Qualtrics Randomized Survey Download not working - download

I have created and run a survey in which there are 4 randomized conditions. The conditions are randomized in Survey Flow by creating 4 Group elements, each with 2 questions in it, and having those 4 Group elements under a Randomizer element so only one of those four groups is presented. When downloading the data, the randomized conditions are not shown. We are selecting "Export viewing order data for randomized surveys" but all we are getting is a column called "FL_22 - Block Randomizer - Display Order" with the variables being called "FL_13", "FL_12", "FL_16", "FL_19" so there is no way for us to know what conditions in the Randomizer element these numbers correspond to. Any idea how we can obtain the names of the randomized variables?

From the Survey Flow, check the "Show Flow IDs" box in the upper right.

Related

Using scoring to find customers

I have a site where customers purchase items that are tagged with a variety of taxonomy terms. I want to create a group of customers who might be interested in the same items by considering the tags associated with purchases they've made. Rather than comparing a list of tags for each customer each time I want to build the group, I'm wondering if I can use some type of scoring to solve the problem.
The way I'm thinking about it, each tag would have some unique number assigned to it. When I perform a scoring operation it would render a number that could only be achieved by combining a specific set of tags.
I could update a customer's "score" periodically so that it remains relevant.
Am I on the right track? Any ideas?
Your description of the problem looks much more like a clustering or recommendation problem. I am not sure if those tags are enough of an information to use clustering or recommendation tough.
Your idea of the score doesn't look promising to me, because the same sum could be achieved in several ways, if those numbers aren't carefully enough chosen.
What I would suggest you:
You can store tags for each user. When some user purchases a new item, you will add the tags of the item to the user's tags. On periodical time you will update the users profiles. Let's say we have users A and B. If at the time of the update the similarity between A and B is greater than some threshold, you will add a relation between the users which will indicate that the two users are similar. If it's lower you will remove the relation (if previously they were related). The similarity could be either a number of common tags or num_common_tags / num_of_tags_assigned_either_in_A_or_B.
Later on, when you will want to get users with particular set of tags, you will just do a query which checks which users have that set of tags. Also you can check for similar users to given user, just by looking up which users are linked with the user in question.
If you assign a unique power of two to each tag, then you can sum the values corresponding to the tags, and users with the exact same sets of tags will get identical values.
red = 1
green = 2
blue = 4
yellow = 8
For example, only customers who have the set of { red, blue } will have a value of 5.
This is essentially using a bitmap to represent a set. The drawback is that if you have many tags, you'll quickly run out of integers. For example, if your (unsigned) integer type is four bytes, you'd be limited to 32 tags. There are libraries and classes that let you represent much larger bitsets, but, at that point, it's probably worth considering other approaches.
Another problem with this approach is that it doesn't help you cluster members that are similar but not identical.

Algorithm for recommending an item for a set based on another set

Say I have a corpus of items (comma-separated in this example):
1,2,3,4,5,6,7,8
User A has items 1, 2 and 3. User B has items 2, 3, and 4. User A and User B match on two out of their three items. User A should be recommended item 3, and User B should be recommended item 1.
I'm bad at finding algorithms based on vague descriptions, but from what I can tell, collaborative filtering may be what I'm looking for. Am I correct in understanding that? If not, is there something else that will work better?
1 You firstly need a clustering algorithm to separate your users to k classes.
for example: http://en.wikipedia.org/wiki/K-means_clustering
Of course, there are tons of other clustering algorithms for you too. Also you can consider neural network.
2 After that, you can compare users within group then to recommend items based on difference between common items in group and items this user had.
This step could be straightforward. you can maintain a "Set" of common goods in group. Then you iterate users to calculate diffs.

