vuepress dev docs is ok, but vuepress build docs get the following error, why?
...
...
✔ Client
Compiled successfully in 22.59s
✔ Server
Compiled successfully in 15.41s
wait Rendering static HTML...
error Error rendering /404.html: false
undefined
...
...
ReferenceError: pageMeta is not defined
...
...
tl;dr You need to downgrade vue-router which is installed as part of vuepress to match ~3.1.3.
I've basically encountered the same error when trying to implement some VuePress theme.
AFAICT the pageMeta is related to VuePress rendering pages on server-side (SSR). It's used in a template using triple curly braces and there are parts of vuepress-generated code assigning data for this markup to be replaced with properly. Since I didn't touch any SSR-related stuff in VuePress I'm quite sure I haven't done anything causing this particular issue explicitly.
So I've tried to disable parts of my code to locate the fragment which is causing this misbehaviour. It turns out the obvious culprit is vue-router.
I'm applying a navigation guard on vue-router instance exposed in enhanceApp.js of VuePress. Inside that guard I put code complying with existing documentation for vue-router. Essentially, I am redirecting some requests due to optionally existing redirection tables or frontmatter information.
In vuepress dev this code is working, but generating errors in browser console. Those errors are about an unhandled promise rejection due to aborting initially requested routing transition in favour of starting another one which seems an eligible intention on using vue-router.
does not work:
export default function( context ) {
const { router, siteData: { pages, themeConfig = {} } } = context;
router.beforeEach( handleRedirects );
function handleRedirects( to, from, next ) {
const numPages = pages.length;
for ( let i = 0; i < numPages; i++ ) {
const { path, frontmatter } = pages[i];
if ( path === to.path && frontmatter.redirect ) {
if ( from.path === frontmatter.redirect ) {
next( false );
} else {
next( frontmatter.redirect );
}
return;
}
}
const redirections = themeConfig.redirect || {};
if ( redirections.hasOwnProperty( to.path ) ) {
next( redirections[to.path] );
return;
}
next();
}
}
does work:
export default function( context ) {
const { router, siteData: { pages, themeConfig = {} } } = context;
router.beforeEach( handleRedirects );
function handleRedirects( to, from, next ) {
const numPages = pages.length;
for ( let i = 0; i < numPages; i++ ) {
const { path, frontmatter } = pages[i];
if ( path === to.path && frontmatter.redirect ) {
if ( from.path === frontmatter.redirect ) {
next( false );
} else {
next(); // <--- omitting passed target
}
return;
}
}
const redirections = themeConfig.redirect || {};
if ( redirections.hasOwnProperty( to.path ) ) {
next(); // <--- omitting passed target
return;
}
next();
}
}
Just to be clear: The latter one makes vuepress build succeed, but the result isn't functional with regards to properly handling redirects.
IMHO the issue is with vue-router for rejecting some promise I didn't start here. One might claim it is with vuepress for failing to adopt a change in API by handling rejected routing transitions properly. But this is also true for SSR (look at third code example given there).
As a solution, you could try downgrading vue-router to versions prior to 3.2.0. In my case, vuepress is properly asking for version ^3.1.3. However, due to semantic versioning, this selector is covering latest 3.4.3 as well.
Thus concluding, there is a breaking change in vue-router, which has been introduced with minor release version 3.2.0. Because of that vue-router isn't complying with semantic versioning.
IMHO, this change of behaviour isn't quite eligible at all for code using vue-router should not have to care about how routing is proceeding unless it leads to some valid target. Thus, code asking to switch route shouldn't cause a rejection that must be handled. This feedback might be optional, but right now it is sort of mandatory.
Related
MERN Stack application with Login and Register working properly.
On opening dashboard ("/" path), it dispatches "getWallets" 3 times, instead of 1:
Dashboard.jsx :
useEffect(() => {
if (isError) {
console.log(message)
}
if (!user) {
navigate("/login")
}
else {
dispatch(getWallets())
}
return () => {
dispatch(reset())
}
}, [user, navigate, isError, message, dispatch])
It also dispatches "getWalletData" 9 times instead of one (since I only have 1 wallet atm).
TestWalletsData.jsx (component inserted on Dashboard.jsx):
useEffect(() => {
if (isError) {
console.log(message)
}
if (wallets.length > 0 && walletsData.length <= wallets.length) {
wallets.forEach(wallet => {
dispatch(getWalletData(wallet))
dispatch(reset())
})
}
return () => {
dispatch(reset())
}
}, [wallets, wallets.length, walletsData, isError, message, dispatch])
At this point the application is running ok since I don't permit another object to get pushed to the state if it's already there , but since I'm using a limited rate API to get wallets data this isn't the road I want to path.
