Is Google play console logs offline crashes when back to online - google-play

I published my mobile app in Google play console recently. Regarding crash logs in Android vitals I'm doing bit investigation on it and I have some doubts,
Is Google play console capable of log offline crashes when device back to online ?
I could see the crashes updated in Google Play console even I'm working in development apk with my real mobile device, How Google Play console logs the crashes occured it local apk, it is only for the apps downloaded from Google Play store right ?
Please anyone clarify my above questions since I'm new to mobile app development area
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Yes, Google will collect crashes even when they occur offline.
Google will collect crashes even if the app is not installed via Play Store. You can however filter those crashes in the Play Console directly by adding the filter "Installed from Google Play":

Related

How to install app from beta track on Wear OS smartwatch?

I created a standalone smartwatch app for Wear OS. I use a Huawei Watch 2 4G for testing. I now want to have it in the beta track on Google Play Store so that users can test it. I've created some smartphone apps already and put them in the Play Store, so I'm used to the process. What I did so far:
Created entry on Google Play Console
Added a release to the open beta track
Filled all necessary stuff
Published the app and got the URL to participate in the beta test
Opened the URL while logged in with my test account and agreed to become a tester
Wiped the smartwatch and copied the same account to the watch during setup
Now I don't know how to install the app from the Play Store. On a smartphone I would simply open the URL in a browser and would be able to install it from there. What I tried so far:
Searching for the app name and for the package name on the Play Store on the smartwatch, but it can't find it.
Opening the Play Store entry in a browser and click the install button, but it says that I have no devices.
Opening the URL on the paired smartphone, but it only says that the device is not compatible.
How can I install a standalone Wear OS app that is in the open beta track on Google Play Store?
As suggest in #tofferj 's comment I simply had to wait a few more hours. I'm now able to find it by simply searching for the app name in the Play Store on the smartwatch.
Seems like the status "published" on the Google Play Console doesn't mean that it's already in the search index.

google console account not showing in play store

Yesterday i have uploaded my App on google play console. Today in the console it showing that my app is published. When i click on "show" in Google Play it shows my app. But:
there is no another app showing in suggestion
as well as when i click on my account in google play it shows that the account not found on google play
The issue is that in google console it also not showing statistics of my app.
This is a link to my App but when click on account NightmareSolution it not found on server
As #Muhammad Babar suggested, you need to wait since it may take some days until you see the app in Google Play Store properly. Please check this link for the list of duplicate questions. When you first publish your application, you need to be patient and wait for Google Play to update and process your application.

wear 2.0 app not appearing on wear play store

I am making a standalone wear app and have uploaded the wear apk in beta testing
and have also added account in tester list but still the app won't appear in
wear play store
Can someone help me with this? i m new to android wear
I assume you are tring to use a closed beta distribution mode.
If you want your app to be found by simple search on the Play Store use an openBeta instead (everybody can search your app).
However, if you still have difficulties finding your app on the watch store you can use the following method starting directly at point (3).
If you need to stick with closed beta, you need to install the app trough the browser of your PC/MAC.
Use the test link of your app:
https://play.google.com/apps/testing/{YOUR_PACKAGE_NAME}
(Make sure you are logged in to the Google Play in your browser with the Google Account you authorized as a beta tester)
Accept to become a beta tester, and click on "Download the {YOUR_APP_NAME} app on Google Play" or Search it directly in the store.
Once you are in the Google Play listing page of your app, install it by clicking on the install button and
selecting your device:

Create Android OAUTH client fails with: "An unexpected error occurred. Please try again later. (4800001)"

So I am trying to setup Google Play Games Services in the Google Play Developer Console.
This worked for me yesterday.
Today however, when setting up another app, and trying to link an android app to the games services, I get this error:
An unexpected error occurred. Please try again later. (4800001)
I got this in:
Google Play Developer Console -> Games Services -> [game] -> Linked Apps -> STEP 2 Authorize your app.
This happens regardless which key I try, my release key, or my debug key.
I don't understand why this would be happening, as it was working yesterday, albeit for an app without real-time multi player. The app I am trying to setup now needs real-time multiplayer, but I'm not sure whether this difference is the cause of it. Maybe servers at google are down?
I get the error each time I try, regardless which browser I use, or which OS. I tried on Ubuntu Firefox and OSX Safari.
This was a temporary breakage in the Google Play Developer Console.
They fixed it today, by rolling back changes to the console, see:
https://github.com/playgameservices/android-basic-samples/issues/153#issuecomment-134749998
I opened https://console.developers.google.com/ page and successfully registered my app there while I was having same issue as you.

error after flashing genymotion with google play (Google+ error)

I flashed my genymotion device and after, I got this error.
"An error occurred during the installation of google+ Please uninstall the app and then install it again"
To elaborate.
I created a new device, this one at the top highlgihted.
Google Nexus 4 5.0.0 API 21
I read this good and (as of writing), up to date answer here about installing google play services on it Google Play Services in Genymotion on Lollipop (Android 5.0)
So I started it, did adb devices saw the device listed there.
Dragged this on Genymotion-ARM-Translation_v1.1.zip
I did adb reboot
I dragged this on gapps-lp-20141109-signed.zip
I did adb reboot
Then I got this screen (it looked good though I knew it might not work so I took a screenshot as "evidence"!)
Then on going to google play store, or on unlocking the screen.. and periodically..or whenever it is, I got/get this screen
It did ask me to register with google signing or or creating a new account when going into the play store, and I did. Though I still get that google+ error message from time to time.
I can use android studio's emulator api 21 in the meantime as while it doesn't have google play store, it does seem to have google play services such that various apps can run, but i'd be interested in having genymotion running without error with google apps services too, particularly as having the google play store, as it does, is good so if it can be without this error then all the better.
You need to be patient through the error messages, and manage to sign-in to the play store and update Google+.
After, you should get a notification saying you need to update Google Play Services, do it as well.
It can be annoying with the error message popping all the time but you just have to go through this once :).
Reboot the device after and it should work.

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