Sorting a list based on multiple indices and weights

Sort of a very long winded explanation of what I'm looking at so I apologize in advance.
Let's consider a Recipe:
Take the bacon and weave it ...blahblahblah...
This recipe has 3 Tags
author (most important) - Chandler Bing
category (medium importance) - Meat recipe (out of meat/vegan/raw/etc categories)
subcategory (lowest importance) - Fast food (our of fast food / haute cuisine etc)
I am a new user that sees a list of randomly sorted recipes (my palate/profile isn't formed yet). I start interacting with different recipes (reading them, saving them, sharing them) and each interaction adds to my profile (each time I read a recipe a point gets added to the respective category/author/subcategory). After a while my profile starts to look something like this :
Chandler Bing - 100 points
Gordon Ramsey - 49 points
Haute cuisine - 12 points
Fast food - 35 points
... and so on
Now, the point of all this exercise is to actually sort the recipe list based on the individual user's preferences. For example in this case I will always see Chandler Bing's recipes on the top (regardless of category), then Ramsey's recipes. At the same time, Bing's recipes will be sorted based on my preferred categories and subcategories, seeing his fast food recipes higher than his haute cuisine ones.
What am I looking at here in terms of a sorting algorithm?
I hope that my question has enough information but if there's anything unclear please let me know and I'll try to add to it.
I would allow the "Tags" with the most importance to have the greatest capacity in point difference. Example: Give author a starting value of 50 points, with a range of 0-100 points. Give Category a starting value of 25 points, with a possible range of 0-50 points, give subcategory a starting value of 12.5 points, with a possible range of 0-25 points. That way, if the user's palate changes over time, s/he will only have to work down from the maximum, or work up from the minimum.
From there, you can simply add up the points for each "Tag", and use one of many languages' sort() methods to compare each recipe.
You can write a comparison function that is used in your sort(). The point is when you're comparing two recipes just add up the points respectively based on their tags and do a simple comparison. That and whatever sorting algorithm you choose should do just fine.
You can use a recursively subdividing MSD (sort of radix sort algorithm). Works as follows:
Take the most significant category of each recipe.
Sort the list of elements based on that category, grouping elements with the same category into one bucket (Ramsay bucket, Bing bucket etc).
Recursively sort each bucket, starting with the next category of importance (Meat bucket etc).
Concatenate the buckets together in order.
Complexity: O(kn) where k is the number of category types and N is the number of recipes.
I think what you're looking for is not a sorting algorithm, but a rating scheme.
You say, you want to sort by preferences. Let's assume, these preferences have different “dimensions”, like level of complexity, type of cuisine, etc.
These dimensions have different levels of measurement. These can be e.g. numeric or simple categories/tags. It would be your job to:
Create a scheme of dimensions and scales that can represent a user's preferences.
Operationalize real-world data to fit into this scheme.
Create a profile for the users which reflects their preferences. Same for the chefs; treat them just like normal users here.
To actually match a user to a chef (or, even to another user), create a sorting callback that matches all your dimensions against each other and makes sure that in each of the dimension the compared users have a similar value (on a numeric scale), or an overlapping set of properties (on a nominal scale, like tags). Then you sort the result by the best match.

Binary values in Collaborative Filtering

Can the values in User-Item matrix be binary values like 0 and 1 which indicate “didn’t buy”-vs-“bought”?
And if apply latent factor model on the matrix, can the predicted value (for example 0.8) stand for the probability of user's behavior(i.e. didn’t buy or bought)?
Yes, it is quite common to have implicit feedback to represent ratings. One slight pitfall with the suggestion you made would be if 0 means the user saw the item but chose not to buy it, or the user never even saw the item (i.e gave no feedback.)
Typically the value output from your recommendation algorithm isn't a probability of a purchase, but rather a numerical score used to rank that item versus all other potential items. This way you can identify the top X items to recommend to a user.
You can use standard collaborative filtering on the type of data you discussed, and also using factorisation techniques.