I'm assuming the issue arrives with the re-rendering of components and the wrong use of useEffect, but I just don't know how to fix it.
I've tried setting the environment to production as suggested by this comment but everything stays the same. https://stackoverflow.com/a/72301433/14399239
PS: Never worked with React Redux or Redux for that matter before trying it out on this project. Tried to follow a tutorial logic and apply it on my use case but having serious difficulties.
EDIT
Managed to solve the issue by removing the React.StrictMode !
Using the Simple Upload Adapter, according to the CKEditor 5 documentation upon a successful image upload, the server should return either:
This for a single image:
{
default: 'http://example.com/images/image–default-size.png'
}
Or this for multiple (i.e. for the srcset attribute)
{
default: 'http://example.com/images/image–default-size.png',
'160': 'http://example.com/images/image–size-160.image.png',
'500': 'http://example.com/images/image–size-500.image.png',
'1000': 'http://example.com/images/image–size-1000.image.png',
'1052': 'http://example.com/images/image–default-size.png'
}
For starters the documentation is incorrect as per this SO post, so I'm not surprised this doesn't work. But does anyone know what response format CKEditor 5 is expecting for it to correctly insert/build the srcset attribute? It does take the default key but seems to ignore the others!
Inside of the _initListeners function of the upload adapter you will find that the Promise only resolves with the following:
resolve( {
default: response.url
} );
The solution - change the Promise to resolve the following:
resolve( response.urls );
Note, in this example the response object may have either keys url or urls.
I ended up using the following as I ignore null keys in my server responses.
if ( response.hasOwnProperty( 'url' ) ) {
resolve( {
default: response.url
} );
} else if ( response.hasOwnProperty( 'urls' ) ) {
resolve( response.urls );
}
As a sidenote, if you've read through the other SO post I referred to, I would also recommend removing this (see commented section):
if ( !response /** || !response.uploaded */ ) {
return reject( response && response.error && response.error.message ? response.error.message : genericError );
}
I'm not a fan of using arbitrary flags in response, if the upload failed then I would rather see a HTTP status code indicating it, I can't see any reason why we need to return 200 and { "uploaded" : false }
I have a NativeScript application that I'm trying to add iBeacon support to using the iBeacon plugin. The application builds successfully and is synced to my phone (I'm using SideKick). When the app runs, it has a fatal javascript exception. The javascript error is reported at:
file:///app/tns_modules/tns-core-modules/ui/builder/builder.js:244:56: JS ERROR Error: Building UI from XML. #file:///app/app-root.xml:18:9
That line is where the page that attempts to access the iBeacon code is defined:
<Frame defaultPage="views/search/search-page"></Frame>
and the specific error is:
Importing binding name 'BeaconLocationOptions' is not found.
I'm assuming this occurs as part of the following import statement:
import {NativescriptIbeacon, BeaconCallback, BeaconLocationOptions, BeaconLocationOptionsIOSAuthType, BeaconLocationOptionsAndroidAuthType, BeaconRegion, Beacon } from 'nativescript-ibeacon';
The above import statement is what is documented as part of the iBeacon documentation.
There is a nativescript-ibeacon directory under node_modules in my project. The specific ios file seems to be there:
/Users/edscott/NativeScript/beacon-test/node_modules/nativescript-ibeacon/nativescript-ibeacon.ios.js
I'm not sure if it is a problem in my code or a problem with configuration - maybe something missing that stops the ibeacon files from being deployed properly to the device.
My code is in javascript, but I have installed the typescript plugin. It looks like this iBeacon plugin assumes the app is written in typescript.
I'm looking for help in determining what to try next.
FYI...I've tried pulling the source files out of the node_modules and incorporating them directly into my project. After resolving many issues with this approach, I eventually hit the same wall - a problem importing the code when running on the device.
