Visual Studio 2013 & Windows 10 Pro - Blurry interface - visual-studio

For a few months, my Visual Studio interface is getting blurry for no reason, I'm just coding, using auto completion and doing some alt-tab.
I'm using 100% DPI, and I tried to update all my graphics drivers but it didn't solve the problem.
Here are some screenshots that might help to understand what i'm facing.
When i'm placing my arrow on it (like selection) it comes back clear, but not for long (about 5 min).
Any idea of what to do to solve this ?

I finally solved the issue in manually installing my graphic cards' last update driver, that windows was ignoring because of the constructor's limitation set on my computer, which is a HP Pro-Book 450 G2.
My computer has a Intel(R) HD Graphics Family for the display, and a AMD Radeon Graphics Processor for the render.
This both drivers were expired and were working good with the Windows 7 Pro I had, before upgrading my computer's OS for Windows 10 Pro.
The drivers i'm using now are :
- Intel(R) HD Graphics Family : v20.19.15.4501 (from 11 aug. 2016)
- AMD Radeon Graphics Processor : v21.17.413.0 (from 25 jan. 2017)
I hope it will help some people.

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Android Emulator, graphical glitches on Windows 11

I have a Windows 11 machine, with a RTX 3050 graphics card. It's a Dell G15 laptop. I cannot find a (good) solution to the graphical glitches that appears on an Android Emulator.
The only "solution" I found was to change the hw.gpu.mode in the config.ini file from auto to guest. That fixes the glitches, but causes really bad performance issues and one app I developed with Flutter for my company straight up doesn't load. (loads when hw.gpu.mode=auto).
I'd appreciate if you can point me to the right direction to solving this. Let me know if you need any other details about my machine:
OS: Windows 11 Home Single Language [64-bit]
Kernel: 10.0.22000.0
CPU: 11th Gen Intel(R) Core(TM) i5-11260H # 2.60GHz
GPU: NVIDIA GeForce RTX 3050 Laptop GPU
Nvidia driver version: 516.94 (Downloaded the "Game ready driver" from GeForce Experience)
This problem is only on emulators with android 12+, personally i installed a device with android 11 and a second device with android13 for tests.
It seems like dedicated Nvidia GPU's are causing the problem. I have a 3060 laptop and I have the same issue and when I set it to guest it seems to work. My guess is that setting changes it from using the GPU to the CPU. I would recommend you try setting android studio to use integrated graphics instead of dedicated. Since I have a 8 core CPU compared to a 4 core CPU of yours, I'm guessing that's the reason I don't get as bad performance

Have you suffered time goes fast in Win10?

I am a Win10 Pro + Insider Preview (WSL2) user.
I don't know when it will start, but when I come back from sleep mode about a month ago, there is a problem that Windows time and Internet time (for example, computer and cell phone time) are not synchronized.
This does not happen on all computers, but only on the desktop. It is not in use or occurs in the same environment on the laptop.
The only difference in hardware is that the CPU is a Ryzen 5 2600 and there is a GPU (Nvidia GTX 760), but I am not sure what caused this.
The software is being developed from WSL2 to NodeJS, but the modules and settings are not much different from this laptop.
If you know how to solve the problem other than reinstalling the OS, please answer.
OS: Win10 Pro 2004 (OS build 19041.330)
CPU: Ryzen 5 2600

DirectX 11 steam.dll overhead on Windows 7

I have dx11 app which drops performance on win7 when linked with steam.dll.
App hangs in dx11.device->CreateDeferredContext for ~8ms in ~75% frames in main thread.
No such issue in app built without steam. Also cannot reproduce on win10.
I suspect that Steam hooks DirectX calls and does something to them, like adding additional synchronization or something.
Any help is appreciated.
App info:
32 bit app built on Windows 10 with visual studio 2017 (version 15.4.5)
command buffers with deferred context are created each frame (hang is there)
Swapchain present mode for Windows 7: DXGI_SWAP_EFFECT_SEQUENTIAL with VSync
Problem environment:
Lenovo laptop with Windows 7
NVidia GeForce 840m with 378.66 driver
DirectX feature level 11.0
Disabling "steam overlay" in steam client settings doesn't help
GPU frame time according to performance queries is low (~5ms)

Initializing D3D12 debug interfaces failing on laptop with GeForce 960M

When I try to call D3D12GetDebugInterface or CreateDXGIFactory2 with the flag DXGI_CREATE_FACTORY_DEBUG, the calls are failing on my laptop, but not on my desktop. Other calls work fine on the laptop and I can render stuff -- I just can't initialize the debug layer. The desktop has an oldish GeForce 650 Ti, and the laptop is a Dell XPS15 laptop (latest gen), which has a GeForce GTX 960M. Both have the latest drivers (361.43). Any ideas what could be going wrong?
I posted on the NVIDIA devtalk forum first, but cross-posted to stackoverflow because the official NVIDIA forum seems pretty dead.
For Direct3D 12, both the debug layer and the WARP12 device are part of the Graphics Tools feature-on-demand which is not part of the default install. You need to enable it on your desktop system.
This FOD package is specific to your version of Windows 10. If you had it enabled but then upgrade the OS (say from 10240 to 10586) the existing Graphics Tools feature-on-demand is disabled. You need to re-enable it so the newer matching version can be installed.
See Visual C++ Team Blog

What graphics cards can I use for Windows 7 Phone development?

I downloaded the new SDK (7.1) for Windows Phone 7 development. When I try to run a Silverlight application I get a message telling me my graphics card isn't supported so the experience is downgraded. I can't run XNA programs at all.
I have a GeForce 6600 family card, which I thought would be good enough but I guess not. Can anyone tell me some graphics cards that are suitable that are also inexpensive and will support dual monitors at 1920*1280?
The Windows Phone Emulator requires a DirectX 10 or later graphics card with WDDM 1.1 driver. AFAIK the latest certified drivers (certainly for Windows 7) for the GeForce 6600 family of graphics cards fit these requirements, so you may just need to update your drivers.
Did you have the newest graphic card drivers installed? I can run XNA games (tested with a Windows phone) on a Intel onboard graphics (Intel HD3200 I think).
If the driver doesn't help choose from a current card or the previous generation. How much many do you want to spend?

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