the DLLs in question.
Another advantage that some people will point out is that it saves resources to use the DLL version if many processes use the runtime via the DLL. This is because Windows has a mechanism to share DLLs in memory across processes (or the major part of them).
You will notice that bundling the runtime into your binary - also called static linking - will make your binary bigger, because each of your binaries now carries its own version of the runtime (that cannot be replaced without linking the program anew).
Also beware of mixing (your own) DLLs that statically link to either different versions of the runtime (i.e. Debug vs. Release) or that dynamically and statically link to the runtime depending on the DLL. The problem here is allocators. The functions to allocate (malloc, calloc, new) and free memory are incompatible across these. The best method in such a case is to use an independent mechanism such as IMalloc - or carry the deallocator inside your object instances always, ensuring that the call to free/delete doesn't cross module boundaries, even if the instance is handled in another module.

Feasibility of using the same code on both embedded and Windows platforms

We have a program written in VBA that is running on Windows machines.
We have a very similar program written in ANSI C, using a Keil IDE and compiler that is running on an STR9x uP.
Our plans were to rewrite the VBA code in .NET using C#.
What is the feasibility of writing the shared code in C++ to be used on both systems? Obviously, the .NET framework would be off limits, but that isn't much of a concern. I'm wondering, specifically, about how labor intensive you think the compilation process might be.
This is kind of a theoretical question, I know, but thanks for any thoughts.
I do this a as general practice. I think a better question than "is it possible" is "how should I structure my code to be able to run on both an embedded system and also a PC".
I prefer to write the code in C and structure each file as a c++ class using static variables to make global variables private to the module. Create getter and setter functions to access the private variables. Also use function pointers which I set at initialization of the module for the methods the module need to call outside of the module.
It is also easy to refactor from the above structured c code to a class in c# or c++.
You can also use C++ directly but using it incorrectly on an embedded system can cause problems.
You will need a hardware abstraction layer if you are accessing any hardware. I separate my code into two types the first being code that has no reference to what it is running on and other code which I refer to as drivers.
I use this code for reusing modules for things like communication protocols. But more importantly I use it for testing. I like to use gtest to unit test the modules. I can also rewrite the drivers and simulate the hardware on a PC to be able to run it on the PC.
Obviously, the .NET framework would be off limits
Not necessarily true. Given sufficient ROM and RAM resources (256K/64K respectively), the .NET Micro Framework will run on your device. However that is not necessarily a good reason to use it; there are already two other commonly used portable languages available for both your embedded target and Windows: C and C++. The target resource required for both C and C++ is minimal - C/C++ runtime start-up code can be well under 1K of code, almost all available resources can be utilised by your application code rather than the run-time environment.
The trick to utilising common code on both platforms is abstraction. This will involve at least hardware abstraction and possibly OS abstraction if your target is using any sort of kernel or scheduler such as an RTOS or thread library.
I'd recommend designing your embedded target with a layer architecture, having at least a device layer and an application layer and as mentioned already, possibly a system layer that deals with IPC, synchronisation and scheduling, if used. You may have other higher layer interfaces such as networking or filesystem that would equally benefit from abstraction. Note that standard APIs such as BSD sockets or stdio already count as abstraction, so if your target uses these, you have less work to do in Windows (minor differences between BSD Sockets and Winsock may still need some work)
The application layer will have no OS or hardware dependencies other than those accessible through the device and system layers. You must then implement the device and system layers on Windows as either a simulation or remapping to services or devices available on Windows. Some RTOS's already include Windows simulators for test and development, but defining your own OS API layer that you can port between a number of native RTOS and GPOS will allow your application code to be ported to different targets for both simulation and real-time execution very quickly.
Where the platform differences are minor and localised, and may not justify an abstraction layer, then target specific conditional compilation may be appropriate. Compilers support predefined macros for architecture, OS or compiler specific code that can be used for both this localised code and to make the abstraction layer code itself common where there is significant similarity.

What runtime is used by most Windows Viruses?

Most applications created with Microsoft developer tools need some kind of runtime to be installed first.
However most viruses never need any kind of runtime to work. Also they also seem to use undocumented core/kernel APIs without have lib files etc.
So what runtime/application do most virus /virus writers use ?
If the runtime is statically linked in (as opposed to dynamically), then an EXE will be self-contained and you won't need a runtime DLL. However, really, you don't even need a runtime library at all if your code can do everything without calling standard library functions.
As for Windows APIs, in many cases you don't strictly need an import library either -- particularly if you load addresses dynamically via GetProcAddress. Some development tools will even let you link directly against the DLLs (and will generate method stubs or whatever for you). MS tries to ensure that names for documented API calls stay the same between versions. Undocumented functions, not so much...but then, compatibility typically isn't the foremost of concerns anyway when you're deliberately writing malicious software.