Below is the code that is using the iBeacon plugin:
const observableModule = require("tns-core-modules/data/observable");
import {NativescriptIbeacon, BeaconCallback, BeaconLocationOptions, BeaconLocationOptionsIOSAuthType, BeaconLocationOptionsAndroidAuthType, BeaconRegion, Beacon } from 'nativescript-ibeacon';
function SearchViewModel() {
let callback = {
onBeaconManagerReady() {
// start ranging and/or monitoring only when the beacon manager is ready
this.nativescriptIbeacon.startRanging(this.region);
this.nativescriptIbeacon.startMonitoring(this.region);
},
didRangeBeaconsInRegion: function(region, beacons) {
console.log("didRangeBeaconsInRegion");
},
didFailRangingBeaconsInRegion: function(region, errorCode, errorDescription) {
console.log("didFailRangingBeaconsInRegion");
}
};
let options = {
iOSAuthorisationType: BeaconLocationOptionsIOSAuthType.Always,
androidAuthorisationType: BeaconLocationOptionsAndroidAuthType.Coarse,
androidAuthorisationDescription: "Location permission needed"
};
let nativescriptIbeacon = new NativescriptIbeacon(callback, options);
let region = new BeaconRegion("HelloID", "2f234454-cf6d-4a0f-adf2-f4911ba9ffa6");
const viewModel = observableModule.fromObject({
"beaconData": "not set yet",
"onTapStart": function() {
this.set("beaconData", "started");
console.log("tapped start");
if (!nativescriptIbeacon.isAuthorised()) {
console.log("NOT Authorised");
nativescriptIbeacon.requestAuthorization()
.then(() => {
console.log("Authorised by the user");
nativescriptIbeacon.bind();
}, (e) => {
console.log("Authorisation denied by the user");
})
} else {
console.log("Already authorised");
nativescriptIbeacon.bind();
}
},
"onTapStop": function() {
this.set("beaconData", "stopped");
console.log("tapped stop");
nativescriptIbeacon.stopRanging(region);
nativescriptIbeacon.stopMonitoring(region);
nativescriptIbeacon.unbind();
}
});
return viewModel;
}
module.exports = SearchViewModel;
I have created a playground for you here.
If you look into example, I am importing NativescriptIbeacon from the main folder and rest from the common folder.
P.S. This plugin has dependency on nativescript-permission
import { NativescriptIbeacon } from '../nativescript-ibeacon';
import {
BeaconRegion, Beacon, BeaconCallback,
BeaconLocationOptions, BeaconLocationOptionsIOSAuthType, BeaconLocationOptionsAndroidAuthType
} from "../nativescript-ibeacon/nativescript-ibeacon.common";
This answer solved my problem along with another modification. After splitting the import up I still had the same error. Then I read the following page about modules:
https://docs.nativescript.org/core-concepts/android-runtime/getting-started/modules
Based on this statement:
If the module identifier passed to require(moduleName) does not begin
with '/', '../', or './', then NativeScript will lookup the module
within the tns_modules folder
I assumed that maybe only require does the proper lookup into tns_modules.
I refactored the import to use require instead, and that worked. My changes are below. There may be a more efficient way to do this, but it worked for me.
const nsb = require("nativescript-ibeacon/nativescript-ibeacon.js");
const nsbc = require("nativescript-ibeacon/nativescript-ibeacon.common.js");
const NativescriptIbeacon = nsb.NativescriptIbeacon;
const BeaconCallback = nsbc.BeaconCallback;
const BeaconLocationOptions = nsbc.BeaconLocationOptions;
const BeaconLocationOptionsIOSAuthType = nsbc.BeaconLocationOptionsIOSAuthType;
const BeaconLocationOptionsAndroidAuthType = nsbc.BeaconLocationOptionsAndroidAuthType
const BeaconRegion = nsbc.BeaconRegion;
const Beacon = nsbc.Beacon;
I am writing an ionic 2 application, and want to cache images.
After long searching on the web I found these references:
https://gist.github.com/ozexpert/d95677e1fe044e6173ef59840c9c484e
https://github.com/chrisben/imgcache.js/blob/master/js/imgcache.js
I implemented the given solution, but i see that the ImgCache module does not behave as expected - the ImgCache.isCached callback is never called.
Any idea or other good solution for caching images in ionic 2?
