I am a Win10 Pro + Insider Preview (WSL2) user.
I don't know when it will start, but when I come back from sleep mode about a month ago, there is a problem that Windows time and Internet time (for example, computer and cell phone time) are not synchronized.
This does not happen on all computers, but only on the desktop. It is not in use or occurs in the same environment on the laptop.
The only difference in hardware is that the CPU is a Ryzen 5 2600 and there is a GPU (Nvidia GTX 760), but I am not sure what caused this.
The software is being developed from WSL2 to NodeJS, but the modules and settings are not much different from this laptop.
If you know how to solve the problem other than reinstalling the OS, please answer.
OS: Win10 Pro 2004 (OS build 19041.330)
CPU: Ryzen 5 2600
Related
I have a Windows 11 machine, with a RTX 3050 graphics card. It's a Dell G15 laptop. I cannot find a (good) solution to the graphical glitches that appears on an Android Emulator.
The only "solution" I found was to change the hw.gpu.mode in the config.ini file from auto to guest. That fixes the glitches, but causes really bad performance issues and one app I developed with Flutter for my company straight up doesn't load. (loads when hw.gpu.mode=auto).
I'd appreciate if you can point me to the right direction to solving this. Let me know if you need any other details about my machine:
OS: Windows 11 Home Single Language [64-bit]
Kernel: 10.0.22000.0
CPU: 11th Gen Intel(R) Core(TM) i5-11260H # 2.60GHz
GPU: NVIDIA GeForce RTX 3050 Laptop GPU
Nvidia driver version: 516.94 (Downloaded the "Game ready driver" from GeForce Experience)
This problem is only on emulators with android 12+, personally i installed a device with android 11 and a second device with android13 for tests.
It seems like dedicated Nvidia GPU's are causing the problem. I have a 3060 laptop and I have the same issue and when I set it to guest it seems to work. My guess is that setting changes it from using the GPU to the CPU. I would recommend you try setting android studio to use integrated graphics instead of dedicated. Since I have a 8 core CPU compared to a 4 core CPU of yours, I'm guessing that's the reason I don't get as bad performance
I have recently noticed a modification on my Terminal session on my MacBook Pro depending on whether I am connected to the internet or not.
Not connected: to the internet
thomas#MacBook-Pro-de-Thomas
Connected to the internet
thomas#Henris-Air
I have absolutely not any idea about this being normal or not, but it feels like not.
I have a VPN installed (Hotspot Shield) but it's not activated at the moment.
Also I have Anaconda installed
Details of the mac
MacBook Pro (16 pouces, 2019)
Processeur 2,6 GHz Intel Core i7 6 cœurs
Memoire 32 Go 2667 MHz DDR4
Thank you for your help on the matter, I am
I didn't want to ask this question here. I asked it on superuser but didn't get an answer.
https://superuser.com/questions/1420073/why-did-formatting-win-7-computers-to-windows-10-double-their-cpu-z-bench-score
So I work at a company as an IT guy while I am doing my computer engineering degree. Doing hardware and software maintenance of computers is part of my job. I have had a weird experience with two of the computers. These two computers(one desktop one laptop) were the slowest computers in the company. The laptop is Dell Inspiron N5010 with i3 370M(2 cores, 4 threads) processor. The desktop is HP 500B MT with E5800(2 cores 2 threads) processor.
At first, both of these computers had windows 7 running on them. CPU-Z(1.87.0) benchmark of the desktop was 113(single thread), 227(multithread). The laptop was 82, 267.
After I formatted these computers with windows 10 and ran the same CPU-Z version benchmark, I got exactly double performance with both computers. Both single threading and multithreading scores got doubled.
After formatting with windows 10, desktop got 270, 510. Laptop got 180, 520.
What is causing this? Physical core number stayed the same. Logical core number stayed the same. I am baffled.
Is it possible that you upgraded from 32 bit Windows 7 to 64 bit Windows 10?
According to this FAQ under the point What algorithm does the benchmark use... they state that
the 32-bit version keeps using the legacy x87 instructions, resulting
in almost half of the x64 performance
edit: please remove question here because it is not about code. I answered on superuser as well
If the difference in speed is noticeable, it might have been an issue with the drivers on WIndows 7, or it might have had something to do with huge pages (enabling huge pages could boost the CPU performance significantly).
If you can't notice the difference in speed/responsiveness, it might just be a bug in CPU-Z (Have you tried the newest version 1.88?).
Going from Windows7 to Windows10 should not on its own result in such drastic changes in performance, the CPU benchmarks should be pretty close. Windows versions are also important, I've seen tests between Win10 1803 and Win10 1809 which show approx 10% increase in FPS in favor of 1809 (but that's GPUs not CPUs).
For a few months, my Visual Studio interface is getting blurry for no reason, I'm just coding, using auto completion and doing some alt-tab.
I'm using 100% DPI, and I tried to update all my graphics drivers but it didn't solve the problem.
Here are some screenshots that might help to understand what i'm facing.
When i'm placing my arrow on it (like selection) it comes back clear, but not for long (about 5 min).
Any idea of what to do to solve this ?
I finally solved the issue in manually installing my graphic cards' last update driver, that windows was ignoring because of the constructor's limitation set on my computer, which is a HP Pro-Book 450 G2.
My computer has a Intel(R) HD Graphics Family for the display, and a AMD Radeon Graphics Processor for the render.
This both drivers were expired and were working good with the Windows 7 Pro I had, before upgrading my computer's OS for Windows 10 Pro.
The drivers i'm using now are :
- Intel(R) HD Graphics Family : v20.19.15.4501 (from 11 aug. 2016)
- AMD Radeon Graphics Processor : v21.17.413.0 (from 25 jan. 2017)
I hope it will help some people.
Curious if anyone out there is doing Android Studio development on a dual Xeon machine.
I would like to know if the additional CPU gave a dramatic or visible (50% or more) boost in build performance.
You probably found out, but for others wondering: Chances are - it won't.
Did some testing with two relatively quick E2650 v4 Xeons on a largish Java + Kotlin project and Xeons were considerably slower than low core count / higher clock CPU's.
Check out the benchmarks here:
https://superuser.com/questions/1115206/will-dual-xeons-improve-android-studio-build-times/
I have tried to measure speed of Android Studio 3.1.4 on the same hardware: Macbook Pro 2011, RAM 4Gb, SSD 240GB Samsung, Core i5 2.4Ghz.
I have installed on this machine 3 different OS: Windows 10, MacOS Hight Sierra 10.13, Ubuntu 18.04.
Avarage build time (running command: gradlew clean build, gradlew clean assembleRelease) on MacOS/Ubuntu was around 30% faster than on Windows.
On my another working machine: Core i5 3.0 Ghz 7400, RAM 16Gb, SSD 250Gb. Build time takes 4.34min on Windows 10 machine.
The same project on a little bit slower processor, but with the same RAM and SSD and it is running Ubuntu 16.04 build time takes two times faster!!
Well I was shocked with results, but still I choose Windows as development machine, because it's much more comfortable for me to use comfortable and
usable keyboard and sotfware than on Unix like systems. And even if I had to choose between MacOS and Ubuntu - mac is really much easier to setup everything, and
Ubuntu is too complex to use for usual people. Choise is up to you.