Have/Want List Matching Algorithm

Have/Want List Matching Algorithm
I am implementing an item trading system on a high-traffic site. I have a large number of users that each maintain a HAVE list and a WANT list for a number of specific items. I am looking for an algorithm that will allow me to efficiently suggest trading partners based on your HAVEs and WANTs matched with theirs. Ideally I want to find partners with the highest mutual trading potential (i.e. I have a ton of things you want, you have a ton of things I want). I don't need to find the global highest-potential pair (which sounds hard), just find the highest-potential pairs for a given user (or even just some high-potential pairs, not the global max).
Example:
User 1 HAS A,C WANTS B,D
User 2 HAS D WANTS A
User 3 HAS A,B,D WANTS C
User 1 goes to the site and clicks a button that says
"Find Trading Partners" and the top-ranked result is
User 3, followed by User 2.
An additional source of complexity is that the items have different values, and I want to match on the highest valued trade possible, rather than on the most number of matches between two traders. So in the example above, if all items are worth 1, but A and D are both worth 10, User 1 now gets matched with User 2 above User 3.
A naive way to do this would to compute the max trade value between the user looking for partners vs. all other users in the database. I'm thinking with some lookup tables on the right things I might be able to do better. I've tried googling around, since this seems like a classical problem, but I don't know the name for it.
Can anyone recommend a good approach to solving this problem? I've seen sites like the Magic Online Trading League that seem to solve it in realtime.
You could do this in O(n*k^2) (n is the number of people, k is the average number of items they have/want) by keeping hash tables (or, in a database, indexes) of all the people who have and want given items, then giving scores for all the people who have items the current user wants, and want items the current user has. Display the top 10 or 20 scores.
[Edit] Example of how this would be implemented in SQL:
-- Get score for #userid wants
SELECT UserHas.UserID, SUM(Items.Weight) AS Score
FROM UserWants
INNER JOIN UserHas ON UserWants.ItemID = UserHas.ItemID
INNER JOIN Items ON Items.ItemID = UserWants.ItemID
WHERE UserWants.UserID = #userid
GROUP BY UserWants.UserID, UserHas.UserID
This gives you a list of other users and their score, based on what items they have that the current user wants. Do the same for items the current user has the others want, then combine them somehow (add the scores or whatever you want) and grab the top 10.
This problem looks pretty similar to stable roomamates problem. I don't see any thing wrong with the SQL implementation that got highest votes but as some else suggested this is like a dating/match making problem similar to the lines of stable marriage problem but here all the participants are in one pool.
The second wikipedia entry also has a link to a practical solution in javascript which could be useful
You could maintain a per-item list (as a complement to per-user list). Item search is then spot on. Now you can allow your self brute force search for most valuable pair by checking most valuable items first. If you want more complex (arguably faster) search you could introduce set of items that often come together as meta-items, and look for them first.
Okay, what about this:
There are basically giant "Pools"
Each "pool" contains "sections." Each "Pool" is dedicated to people who own a specific item. Each section is for people who own that item, and want another.
What I mean:
Pool A (For those requesting A)
--Section B (For those requesting A that have B)
--Section C (For those requesting A that have C, even if they also have B)
Pool B
--Section A
--Section B
Pool C
--Section A
--Section C
Each section is filled with people.
"Deals" would consist of one "Requested" item, and a "Pack," you're willing to give any or all of the items up to get the item you requested.
Every "Deal" is calculated per-pool.... if you want a given item, you go to the pools of the items you'd be willing to give, and it find the Section which belongs to the item you are requesting.
Likewise, your deal is placed in the pools. So you can immediately find all of the applicable people, because you know EXACTLY which pools, and EXACTLY which sections to search in, no sorting necessary once they've entered the system.
And, then, age would have priority, older deals would be picked, rather than new ones.
Let's assume you can hash your items, or at least sort them. Assume your goal is to find the best result for a given user, on request, as in your original example. (Optimizing trading partners to maximize overall trade value is a different question.)
This would be fast. O(log n) for each insertion operation. Worst case O(n) for suggesting trading partners, but you bound this by processing time.
You're already maintaining a list of items per user.
Give each user a score equal to the sum of the values of the items they have.
Maintain a list of user-HAVES and user-WANTS per item (#Dialecticus), sorted by user score. (You can sort on demand, or keep the lists sorted dynamically every time a user changes their HAVE list.)
When a user user1 requests suggested trade partners
Iterate over their items item in order by value.
Iterate over the user-HAVES user2 for each item, in order by user score.
Compute trade value for user1 trades-with user2.
Remember best trade so far.
Keep hash of users processed so far to avoid recomputing value for a user multiple times.
Terminate when you run out of processing time (your real-time guarantee).
Sorting by item value and user score is the approximation that makes this fast. I'm not sure how sub-optimal it would be, though. There are certainly easy examples where this would fail to find the best trade if you don't run it to completion. In practice, it seems like it might be good enough. In the limit, you can make it optimal by letting it run until it exhausts the lists in step 4.1 and 4.2. There's extra memory cost associated with the inverted lists, but you didn't say you were memory constrained. And generally, if you want speed, it's not uncommon to trade-off space to get it.
I mark item by letter and user by number.
m - number of items in all have/want lists (have or want, not have and want)
x - number of users.
For each user you have list of his wants and haves. Left line is want list, right is have list (both will be sorted so we can use binary search).
1 - ABBCDE FFFGH
2 - CFGGH BE
3 - AEEGH BBDF
For each pair of users you generate two values and store them somewhere, you'd only generate it once and than actualize. Sorting first table and generating second, is O(m*x*log(m/x)) + O(log(m)) and will require O(x^2) extra memory. These values are: how many would first user get and how many another (if you want you can modify these values by multiplying them by value of particular item).
1-2 : 1 - 3 (user 1 gets 1) - (user 2 gets 3)
1-3 : 3 - 2
2-3 : 1 - 1
You also compute and store best trader for each user. After you've generated this helpful data you can quickly query.
Adding/Removing item - O(m*log(m/x)) (You loop through user's have/want list and do binary search on have/want list of every other user and actualize data)
Finding best connection - O(1) or O(x) (Depends on whether result stored in cache is correct or needs to be updated. You loop through user's pairs and do whatever you want with data to return to user the best connection)
By m/x I estimate number of items in single user's want/have list.
In this algorithm I'm assuming that all data isn't stored in Database (I don't know if binary search is possible with Databases) and that inserting/removing item into list is O(1).
PS. Sorry for bad english and I hope I've computed it all correctly and that it is working because I also need it.
Of course you could always seperate the system into three categories; "Wants," "Haves," and "Open Offers." So lets say User1 has Item A, User2 has Item B & C and is trading those for item A, but User1 still wants Item D, and User2 wants Item E. So User1 (assuming he's the trade "owner") puts a request, or want for Item D and Item E, thus the offer stands, and goes on the "Open Offers" list. If it isn't accepted or edited within two or so days, it's automatically cancelled. So User3 is looking for Item F and Item G, and searches on the "Have list" for Items F & G, which are split between User1 & User2. He realizes that User1 and User2's open offer includes requests for Items D & E, which he has. So he chooses to "join" the operation, and it's accepted on their terms, trading and swaping they items among them.
Lets say User1 now wants Item H. He simply searches on the "Have" list for the item, and among the results, he finds that User4 will trade Item H for Item I, which User1 happens to have. They trade, all is well.
Just make it BC only. That solves all problems.

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