======== UPDATE ==========
Here is the directive code I use:
import { Directive, ElementRef, Input } from '#angular/core';
import ImgCache from 'imgcache.js';
#Directive({
selector: '[image-cache]'
})
export class ImageCacheDirective {
constructor (
private el: ElementRef
) {
// init
}
ngOnInit() {
// This message is shown in console
console.log('ImageCacheDirective *** ngOnInit: ', this.el.nativeElement.src);
this.el.nativeElement.crossOrigin = "Anonymous"; // CORS enabling
ImgCache.isCached(this.el.nativeElement.src, (path: string, success: any) => {
// These message are never printed
console.log('path - '+ path);
console.log('success - '+ success);
if (success) {
// already cached
console.log('already cached so using cached');
ImgCache.useCachedFile(this.el.nativeElement);
} else {
// not there, need to cache the image
console.log('not there, need to cache the image - ' + this.el.nativeElement.src);
ImgCache.cacheFile(this.el.nativeElement.src, () => {
console.log('cached file');
// ImgCache.useCachedFile(el.nativeElement);
});
}
});
}
}
In app.nodule.es I do:
import { ImageCacheDirective } from '../components/image-cache-directive/image-cache-directive';
and then in home.html:
<img src="http://localhost/ionic-test/img/timeimg.php" image-cache>
It's late but probably this is the solution:
1. Install cordova FileTransfer:
ionic plugin add cordova-plugin-file-transfer --save
2. Init ImgCache when the deviceready event of cordova fires. In src/app/app.component.ts add these methods (or integrate them with your initializeApp() method - this method comes up with a default project start):
initImgCache() {
// activated debug mode
ImgCache.options.debug = true;
ImgCache.options.chromeQuota = 100 * 1024 * 1024; // 100 MB
ImgCache.init(() => { },
() => { console.log('ImgCache init: error! Check the log for errors'); });
}
initializeApp() {
this.platform.ready().then(() => {
this.initImgCache();
// Okay, so the platform is ready and our plugins are available.
// Here you can do any higher level native things you might need.
StatusBar.styleDefault();
Splashscreen.hide();
});
}
Another option is to use a dedicated cache manager for ionic. instead of implementing everything on your own.
Here are 2 options :
1. A generic cache implementation :https://github.com/Nodonisko/ionic-cache
2. This one is better for images: https://github.com/BenBBear/ionic-cache-src
EDIT:
This is not a "link only" answer.. it tells the user to use a ready made implementations instead of trying to implement from scratch.
Should you remove the console.log() calls before deploying a React Native app to the stores? Are there some performance or other issues that exist if the console.log() calls are kept in the code?
Is there a way to remove the logs with some task runner (in a similar fashion to web-related task runners like Grunt or Gulp)? We still want them during our development/debugging/testing phase but not on production.
Well, you can always do something like:
if (!__DEV__) {
console.log = () => {};
}
So every console.log would be invalidated as soon as __DEV__ is not true.
Babel transpiler can remove console statements for you with the following plugin:
npm i babel-plugin-transform-remove-console --save-dev
Edit .babelrc:
{
"env": {
"production": {
"plugins": ["transform-remove-console"]
}
}
}
And console statements are stripped out of your code.
source: https://hashnode.com/post/remove-consolelog-statements-in-production-in-react-react-native-apps-cj2rx8yj7003s2253er5a9ovw
believe best practice is to wrap your debug code in statements such as...
if(__DEV__){
console.log();
}
This way, it only runs when you're running within the packager or emulator. More info here...
https://facebook.github.io/react-native/docs/performance#using-consolelog-statements
I know this question has already been answered, but just wanted to add my own two-bits. Returning null instead of {} is marginally faster since we don't need to create and allocate an empty object in memory.
if (!__DEV__)
{
console.log = () => null
}
This is obviously extremely minimal but you can see the results below
// return empty object
console.log = () => {}
console.time()
for (var i=0; i<1000000; i++) console.log()
console.timeEnd()
// returning null
console.log = () => null
console.time()
for (var i=0; i<1000000; i++) console.log()
console.timeEnd()
Although it is more pronounced when tested elsewhere:
Honestly, in the real world this probably will have no significant benefit just thought I would share.
I tried it using babel-plugin-transform-remove-console but the above solutions didn't work for me .
If someone's also trying to do it using babel-plugin-transform-remove-console can use this one.
npm i babel-plugin-transform-remove-console --save-dev
Edit babel.config.js
module.exports = (api) => {
const babelEnv = api.env();
const plugins = [];
if (babelEnv !== 'development') {
plugins.push(['transform-remove-console']);
}
return {
presets: ['module:metro-react-native-babel-preset'],
plugins,
};
};
I have found the following to be a good option as there is no need to log even if __DEV__ === true, if you are not also remote debugging.
In fact I have found certain versions of RN/JavaScriptCore/etc to come to a near halt when logging (even just strings) which is not the case with Chrome's V8 engine.
// only true if remote debugging
const debuggingIsEnabled = (typeof atob !== 'undefined');
if (!debuggingIsEnabled) {
console.log = () => {};
}
Check if in remote JS debugging is enabled
Using Sentry for tracking exceptions automatically disables console.log in production, but also uses it for tracking logs from device. So you can see latest logs in sentry exception details (breadcrumbs).