Differences in kernel mode and drivers

I am just trying to understand the differences to patching into the kernel and writing a driver.
It is my understanding that a kernel mode driver can do anything the kernel can do, and is similar in some ways to a linux module.
Why then, were AV makers so upset when Microsoft stopped them from patching into the Windows kernel?
What kind of stuff can you do through kernel patching that you can't do through a driver?
In this context patching the kernel means modifying its (undocumented?) internal structures in order to achieve some functionality, typically hooking various functions (e.g. opening a file). You are not supposed to go messing around with internal kernel structures that do not belong to you. In the past Microsoft did not provide official hooks for some things, so security companies reverse engineered the internals and hooked the kernel directly. Recently Microsoft has provided official hooks for some things, so the need to hook the kernel directly is not as strong.
It's true that a kernel-mode driver can do anything the kernel can do - after all, they both run in ring 0. The key question here is: how difficult is it? Patching things relies on internal details that may change between different kernel releases. For example, the system call number of NtTerminateProcess will change between versions, so a driver which hooks the SSDT will break between versions (although the system call number can be obtained through other means). Reading or modifying fields of internal structures such as EPROCESS or ETHREAD is risky as well, because again, these structures change between versions. None of this is impossible for a driver to do, but it's hard.
If an official interface is provided for hooking, Microsoft can guarantee compatibility between versions as well as being able to control who can do what (e.g. only signed drivers can use the object manager callbacks). However, Microsoft can't do this for everything, because some things are just implementation details that drivers shouldn't know about.

Finding undocumented APIs in Windows

I was curious as to how does one go about finding undocumented APIs in Windows.
I know the risks involved in using them but this question is focused towards finding them and not whether to use them or not.
Use a tool to dump the export table from a shared library (for example, a .dll such as kernel32.dll). You'll see the named entry points and/or the ordinal entry points. Generally for windows the named entry points are unmangled (extern "C"). You will most likely need to do some peeking at the assembly code and derive the parameters (types, number, order, calling convention, etc) from the stack frame (if there is one) and register usage. If there is no stack frame it is a bit more difficult, but still doable. See the following links for references:
http://www.sf.org.cn/symbian/Tools/symbian_18245.html
http://msdn.microsoft.com/en-us/library/31d242h4.aspx
Check out tools such as dumpbin for investigating export sections.
There are also sites and books out there that try to keep an updated list of undocumented windows APIs:
The Undocumented Functions
A Primer of the Windows Architecture
How To Find Undocumented Constants Used by Windows API Functions
Undocumented Windows
Windows API
Edit:
These same principles work on a multitude of operating systems however, you will need to replace the tool you're using to dump the export table. For example, on Linux you could use nm to dump an object file and list its exports section (among other things). You could also use gdb to set breakpoints and step through the assembly code of an entry point to determine what the arguments should be.
IDA Pro is your best bet here, but please please double please don't actually use them for anything ever.
They're internal because they change; they can (and do) even change as a result of a Hotfix, so you're not even guaranteed your undocumented API will work for the specific OS version and Service Pack level you wrote it for. If you ship a product like that, you're living on borrowed time.
Everybody here so far is missing some substantial functionality that comprises hugely un-documented portions of the Windows OS RPC . RPC (think rpcrt4.dll, lsass.exe, csrss.exe, etc...) operations occur very frequently across all subsystems, via LPC ports or other interfaces, their functionality is buried in the mysticism incantations of various type/sub-type/struct-typedef's etc... which are substantially more difficult to debug, due to the asynchronous nature or the fact that they are destine for process's which if you were to debug via single stepping or what have you, you would find the entire system lockup due to blocking keyboard or other I/O from being passed ;)
ReactOS is probably the most expedient way to investigate undocumented API. They have a fairly mature kernel and other executive's built up. IDA is fairly time-intensive and it's unlikely you will find anything the ReactOS people have not already.
Here's a blurb from the linked page;
ReactOS® is a free, modern operating
system based on the design of Windows®
XP/2003. Written completely from
scratch, it aims to follow the
Windows® architecture designed by
Microsoft from the hardware level
right through to the application
level. This is not a Linux based
system, and shares none of the unix
architecture.
The main goal of the
ReactOS project is to provide an
operating system which is binary
compatible with Windows. This will
allow your Windows applications and
drivers to run as they would on your
Windows system. Additionally, the look
and feel of the Windows operating
system is used, such that people
accustomed to the familiar user
interface of Windows® would find using
ReactOS straightforward. The ultimate
goal of ReactOS is to allow you to
remove Windows® and install ReactOS
without the end user noticing the
change.
When I am investigating some rarely seen Windows construct, ReactOS is often the only credible reference.
Look at the system dlls and what functions they export. Every API function, whether documented or not, is exported in one of them (user, kernel, ...).
For user mode APIs you can open Kernel32.dll User32.dll Gdi32.dll, specially ntdll.dll in dependancy walker and find all the exported APIs. But you will not have the documentation offcourse.
Just found a good article on Native APIS by Mark Russinovich

Resources